This check is Sam & Max specific, doesn't exist in other games.

svn-id: r14636
This commit is contained in:
Travis Howell 2004-08-17 12:47:03 +00:00
parent bf7eae7932
commit bb00a8b7bc

View file

@ -419,7 +419,7 @@ void Actor::setupActorScale() {
// For some boxes, we ignore the scaling and use whatever values the
// scripts set. This is used e.g. in the Mystery Vortex in Sam&Max.
// Older games used the flag 0x20 differently, though.
if (_vm->_version >= 6 && (_vm->getBoxFlags(walkbox) & kBoxIgnoreScale))
if (_vm->_gameId = GID_SAMNMAX && (_vm->getBoxFlags(walkbox) & kBoxIgnoreScale))
return;
boxscale = _vm->getBoxScale(walkbox);