SCI32: Fix deleting save games in native save/load dialogue
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@ -1350,7 +1350,7 @@ reg_t kMakeSaveFileName(EngineState *s, int argc, reg_t *argv) {
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SciArray &outFileName = *s->_segMan->lookupArray(argv[0]);
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SciArray &outFileName = *s->_segMan->lookupArray(argv[0]);
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// argv[1] is the game name, which is not used by ScummVM
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// argv[1] is the game name, which is not used by ScummVM
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const int16 saveNo = argv[2].toSint16();
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const int16 saveNo = argv[2].toSint16();
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outFileName.fromString(g_sci->getSavegameName(saveNo));
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outFileName.fromString(g_sci->getSavegameName(saveNo + kSaveIdShift));
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return argv[0];
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return argv[0];
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}
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}
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