This check is Sam & Max specific, doesn't exist in other games.
svn-id: r14636
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1 changed files with 1 additions and 1 deletions
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@ -419,7 +419,7 @@ void Actor::setupActorScale() {
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// For some boxes, we ignore the scaling and use whatever values the
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// scripts set. This is used e.g. in the Mystery Vortex in Sam&Max.
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// Older games used the flag 0x20 differently, though.
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if (_vm->_version >= 6 && (_vm->getBoxFlags(walkbox) & kBoxIgnoreScale))
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if (_vm->_gameId = GID_SAMNMAX && (_vm->getBoxFlags(walkbox) & kBoxIgnoreScale))
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return;
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boxscale = _vm->getBoxScale(walkbox);
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