ZVISION: Implement several advanced engine features and ScummVM dialogs
The functionality to return to launcher, list saves, delete saves, load games from the launcher and load and save games during runtime has been implemented. Also, ScummVM save/load dialogs have been implemented. Saved games now have three numbers in their file extension, bumping the possible save game slots up to 999
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7 changed files with 121 additions and 23 deletions
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@ -26,6 +26,8 @@
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#include "zvision/zvision.h"
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#include "zvision/detection.h"
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#include "zvision/core/save_manager.h"
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#include "zvision/scripting/script_manager.h"
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#include "common/translation.h"
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#include "common/savefile.h"
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@ -178,24 +180,40 @@ public:
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};
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bool ZVisionMetaEngine::hasFeature(MetaEngineFeature f) const {
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return false;
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/*
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime);
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*/
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(f == kSupportsDeleteSave);
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//(f == kSavesSupportMetaInfo) ||
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//(f == kSavesSupportThumbnail) ||
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//(f == kSavesSupportCreationDate) ||
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//(f == kSavesSupportPlayTime);
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}
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/*bool ZVision::ZVision::hasFeature(EngineFeature f) const {
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bool ZVision::ZVision::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}*/
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}
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Common::Error ZVision::ZVision::loadGameState(int slot) {
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return _saveManager->loadGame(slot);
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}
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Common::Error ZVision::ZVision::saveGameState(int slot, const Common::String &desc) {
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_saveManager->saveGame(slot, desc);
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return Common::kNoError;
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}
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bool ZVision::ZVision::canLoadGameStateCurrently() {
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return !_videoIsPlaying;
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}
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bool ZVision::ZVision::canSaveGameStateCurrently() {
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Location currentLocation = _scriptManager->getCurrentLocation();
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return !_videoIsPlaying && currentLocation.world != 'g' && !(currentLocation.room == 'j' || currentLocation.room == 'a');
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}
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bool ZVisionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const ZVision::ZVisionGameDescription *gd = (const ZVision::ZVisionGameDescription *)desc;
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@ -213,8 +231,8 @@ const ExtraGuiOptions ZVisionMetaEngine::getExtraGuiOptions(const Common::String
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}
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SaveStateList ZVisionMetaEngine::listSaves(const char *target) const {
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//Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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/*ZVision::ZVision::SaveHeader header;
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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ZVision::SaveGameHeader header;
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Common::String pattern = target;
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pattern += ".???";
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@ -223,20 +241,25 @@ SaveStateList ZVisionMetaEngine::listSaves(const char *target) const {
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Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)*/
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SaveStateList saveList;
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/* for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
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// We only use readSaveGameHeader() here, which doesn't need an engine callback
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ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL);
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if (slotNum >= 0 && slotNum <= 999) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (ZVision::ZVision::readSaveHeader(in, false, header) == ZVision::ZVision::kRSHENoError) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.description));
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if (zvisionSaveMan->readSaveGameHeader(in, header)) {
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saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
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}
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delete in;
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}
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}
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}*/
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}
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delete zvisionSaveMan;
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return saveList;
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}
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@ -246,9 +269,8 @@ int ZVisionMetaEngine::getMaximumSaveSlot() const {
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}
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void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const {
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/*
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::String filename = ZVision::ZVision::getSavegameFilename(target, slot);
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Common::String filename = Common::String::format("%s.%03u", target, slot);
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saveFileMan->removeSavefile(filename.c_str());
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@ -265,10 +287,9 @@ void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const {
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// Rename every slot greater than the deleted slot,
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if (slotNum > slot) {
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saveFileMan->renameSavefile(file->c_str(), filename.c_str());
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filename = ZVision::ZVision::getSavegameFilename(target, ++slot);
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filename = Common::String::format("%s.%03u", target, ++slot);
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}
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}
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*/
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}
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SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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