FULLPIPE: Started work on CObList loader
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05418b908a
commit
bd565771d0
4 changed files with 172 additions and 51 deletions
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@ -31,22 +31,25 @@ class CObject {
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virtual ~CObject() {}
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virtual ~CObject() {}
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};
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};
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typedef Common::List<CObject> CObList;
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class CObList : Common::List<CObject>, public CObject {
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public:
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virtual bool load(MfcArchive &file);
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};
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class MemoryObject {
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class MemoryObject {
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//CObject obj;
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//CObject obj;
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int filename;
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int filename;
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int field_8;
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int field_8;
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int field_C;
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int field_C;
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int field_10;
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int field_10;
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char field_14;
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char field_14;
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char field_15;
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char field_15;
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char field_16;
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char field_16;
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char field_17;
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char field_17;
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int data;
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int data;
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int dataSize;
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int dataSize;
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int flags;
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int flags;
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int libHandle;
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int libHandle;
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};
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};
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class CObArray {
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class CObArray {
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@ -58,9 +61,9 @@ class CObArray {
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};
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};
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struct CNode {
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struct CNode {
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CNode *pNext;
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CNode *pNext;
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CNode *pPrev;
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CNode *pPrev;
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void *data;
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void *data;
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};
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};
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class CPtrList {
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class CPtrList {
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@ -73,7 +76,7 @@ class CPtrList {
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int m_nBlockSize;
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int m_nBlockSize;
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};
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};
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class SceneTag : CObject {
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class SceneTag : public CObject {
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int _field_4;
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int _field_4;
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char *_tag;
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char *_tag;
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int _scene;
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int _scene;
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@ -89,14 +92,14 @@ class SceneTag : CObject {
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typedef Common::List<SceneTag> SceneTagList_;
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typedef Common::List<SceneTag> SceneTagList_;
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class SceneTagList : CObject {
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class SceneTagList : public CObject {
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SceneTagList_ _list;
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SceneTagList_ _list;
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public:
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public:
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virtual bool load(MfcArchive &file);
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virtual bool load(MfcArchive &file);
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};
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};
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class GameProject : CObject {
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class GameProject : public CObject {
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int _field_4;
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int _field_4;
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char *_headerFilename;
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char *_headerFilename;
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SceneTagList *_sceneTagList;
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SceneTagList *_sceneTagList;
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@ -127,14 +130,15 @@ class CInteraction {
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int stringObj;
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int stringObj;
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};
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};
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class CInteractionController {
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class CInteractionController : public CObject {
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//CObject _obj;
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CObList _interactions;
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CObList _interactions;
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int16 _field_20;
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int16 _field_20;
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int _flag24;
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int _flag24;
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public:
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public:
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CInteractionController() : _field_20(0), _flag24(1) {}
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CInteractionController() : _field_20(0), _flag24(1) {}
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virtual bool load(MfcArchive &file);
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};
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};
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class CInputControllerItemArray {
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class CInputControllerItemArray {
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@ -143,19 +147,22 @@ class CInputControllerItemArray {
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class CInputController {
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class CInputController {
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//CObject obj;
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//CObject obj;
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int flag;
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int _flag;
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int flags;
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int _flags;
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int cursorHandle;
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int _cursorHandle;
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int hCursor;
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int _hCursor;
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int field_14;
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int _field_14;
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int cursorId;
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int _cursorId;
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int cursorIndex;
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int _cursorIndex;
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CInputControllerItemArray cursorsArray;
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CInputControllerItemArray _cursorsArray;
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int cursorDrawX;
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int _cursorDrawX;
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int cursorDrawY;
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int _cursorDrawY;
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int cursorDrawWidth;
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int _cursorDrawWidth;
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int cursorDrawHeight;
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int _cursorDrawHeight;
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int cursorItemPicture;
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int _cursorItemPicture;
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public:
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CInputController();
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};
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};
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class Sc2Array {
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class Sc2Array {
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@ -221,7 +228,7 @@ class InventoryPoolItem {
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typedef Common::Array<InventoryPoolItem> InventoryPoolItems;
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typedef Common::Array<InventoryPoolItem> InventoryPoolItems;
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class CInventory : CObject {
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class CInventory : public CObject {
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int16 _sceneId;
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int16 _sceneId;
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int16 _field_6;
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int16 _field_6;
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InventoryPoolItems _itemsPool;
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InventoryPoolItems _itemsPool;
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@ -312,7 +319,7 @@ class BigPicture {
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Picture pic;
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Picture pic;
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};
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};
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class CInventory2 : CObject {
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class CInventory2 : public CObject {
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CInventory _inventory;
