KeymapManager - implemented loading/saving of keymaps

- Refactoring of code to map a key to a UserAction - now we call a method on UserAction to do it (and it then tells the Keymap class)
- General cleanup of code

svn-id: r33262
This commit is contained in:
Stephen Kennedy 2008-07-24 10:00:56 +00:00
parent 2f064da102
commit dfcdbb0d33
13 changed files with 171 additions and 82 deletions

View file

@ -80,9 +80,9 @@ private:
List<HardwareKey*>::iterator it;
for (it = _keys.begin(); it != _keys.end(); it++) {
if ((*it)->id == key->id)
error("HardwareKey with id %d already given!\n", key->id);
error("HardwareKey with id %d already given!", key->id);
else if ((*it)->key == key->key)
error("HardwareKey with same KeyState already given!\n");
error("HardwareKey with same KeyState already given!");
}
}

View file

@ -32,6 +32,11 @@ Keymap *KeymapManager::Domain::getKeymap(const String& name) {
return 0;
}
void KeymapManager::registerHardwareKeySet(HardwareKeySet *keys) {
if (_hardwareKeys)
error("Hardware key set already registered!");
_hardwareKeys = keys;
}
void KeymapManager::registerDefaultGlobalKeymap(Keymap *map) {
ConfigManager::Domain *dom = ConfMan.getDomain(ConfigManager::kApplicationDomain);
@ -75,13 +80,65 @@ void KeymapManager::initKeymap(ConfigManager::Domain *domain,
bool KeymapManager::loadKeymap(ConfigManager::Domain *domain,
const String& name,
Keymap *map) {
ConfigManager::Domain::iterator it;
String prefix = "km_" + name + "_";
for (it = domain->begin(); it != domain->end(); it++) {
const String& key = it->_key;
if (!key.hasPrefix(prefix.c_str()))
continue;
// parse UserAction ID
const char *actionIdStart = key.c_str() + prefix.size();
char *err;
int32 actionId = (int32) strtol(actionIdStart, &err, 0);
if (err == actionIdStart) {
warning("'%s' is not a valid UserAction ID", err);
continue;
}
UserAction *ua = map->getUserAction(actionId);
if (!ua) {
warning("'%s' keymap does not contain UserAction with ID %d",
name.c_str(), (int)actionId);
continue;
}
// parse HardwareKey ID
int32 hwKeyId = (int32) strtol(it->_value.c_str(), &err, 0);
if (err == it->_value.c_str()) {
warning("'%s' is not a valid HardwareKey ID", err);
continue;
}
const HardwareKey *hwKey = _hardwareKeys->findHardwareKey(hwKeyId);
if (!hwKey) {
warning("HardwareKey with ID %d not known", (int)hwKeyId);
continue;
}
ua->mapKey(hwKey);
}
return isMapComplete(map);
}
bool KeymapManager::isMapComplete(const Keymap *map) {
return false;
}
void KeymapManager::saveKeymap(ConfigManager::Domain *domain,
const String& name,
Keymap *map) {
const Keymap *map) {
const Array<UserAction>& actions = map->getUserActions();
Array<UserAction>::const_iterator it;
char buf[11];
for (it = actions.begin(); it != actions.end(); it++) {
String key("km_");
sprintf(buf, "%d", it->id);
key += name + "_" + buf;
if (it->getMappedKey())
sprintf(buf, "%d", it->getMappedKey()->id);
else
strcpy(buf, "");
domain->setVal(key, buf);
}
}

View file

@ -1,6 +1,7 @@
#ifndef COMMON_KEYMAP_MANAGER
#define COMMON_KEYMAP_MANAGER
#include "backends/common/hardware-key.h"
#include "backends/common/keymap.h"
#include "common/config-manager.h"
#include "common/hash-str.h"
@ -32,6 +33,8 @@ public:
KeymapMap _keymaps;
};
void registerHardwareKeySet(HardwareKeySet *keys);
void registerDefaultGlobalKeymap(Keymap *map);
void registerGlobalKeymap(const String& name, Keymap *map);
@ -46,11 +49,14 @@ private:
void initKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
bool loadKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
void saveKeymap(ConfigManager::Domain *domain, const String& name, Keymap *keymap);
void saveKeymap(ConfigManager::Domain *domain, const String& name, const Keymap *keymap);
void automaticMap(Keymap *map);
bool isMapComplete(const Keymap *map);
Domain _globalDomain;
Domain _gameDomain;
HardwareKeySet *_hardwareKeys;
};
} // end of namespace Common

