SCI: insert comment about kq6 issue caused by new speed throttler. theoretically this could go away when reanimate/cel updates are implemented

svn-id: r45160
This commit is contained in:
Martin Kiewitz 2009-10-16 11:22:06 +00:00
parent 08bf02ccf2
commit c213032da9

View file

@ -935,6 +935,9 @@ reg_t kAnimate(EngineState *s, int argc, reg_t *argv) {
s->_gui->animate(castListReference, cycle, argc, argv);
// FIXME? currenty this speed throttling causes flickering in kq6 (when looking at the box)
// this will get possibly fixed when reanimate and real cel updates within kAnimate are implemented
// Do some speed throttling to calm down games that rely on counting cycles
uint32 curTime = g_system->getMillis();
uint32 duration = curTime - s->_lastAnimateTime;