renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
svn-id: r12722
This commit is contained in:
parent
dc852177fb
commit
f59eb3b219
27 changed files with 63 additions and 71 deletions
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@ -167,7 +167,7 @@ static const char *checkDetect(const FilesystemNode *entry)
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DetectedGameList candidates;
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const PluginList &plugins = PluginManager::instance().getPlugins();
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PluginList::ConstIterator iter = plugins.begin();
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PluginList::const_iterator iter = plugins.begin();
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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candidates.push_back((*iter)->detectGames(files));
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}
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@ -278,7 +278,7 @@ static int findGames(Game *games, int max)
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dirs[curr_dir].deficon[0] = '\0';
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FSList *fslist = dirs[curr_dir++].node->listDir(FilesystemNode::kListAll);
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if (fslist != NULL) {
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for (FSList::ConstIterator entry = fslist->begin(); entry != fslist->end();
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for (FSList::const_iterator entry = fslist->begin(); entry != fslist->end();
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++entry) {
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if (entry->isDirectory()) {
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if(num_dirs < MAX_DIR && strcasecmp(entry->displayName().c_str(),
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@ -151,14 +151,14 @@ public:
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*/
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class FSList : Common::List<FilesystemNode *> {
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public:
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class ConstIterator {
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class const_iterator {
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friend class FSList;
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FilesystemNode **_data;
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ConstIterator(FilesystemNode **data) : _data(data) { }
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const_iterator(FilesystemNode **data) : _data(data) { }
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public:
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const FilesystemNode &operator *() const { return **_data; }
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const FilesystemNode *operator->() const { return *_data; }
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bool operator !=(const ConstIterator &iter) const { return _data != iter._data; }
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bool operator !=(const const_iterator &iter) const { return _data != iter._data; }
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void operator ++() { ++_data; }
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};
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@ -187,12 +187,12 @@ public:
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int size() const { return _size; }
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ConstIterator begin() const {
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return ConstIterator(_data);
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const_iterator begin() const {
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return const_iterator(_data);
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}
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ConstIterator end() const {
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return ConstIterator(_data + _size);
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const_iterator end() const {
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return const_iterator(_data + _size);
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}
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};
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@ -99,7 +99,7 @@ void CELauncherDialog::automaticScanDirectory(const FilesystemNode *node) {
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addCandidate(node->path(), candidates);
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// Then recurse on the subdirectories
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FSList *dirs = node->listDir(FilesystemNode::kListDirectoriesOnly);
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for (FSList::ConstIterator currentDir = dirs->begin(); currentDir != dirs->end(); ++currentDir)
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for (FSList::const_iterator currentDir = dirs->begin(); currentDir != dirs->end(); ++currentDir)
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automaticScanDirectory(&(*currentDir));
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}
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@ -42,7 +42,7 @@ namespace CEGUI {
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}
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bool Panel::draw(SDL_Surface *surface) {
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ItemMap::ConstIterator iterator;
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ItemMap::const_iterator iterator;
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if (!_drawn && _visible) {
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GUIElement::draw(surface);
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for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator) {
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@ -55,14 +55,14 @@ namespace CEGUI {
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}
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void Panel::forceRedraw() {
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ItemMap::ConstIterator iterator;
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ItemMap::const_iterator iterator;
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GUIElement::forceRedraw();
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for (iterator = _itemsMap.begin(); iterator != _itemsMap.end(); ++iterator)
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((GUIElement*)(iterator->_value))->forceRedraw();
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}
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bool Panel::action(int x, int y, bool pushed) {
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ItemMap::ConstIterator iterator;
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ItemMap::const_iterator iterator;
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bool result = false;
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if (!checkInside(x, y))
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return false;
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@ -159,10 +159,10 @@ void listGames() {
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printf("Game ID Full Title \n"
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"-------------------- ------------------------------------------------------\n");
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PluginList::ConstIterator iter = plugins.begin();
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PluginList::const_iterator iter = plugins.begin();
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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GameList list = (*iter)->getSupportedGames();
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for (GameList::Iterator v = list.begin(); v != list.end(); ++v) {
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for (GameList::iterator v = list.begin(); v != list.end(); ++v) {
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printf("%-20s %s\n", v->name, v->description);
