Add config file format documentation update, part of patch #750001
svn-id: r9366
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README
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README
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@ -765,6 +765,50 @@ An example config file looks as follows:
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music_driver=windows
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music_driver=windows
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amiga=true
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amiga=true
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The following keywords are recognized:
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amiga bool Tells ScummVM whether or not a game is the
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Amiga version
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basename string
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path string The path to where a game's data files are
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read_only bool If true, ScummVM will never try to overwrite
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the configuration file.
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save_slot
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savepath The path to where a game will store its
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savegames.
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versioninfo string The version of the ScummVM that created the
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configuration file.
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gameid string The real id of a game. Useful if you have
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several versions of the same game, and want
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different aliases for them. See the example.
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description string The description of the game as it will appear
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in the launcher.
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language string Specify language (en, de, fr, it, pt, es, jp,
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zh, kr, hb)
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nosubtitles bool Set to true to suppress subtitles.
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talkspeed number Text speed (default: 60)
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fullscreen bool Fullscreen mode
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gfx_mode string Graphics mode (normal, 2x, 3x, 2xsai,
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super2xsai, supereagle, advmame2x, advmame3x,
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tv2x, dotmatrix)
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cdrom int Number of CD-ROM unit to use for audio. If
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negative, don't even try to access the CD-ROM.
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master_volume int The master volume setting (0-255)
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music_driver string The music engine to use.
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music_volume int The music volume setting (0-255)
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multi_midi bool If true, enable combination Adlib and native
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MIDI.
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native_mt32 bool If true, disable GM emulation and assume that
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there is a true Roland MT-32 available.
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sfx_volume int The sfx volume setting (0-255)
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tempo int The music tempo (50-200) (default: 100)
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debuglevel int Enable debug output. The higher number, the
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more verbose output.
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Credits:
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Credits:
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