SCI: insert comment about kq6 issue caused by new speed throttler. theoretically this could go away when reanimate/cel updates are implemented
svn-id: r45160
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@ -935,6 +935,9 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) {
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s->_gui->animate(castListReference, cycle, argc, argv);
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// FIXME? currenty this speed throttling causes flickering in kq6 (when looking at the box)
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// this will get possibly fixed when reanimate and real cel updates within kAnimate are implemented
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// Do some speed throttling to calm down games that rely on counting cycles
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uint32 curTime = g_system->getMillis();
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uint32 duration = curTime - s->_lastAnimateTime;
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