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}
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}
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@ -176,7 +176,7 @@ void listTargets() {
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printf("Target Description \n"
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"-------------------- ------------------------------------------------------\n");
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ConfigManager::DomainMap::ConstIterator iter = domains.begin();
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ConfigManager::DomainMap::const_iterator iter = domains.begin();
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for (iter = domains.begin(); iter != domains.end(); ++iter) {
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String name(iter->_key);
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String description(iter->_value.get("description"));
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@ -196,7 +196,7 @@ GameSettings GameDetector::findGame(const String &gameName, const Plugin **plugi
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const PluginList &plugins = PluginManager::instance().getPlugins();
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GameSettings result = {NULL, NULL, 0};
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PluginList::ConstIterator iter = plugins.begin();
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PluginList::const_iterator iter = plugins.begin();
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for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
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result = (*iter)->findGame(gameName.c_str());
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if (result.name) {
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@ -53,7 +53,7 @@ GameSettings Plugin::findGame(const char *gameName) const {
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assert(gameName);
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GameList games = getSupportedGames();
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GameSettings result = {NULL, NULL, 0};
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for (GameList::Iterator g = games.begin(); g != games.end(); ++g) {
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for (GameList::iterator g = games.begin(); g != games.end(); ++g) {
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if (!scumm_stricmp(g->name, gameName)) {
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result = *g;
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break;
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@ -254,7 +254,7 @@ void PluginManager::loadPlugins() {
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}
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void PluginManager::unloadPlugins() {
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int i;
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uint i;
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for (i = 0; i < _plugins.size(); i++) {
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_plugins[i]->unloadPlugin();
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delete _plugins[i];
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@ -281,7 +281,7 @@ DetectedGameList PluginManager::detectGames(const FSList &fslist) const {
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// Iterate over all known games and for each check if it might be
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// the game in the presented directory.
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PluginList::ConstIterator iter;
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PluginList::const_iterator iter;
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for (iter = _plugins.begin(); iter != _plugins.end(); ++iter) {
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candidates.push_back((*iter)->detectGames(fslist));
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}
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@ -171,7 +171,7 @@ void ConfigManager::flushToDisk() {
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if (!(cfg_file = fopen(_filename.c_str(), "w"))) {
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warning("Unable to write configuration file: %s.\n", _filename.c_str());
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} else {
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DomainMap::ConstIterator d;
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DomainMap::const_iterator d;
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// First write the global domains
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for (d = _globalDomains.begin(); d != _globalDomains.end(); ++d) {
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@ -193,7 +193,7 @@ void ConfigManager::writeDomain(FILE *file, const String &name, const Domain &do
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fprintf(file, "[%s]\n", name.c_str());
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Domain::ConstIterator x;
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Domain::const_iterator x;
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for (x = domain.begin(); x != domain.end(); ++x) {
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const String &value = x->_value;
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if (!value.isEmpty())
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@ -218,7 +218,7 @@ bool ConfigManager::hasKey(const String &key) const {
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if (!_activeDomain.isEmpty() && _gameDomains[_activeDomain].contains(key))
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return true;
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DomainMap::ConstIterator iter;
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DomainMap::const_iterator iter;
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for (iter = _globalDomains.begin(); iter != _globalDomains.end(); ++iter) {
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if (iter->_value.contains(key))
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return true;
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@ -273,7 +273,7 @@ const String & ConfigManager::get(const String &key, const String &domain) const
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if (!dom.isEmpty() && _gameDomains.contains(dom) && _gameDomains[dom].contains(key))
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return _gameDomains[dom][key];
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DomainMap::ConstIterator iter;
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DomainMap::const_iterator iter;
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for (iter = _globalDomains.begin(); iter != _globalDomains.end(); ++iter) {
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if (iter->_value.contains(key))
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return iter->_value[key];
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@ -34,8 +34,8 @@ protected:
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T *_data;
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public:
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typedef T *Iterator;
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typedef const T *ConstIterator;
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typedef T *iterator;
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typedef const T *const_iterator;
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public:
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List<T>() : _capacity(0), _size(0), _data(0) {}
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@ -103,7 +103,7 @@ public:
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return *this;
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}
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int size() const {
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uint size() const {
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return _size;