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CInventory _inventory;
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InventoryItems _inventoryItems;
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InventoryItems _inventoryItems;
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InventoryIcons _inventoryIcons;
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InventoryIcons _inventoryIcons;
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@ -332,8 +339,11 @@ class CInventory2 : CObject {
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class CGameLoader {
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class CGameLoader {
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public:
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public:
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CGameLoader();
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virtual ~CGameLoader();
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bool loadFile(const char *fname);
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bool loadFile(const char *fname);
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~CGameLoader();
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virtual bool load(MfcArchive &file);
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private:
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private:
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//CObject _obj;
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//CObject _obj;
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@ -357,7 +367,7 @@ class CGameLoader {
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int16 _field_F8;
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int16 _field_F8;
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int16 _field_FA;
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int16 _field_FA;
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CObArray _preloadItems;
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CObArray _preloadItems;
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CGameVar *gameVar;
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CGameVar *_gameVar;
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char *_gameName;
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char *_gameName;
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ExCommand _exCommand;
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ExCommand _exCommand;
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int _updateCounter;
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int _updateCounter;
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@ -42,12 +42,50 @@ bool FullpipeEngine::loadGam(const char *fname) {
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return true;
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return true;
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}
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}
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CGameLoader::CGameLoader() {
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_interactionController = new CInteractionController();
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// g_gameLoader = this; // FIXME
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_gameProject = 0;
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//_gameName = "untitled";
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//addMessageHandler2(CGameLoader_messageHandler1, 0, 0);
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//insertMessageHandler(CGameLoader_messageHandler2, 0, 128);
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//insertMessageHandler(CGameLoader_messageHandler3, 0, 1);
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_field_FA = 0;
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_field_F8 = 0;
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_sceneSwitcher = 0;
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_preloadCallback = 0;
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_readSavegameCallback = 0;
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_gameVar = 0;
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_preloadId1 = 0;
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_preloadId2 = 0;
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_updateCounter = 0;
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//g_x = 0;
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//g_y = 0;
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//dword_478480 = 0;
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//g_objectId2 = 0;
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//g_id = 0;
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}
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CGameLoader::~CGameLoader() {
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free(_gameName);
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delete _gameProject;
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}
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bool CGameLoader::loadFile(const char *fname) {
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bool CGameLoader::loadFile(const char *fname) {
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MfcArchive file;
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MfcArchive file;
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if (!file.open(fname))
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if (!file.open(fname))
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return false;
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return false;
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return load(file);
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}
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bool CGameLoader::load(MfcArchive &file) {
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_gameName = file.readPascalString();
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_gameName = file.readPascalString();
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debug(0, "_gameName: %s", _gameName);
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debug(0, "_gameName: %s", _gameName);
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@ -66,12 +104,9 @@ bool CGameLoader::loadFile(const char *fname) {
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debug(0, "%x", file.pos());
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debug(0, "%x", file.pos());
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return true;
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_interactionController->load(file);
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}
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CGameLoader::~CGameLoader() {
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return true;
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free(_gameName);
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delete _gameProject;
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}
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}
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GameProject::GameProject() {
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GameProject::GameProject() {
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@ -195,4 +230,25 @@ bool CInventory2::loadPartial(MfcArchive &file) { // CInventory2_SerializePartia
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return true;
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return true;
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}
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}
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bool CInteractionController::load(MfcArchive &file) {
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return _interactions.load(file);
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}
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bool CObList::load(MfcArchive &file) {
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int count = file.readCount();
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for (int i = 0; i < count; i++) {
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CObject *t = file.parseClass();
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t->load(file);
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push_back(*t);
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}
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return true;
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}
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CInputController::CInputController() {
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// TODO
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}
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} // End of namespace Fullpipe
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} // End of namespace Fullpipe
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58
engines/fullpipe/utils.cpp
Normal file
58
engines/fullpipe/utils.cpp
Normal file
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@ -0,0 +1,58 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "common/file.h"
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#include "fullpipe/utils.h"
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#include "fullpipe/objects.h"
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namespace Fullpipe {
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char *MfcArchive::readPascalString() {
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char *tmp;
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int len = readByte();
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tmp = (char *)calloc(len + 1, 1);
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read(tmp, len);
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return tmp;
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}
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int MfcArchive::readCount() {
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int count = readUint16LE();
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if (count == 0xffff)
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count = readUint32LE();
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return count;
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}
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CObject *MfcArchive::parseClass() {
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CObject *res;
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res = new CInventory2();
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return res;
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}
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} // End of namespace Fullpipe
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@ -25,16 +25,13 @@
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namespace Fullpipe {
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namespace Fullpipe {
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class CObject;
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class MfcArchive : public Common::File {
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class MfcArchive : public Common::File {
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public:
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public:
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char *readPascalString() {
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char *readPascalString();
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char *tmp;
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int readCount();
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int len = readByte();
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CObject *parseClass();
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tmp = (char *)calloc(len + 1, 1);
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read(tmp, len);
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return tmp;
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}
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};
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};
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} // End of namespace Fullpipe
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} // End of namespace Fullpipe
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