force inventory redraw after a game state load (inventory should now be ok when exiting GMM, should fix #2603197)

svn-id: r38682
This commit is contained in:
Gregory Montoir 2009-02-21 11:26:50 +00:00
parent 17def11658
commit c39b5f5c6f

View file

@ -95,6 +95,7 @@ Common::Error TuckerEngine::loadGameState(int num) {
_nextLocationNum = _locationNum;
setBlackPalette();
loadBudSpr(0);
_forceRedrawPanelItems = true;
}
}
delete f;