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}
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@ -121,19 +121,19 @@ public:
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}
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Iterator begin() {
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iterator begin() {
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return _data;
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}
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Iterator end() {
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iterator end() {
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return _data + _size;
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}
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ConstIterator begin() const {
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const_iterator begin() const {
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return _data;
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}
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ConstIterator end() const {
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const_iterator end() const {
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return _data + _size;
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}
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16
common/map.h
16
common/map.h
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Map<Key, Value, Comparator> &operator =(const Map<Key, Value, Comparator> &map);
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public:
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class ConstIterator {
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class const_iterator {
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friend class Map<Key, Value, Comparator>;
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protected:
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Node *_node;
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ConstIterator(Node *node) : _node(node) {}
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const_iterator(Node *node) : _node(node) {}
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public:
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ConstIterator() : _node(0) {}
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const_iterator() : _node(0) {}
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Node &operator *() { assert(_node != 0); return *_node; }
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const Node &operator *() const { assert(_node != 0); return *_node; }
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const Node *operator->() const { assert(_node != 0); return _node; }
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bool operator !=(const ConstIterator &iter) const { return _node != iter._node; }
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bool operator !=(const const_iterator &iter) const { return _node != iter._node; }
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void operator ++() {
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if (!_node)
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return;
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merge(map._root);
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}
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ConstIterator begin() const {
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const_iterator begin() const {
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Node *node = _root;
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if (node) {
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while (node->_left)
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node = node->_left;
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}
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return ConstIterator(node);
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return const_iterator(node);
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}
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ConstIterator end() const {
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return ConstIterator();
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const_iterator end() const {
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return const_iterator();
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}
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protected:
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@ -67,7 +67,7 @@ public:
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}
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const char *c_str() const { return _str ? _str : ""; }
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int size() const { return _len; }
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uint size() const { return _len; }
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bool isEmpty() const { return (_len == 0); }
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};
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@ -59,7 +59,7 @@ void EditTextWidget::handleMouseDown(int x, int y, int button, int clickCount){
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x += _labelOffset;
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int width = 0;
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int i;
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uint i;
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for (i = 0; i < _label.size(); ++i) {
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width += gui->getCharWidth(_label[i]);
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@ -112,7 +112,7 @@ bool EditTextWidget::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
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}
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break;
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case 256 + 19: // right arrow
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if (_pos < _label.size()) {
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if (_pos < (int)_label.size()) {
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_pos++;
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dirty = adjustOffset();
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}
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@ -23,7 +23,6 @@
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#include "gui/widget.h"
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#include "common/str.h"
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#include "common/list.h"
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namespace GUI {
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@ -97,7 +97,7 @@ void ListWidget::handleMouseDown(int x, int y, int button, int clickCount) {
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if (isEnabled()) {
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int oldSelectedItem = _selectedItem;
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_selectedItem = (y - 1) / kLineHeight + _currentPos;
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if (_selectedItem > _list.size() - 1)
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if (_selectedItem > (int)_list.size() - 1)
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_selectedItem = -1;
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if (oldSelectedItem != _selectedItem) {
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@ -183,7 +183,7 @@ bool ListWidget::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
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_selectedItem--;
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break;
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case 256+18: // down arrow
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if (_selectedItem < _list.size() - 1)
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if (_selectedItem < (int)_list.size() - 1)
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_selectedItem++;
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break;
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case 256+24: // pageup
