Fix sound effects in Sword1 PSX, regression from r47132.

svn-id: r47176
This commit is contained in:
Johannes Schickel 2010-01-08 21:47:28 +00:00
parent 5cfd241af9
commit f263393ef0

View file

@ -258,7 +258,7 @@ void Sound::playSample(QueueElement *elem) {
if (SwordEngine::isPsx()) { ;
uint32 size = READ_LE_UINT32(sampleData);
Audio::AudioStream *audStream = new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4), _fxList[elem->id].type == FX_LOOP);
Audio::AudioStream *audStream = Audio::makeLoopingAudioStream(new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4)), (_fxList[elem->id].type == FX_LOOP) ? 0 : 1);
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &elem->handle, audStream, elem->id, volume, pan, false, false, false);
} else {
uint32 size = READ_LE_UINT32(sampleData + 0x28);