force inventory redraw after a game state load (inventory should now be ok when exiting GMM, should fix #2603197)
svn-id: r38682
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1 changed files with 1 additions and 0 deletions
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@ -95,6 +95,7 @@ Common::Error TuckerEngine::loadGameState(int num) {
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_nextLocationNum = _locationNum;
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setBlackPalette();
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loadBudSpr(0);
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_forceRedrawPanelItems = true;
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}
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}
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delete f;
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