View file

@ -1,12 +1,14 @@
#include "backends/common/keymap.h"
#include "backends/common/hardware-key.h"
namespace Common {
Keymap::Keymap(const Keymap& km) : _actions(km._actions), _keymap() {
init();
for (uint i = 0; i < _actions.size(); i++) {
if (_actions[i].hwKey) {
_keymap[_actions[i].hwKey->key] = &_actions[i];
const HardwareKey *hwKey = _actions[i].getMappedKey();
if (hwKey) {
_keymap[hwKey->key] = &_actions[i];
}
}
}
@ -15,41 +17,30 @@ void Keymap::init() {
_actions.reserve(20);
}
void Keymap::addAction(const UserAction& action) {
void Keymap::addAction(UserAction& action) {
if (findUserAction(action.id))
error("UserAction with id %d already in KeyMap!\n", action.id);
error("UserAction with id %d already in KeyMap!", action.id);
action.setParent(this);
_actions.push_back(action);
_actions[_actions.size()-1].hwKey = 0;
}
void Keymap::mapKeyToAction(UserAction *action, HardwareKey *key) {
for (uint i = 0; i < _actions.size(); i++) {
if (&_actions[i] == action) {
internalMapKey(action, key);
return;
}
}
error("UserAction not contained in KeyMap\n");
}
void Keymap::mapKeyToAction(int32 id, HardwareKey *key) {
UserAction *act = findUserAction(id);
if (act)
internalMapKey(act, key);
}
void Keymap::internalMapKey(UserAction *action, HardwareKey *hwKey) {
void Keymap::registerMapping(UserAction *action, const HardwareKey *hwKey) {
HashMap<KeyState, UserAction*>::iterator it;
it = _keymap.find(hwKey->key);
// if key is already mapped to an action then un-map it
if (it != _keymap.end())
it->_value->hwKey = 0;
it->_value->mapKey(0);
action->hwKey = hwKey;
_keymap[hwKey->key] = action;
}
const UserAction *Keymap::getUserAction(int32 id) const {
void Keymap::unregisterMapping(UserAction *action) {
const HardwareKey *hwKey = action->getMappedKey();
if (hwKey)
_keymap[hwKey->key] = 0;
}
UserAction *Keymap::getUserAction(int32 id) {
return findUserAction(id);
}

View file

@ -1,15 +1,16 @@
#ifndef COMMON_KEYMAP
#define COMMON_KEYMAP
#include "backends/common/hardware-key.h"
#include "backends/common/user-action.h"
#include "common/array.h"
#include "common/keyboard.h"
#include "common/func.h"
#include "common/hashmap.h"
#include "backends/common/user-action.h"
namespace Common {
struct HardwareKey;
/**
* Hash function for KeyState
*/
@ -34,30 +35,14 @@ public:
* adding it at the back of the internal array
* @param action the UserAction to add
*/
void addAction(const UserAction& action);
/**
* Maps a HardwareKey to the given UserAction
* @param action must point to a UserAction in this Keymap
* @param key pointer to HardwareKey to map
* @note if action does not point to a UserAction in this Keymap a
* fatal error will occur
*/
void mapKeyToAction(UserAction *action, HardwareKey *key);
/**
* Maps a HardwareKey to the UserAction of the given id
* @param id id of the UserAction to map to
* @param key pointer to HardwareKey to map
*/
void mapKeyToAction(int32 id, HardwareKey *key);
void addAction(UserAction& action);
/**
* Retrieves the UserAction with the given id
* @param id id of UserAction to retrieve
* @return Pointer to the UserAction or 0 if not found
*/
const UserAction *getUserAction(int32 id) const;
UserAction *getUserAction(int32 id);
/**
* Get a read-only array of all the UserActions contained in this Keymap
@ -72,6 +57,21 @@ public:
UserAction *getMappedAction(const KeyState& ks) const;
private:
friend struct UserAction;
/**
* Registers a HardwareKey to the given UserAction
* @param action UserAction in this Keymap
* @param key pointer to HardwareKey to map
* @see UserAction::mapKey
*/
void registerMapping(UserAction *action, const HardwareKey *key);
/**
* Unregisters a HardwareKey from the given UserAction (if one is mapped)
* @param action UserAction in this Keymap
* @see UserAction::mapKey
*/
void unregisterMapping(UserAction *action);
UserAction *findUserAction(int32 id);
const UserAction *findUserAction(int32 id) const;

