SCUMM: Make palette effects in Mac b/w Loom / Last Crusade optional
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2 changed files with 10 additions and 2 deletions
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@ -229,7 +229,12 @@ const ExtraGuiOptions ScummMetaEngineDetection::getExtraGuiOptions(const Common:
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const Common::String guiOptions = parseGameGUIOptions(guiOptionsString);
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const Common::Platform platform = Common::parsePlatform(ConfMan.get("platform", target));
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if (target.empty() || gameid == "monkey" || gameid == "monkey2" || gameid == "samnmax" || (gameid == "loom" && (extra == "VGA" || extra == "Steam"))) {
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if (target.empty() ||
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gameid == "monkey" ||
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gameid == "monkey2" ||
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gameid == "samnmax" ||
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(gameid == "loom" && (extra == "VGA" || extra == "Steam")) ||
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((gameid == "loom" || gameid == "indy3") && platform == Common::kPlatformMacintosh && extra != "Steam")) {
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options.push_back(enableEnhancements);
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}
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@ -20,6 +20,7 @@
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*/
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#include "common/system.h"
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#include "common/config-manager.h"
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#include "graphics/macega.h"
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#include "scumm/actor.h"
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#include "scumm/charset.h"
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@ -51,9 +52,11 @@ void ScummEngine::mac_drawStripToScreen(VirtScreen *vs, int top, int x, int y, i
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// unmodified. At least, that's what Mini vMac did when I tried it.
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if (_renderMode == Common::kRenderMacintoshBW) {
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bool enableEnhancements = ConfMan.getBool("enable_enhancements");
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for (int h = 0; h < height; h++) {
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for (int w = 0; w < width; w++) {
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int color = _shadowPalette[pixels[w]];
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int color = enableEnhancements ? _shadowPalette[pixels[w]] : pixels[w];
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if (ts[2 * w] == CHARSET_MASK_TRANSPARENCY)
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mac[2 * w] = Graphics::macEGADither[color][0];
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if (ts[2 * w + 1] == CHARSET_MASK_TRANSPARENCY)
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