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@ -193,7 +193,7 @@ bool ListWidget::handleKeyDown(uint16 ascii, int keycode, int modifiers) {
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break;
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case 256+25: // pagedown
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_selectedItem += _entriesPerPage - 1;
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if (_selectedItem >= _list.size() )
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if (_selectedItem >= (int)_list.size() )
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_selectedItem = _list.size() - 1;
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break;
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case 256+22: // home
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@ -23,7 +23,6 @@
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#include "gui/widget.h"
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#include "common/str.h"
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#include "common/list.h"
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namespace GUI {
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@ -307,7 +307,7 @@ void PopUpWidget::clearEntries() {
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void PopUpWidget::setSelected(int item) {
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// FIXME
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if (item != _selectedItem) {
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if (item >= 0 && item < _entries.size()) {
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if (item >= 0 && item < (int)_entries.size()) {
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_selectedItem = item;
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} else {
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_selectedItem = -1;
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@ -45,7 +45,7 @@ TabWidget::TabWidget(GuiObject *boss, int x, int y, int w, int h)
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}
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TabWidget::~TabWidget() {
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for (int i = 0; i < _tabs.size(); ++i) {
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for (uint i = 0; i < _tabs.size(); ++i) {
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delete _tabs[i].firstWidget;
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_tabs[i].firstWidget = 0;
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}
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@ -81,7 +81,7 @@ int TabWidget::addTab(const String &title) {
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}
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void TabWidget::setActiveTab(int tabID) {
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assert(0 <= tabID && tabID < _tabs.size());
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assert(0 <= tabID && tabID < (int)_tabs.size());
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if (_activeTab != tabID) {
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// Exchange the widget lists, and switch to the new tab
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if (_activeTab != -1)
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@ -101,7 +101,7 @@ void TabWidget::handleMouseDown(int x, int y, int button, int clickCount) {
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x -= kTabLeftOffset;
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if (x >= 0 && x % (_tabWidth + kTabSpacing) < _tabWidth) {
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tabID = x / (_tabWidth + kTabSpacing);
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if (tabID >= _tabs.size())
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if (tabID >= (int)_tabs.size())
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tabID = -1;
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}
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@ -126,7 +126,7 @@ void TabWidget::drawWidget(bool hilite) {
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// Iterate over all tabs and draw them
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int i, x = _x + kTabLeftOffset;
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for (i = 0; i < _tabs.size(); ++i) {
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for (i = 0; i < (int)_tabs.size(); ++i) {
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NewGuiColor color = (i == _activeTab) ? gui->_color : gui->_shadowcolor;
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int yOffset = (i == _activeTab) ? 0 : 2;
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gui->box(x, _y + yOffset, _tabWidth, kTabHeight - yOffset, color, color);
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@ -21,9 +21,8 @@
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#ifndef BROWSER_DIALOG_H
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#define BROWSER_DIALOG_H
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#include "dialog.h"
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#include "gui/dialog.h"
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#include "common/str.h"
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#include "common/list.h"
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#ifdef MACOSX
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#include <Carbon/Carbon.h>
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@ -22,7 +22,6 @@
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#define CHOOSER_DIALOG_H
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#include "common/str.h"
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#include "common/list.h"
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#include "gui/dialog.h"
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namespace GUI {
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@ -356,7 +356,7 @@ void LauncherDialog::updateListing() {
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// Retrieve a list of all games defined in the config file
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_domains.clear();
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const ConfigManager::DomainMap &domains = ConfMan.getGameDomains();
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ConfigManager::DomainMap::ConstIterator iter = domains.begin();
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ConfigManager::DomainMap::const_iterator iter = domains.begin();
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for (iter = domains.begin(); iter != domains.end(); ++iter) {
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String name(iter->_value.get("gameid"));
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String description(iter->_value.get("description"));
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@ -417,14 +417,14 @@ void LauncherDialog::addGame() {
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} else {
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// Display the candidates to the user and let her/him pick one
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StringList list;
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for (idx = 0; idx < candidates.size(); idx++)
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for (idx = 0; idx < (int)candidates.size(); idx++)
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list.push_back(candidates[idx].description);
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ChooserDialog dialog("Pick the game:");
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dialog.setList(list);
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idx = dialog.runModal();
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}
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if (0 <= idx && idx < candidates.size()) {
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if (0 <= idx && idx < (int)candidates.size()) {
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DetectedGame result = candidates[idx];
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// The auto detector or the user made a choice.