View file

@ -7,17 +7,10 @@ Keymapper::Keymapper(EventManager *evtMgr) {
_eventMan = evtMgr;
_keymapMan = new KeymapManager();
_currentMap = 0;
_hardwareKeys = 0;
}
void Keymapper::registerHardwareKeySet(HardwareKeySet *keys) {
if (_hardwareKeys)
error("Hardware key set already registered!\n");
_hardwareKeys = keys;
}
const HardwareKeySet *Keymapper::getHardwareKeySet() const {
return _hardwareKeys;
_keymapMan->registerHardwareKeySet(keys);
}
void Keymapper::addGlobalKeyMap(const String& name, Keymap *keymap) {
@ -35,7 +28,7 @@ void Keymapper::addGameKeyMap(const String& name, Keymap *keymap) {
void Keymapper::initGame() {
if (ConfMan.getActiveDomain() == 0)
error("Call to Keymapper::initGame when no game loaded\n");
error("Call to Keymapper::initGame when no game loaded");
if (_gameId.size() > 0)
cleanupGame();
@ -51,7 +44,7 @@ void Keymapper::cleanupGame() {
bool Keymapper::switchKeymap(const String& name) {
Keymap *new_map = _keymapMan->getKeymap(name);
if (!new_map) {
warning("Keymap '%s' not registered\n", name.c_str());
warning("Keymap '%s' not registered", name.c_str());
return false;
}
_currentMap = new_map;

View file

@ -1,12 +1,16 @@
#ifndef COMMON_KEYMAPPER
#define COMMON_KEYMAPPER
#include "backends/common/keymap.h"
#include "common/events.h"
#include "common/list.h"
namespace Common {
struct HardwareKey;
class HardwareKeySet;
class KeymapManager;
class Keymap;
class Keymapper {
public:
@ -19,11 +23,6 @@ public:
*/
void registerHardwareKeySet(HardwareKeySet *keys);
/**
* Get the HardwareKeySet that is registered with the Keymapper
*/
const HardwareKeySet *getHardwareKeySet() const;
/**
* Add a keymap to the global domain.
* If a saved key setup exists for it in the ini file it will be used.
@ -88,8 +87,6 @@ private:
Keymap *_currentMap;
const HardwareKeySet *_hardwareKeys;
};
} // end of namespace Common

View file

@ -0,0 +1,33 @@
#include "backends/common/user-action.h"
#include "backends/common/keymap.h"
namespace Common {
UserAction::UserAction(String des, UserActionCategory cat, UserActionType ty,
int pr, int gr, int fl) {
description = des;
category = cat;
type = ty;
priority = pr;
group = gr;
flags = fl;
_hwKey = 0;
_parent = 0;
}
void UserAction::setParent(Keymap *parent) {
_parent = parent;
}
void UserAction::mapKey(const HardwareKey *key) {
assert(_parent);
if (_hwKey) _parent->unregisterMapping(this);
_hwKey = key;
if (_hwKey) _parent->registerMapping(this, key);
}
const HardwareKey *UserAction::getMappedKey() const {
return _hwKey;
}
} // end of namespace Common

View file

@ -8,6 +8,8 @@
namespace Common {
struct HardwareKey;
class Keymap;
enum UserActionType {
kGenericUserActionType,
@ -48,21 +50,22 @@ struct UserAction {
int group;
int flags;
private:
/** Hardware key that is mapped to this UserAction */
HardwareKey *hwKey;
const HardwareKey *_hwKey;
Keymap *_parent;
public:
UserAction( String des = "",
UserActionCategory cat = kGenericUserActionCategory,
UserActionType ty = kGenericUserActionType,
int pr = 0, int gr = 0, int fl = 0 ) {
description = des;
category = cat;
type = ty;
priority = pr;
group = gr;
flags = fl;
hwKey = 0;
}
int pr = 0, int gr = 0, int fl = 0 );
void setParent(Keymap *parent);
void mapKey(const HardwareKey *key);
const HardwareKey *getMappedKey() const;
};
} // end of namespace Common

View file

@ -103,7 +103,7 @@ bool VirtualKeyboard::loadKeyboardPack(Common::String packName) {
return false;
}
} else {
warning("Could not find %s.xml file in %s.zip keyboard pack\n", packName.c_str(), packName.c_str());
warning("Could not find %s.xml file in %s.zip keyboard pack", packName.c_str(), packName.c_str());
unzClose(zipFile);
return false;
}

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@ -28,6 +28,8 @@
#include "common/system.h"
#include "common/config-manager.h"
#include "backends/events/default/default-events.h"
#include "backends/common/keymapper.h"
#include "backends/common/virtual-keyboard.h"
#include "engines/engine.h"
#include "gui/message.h"

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@ -29,8 +29,11 @@
#include "common/events.h"
#include "common/queue.h"
#include "common/savefile.h"
#include "backends/common/keymapper.h"
#include "backends/common/virtual-keyboard.h"
namespace Common {
class VirtualKeyboard;
class Keymapper;
}
/*
At some point we will remove pollEvent from OSystem and change

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@ -1084,6 +1084,10 @@
RelativePath="..\..\backends\common\keymapper.h"
>
</File>
<File
RelativePath="..\..\backends\common\user-action.cpp"
>
</File>
<File
RelativePath="..\..\backends\common\user-action.h"
>