ANDROID: Make sure glDrawArrays succeeds
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@ -191,7 +191,7 @@ void GLESBaseTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h, co
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g_box_shader->setUniform("clip", clipV);
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g_box_shader->setUniform("flipY", !_is_game_texture);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
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clearDirty();
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}
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