Patch 625079: Loom Audio Sync Hack
svn-id: r5200
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@ -278,6 +278,15 @@ void Scumm::CHARSET_1()
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_useTalkAnims = true;
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}
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// HACK: Most of the audio sync in Loom is handled by the "MI1
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// timer", but some of it depends on text strings timing out at
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// the right moment.
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if (_gameId == GID_LOOM256) {
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_defaultTalkDelay = 100;
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_vars[VAR_CHARINC] = 5;
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}
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_talkDelay = _defaultTalkDelay;
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if (!_keepText) {
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