ANDROID: Make sure glDrawArrays succeeds

This commit is contained in:
Le Philousophe 2021-09-19 11:21:11 +02:00 committed by Paweł Kołodziejski
parent 0988f3d6d8
commit f0aef09021

View file

@ -191,7 +191,7 @@ void GLESBaseTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h, co
g_box_shader->setUniform("clip", clipV);
g_box_shader->setUniform("flipY", !_is_game_texture);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
GLCALL(glDrawArrays(GL_TRIANGLE_STRIP, 0, 4));
clearDirty();
}