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@ -22,11 +22,7 @@
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#define MESSAGE_DIALOG_H
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#include "gui/dialog.h"
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namespace Common {
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class String;
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class StringList;
|
||||
}
|
||||
#include "common/str.h"
|
||||
|
||||
namespace GUI {
|
||||
|
||||
|
|
|
@ -459,7 +459,7 @@ void NewGui::drawChar(byte chr, int xx, int yy, NewGuiColor color) {
|
|||
int NewGui::getStringWidth(const String &str) {
|
||||
int space = 0;
|
||||
|
||||
for (int i = 0; i < str.size(); ++i)
|
||||
for (uint i = 0; i < str.size(); ++i)
|
||||
space += getCharWidth(str[i]);
|
||||
return space;
|
||||
}
|
||||
|
@ -483,7 +483,7 @@ int NewGui::getCharWidth(byte c) {
|
|||
|
||||
void NewGui::drawString(const String &s, int x, int y, int w, NewGuiColor color, int align, int deltax, bool useEllipsis) {
|
||||
const int leftX = x, rightX = x + w;
|
||||
int i;
|
||||
uint i;
|
||||
int width = getStringWidth(s);
|
||||
String str;
|
||||
|
||||
|
|
|
@ -69,7 +69,7 @@ DetectedGameList Engine_QUEEN_detectGames(const FSList &fslist) {
|
|||
DetectedGameList detectedGames;
|
||||
|
||||
// Iterate over all files in the given directory
|
||||
for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
|
||||
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
||||
const char *gameName = file->displayName().c_str();
|
||||
|
||||
if (0 == scumm_stricmp("queen.1", gameName) || 0 == scumm_stricmp("queen.1c", gameName)) {
|
||||
|
|
|
@ -2914,7 +2914,7 @@ DetectedGameList Engine_SCUMM_detectGames(const FSList &fslist) {
|
|||
}
|
||||
|
||||
// Iterate over all files in the given directory
|
||||
for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
|
||||
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
||||
const char *name = file->displayName().c_str();
|
||||
|
||||
if ((0 == scumm_stricmp(detectName, name)) ||
|
||||
|
|
|
@ -98,7 +98,7 @@ DetectedGameList Engine_SIMON_detectGames(const FSList &fslist) {
|
|||
strcat(detectName2, ".");
|
||||
|
||||
// Iterate over all files in the given directory
|
||||
for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
|
||||
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
||||
const char *name = file->displayName().c_str();
|
||||
|
||||
if ((0 == scumm_stricmp(detectName, name)) ||
|
||||
|
|
|
@ -88,7 +88,7 @@ GameList Engine_SKY_gameList() {
|
|||
DetectedGameList Engine_SKY_detectGames(const FSList &fslist) {
|
||||
DetectedGameList detectedGames;
|
||||
// Iterate over all files in the given directory
|
||||
for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
|
||||
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
||||
const char *fileName = file->displayName().c_str();
|
||||
|
||||
if (0 == scumm_stricmp("sky.dsk", fileName)) {
|
||||
|
|
|
@ -57,7 +57,7 @@ DetectedGameList Engine_SWORD1_detectGames(const FSList &fslist) {
|
|||
DetectedGameList detectedGames;
|
||||
|
||||
// Iterate over all files in the given directory
|
||||
for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
|
||||
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
||||
const char *gameName = file->displayName().c_str();
|
||||
|
||||
if ((0 == scumm_stricmp("swordres.rif", gameName)) ||
|
||||
|
|
|
@ -68,7 +68,7 @@ DetectedGameList Engine_SWORD2_detectGames(const FSList &fslist) {
|
|||
|
||||
for (g = sword2_settings; g->name; ++g) {
|
||||
// Iterate over all files in the given directory
|
||||
for (FSList::ConstIterator file = fslist.begin(); file != fslist.end(); ++file) {
|
||||
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
|
||||
const char *gameName = file->displayName().c_str();
|
||||
|
||||
if (0 == scumm_stricmp(g->detectname, gameName)) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue