DEVTOOLS: Skip 'openglsdl' directory for iOS Xcode project
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@ -124,9 +124,11 @@ bool shouldSkipFileForTarget(const std::string &fileID, const std::string &targe
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// We don't need SDL for the iOS target
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static const std::string sdl_directory = "/sdl/";
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static const std::string surfacesdl_directory = "/surfacesdl/";
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static const std::string openglsdl_directory = "/openglsdl/";
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static const std::string doublebufferdl_directory = "/doublebuffersdl/";
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if (fileID.find(sdl_directory) != std::string::npos
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|| fileID.find(surfacesdl_directory) != std::string::npos
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|| fileID.find(openglsdl_directory) != std::string::npos
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|| fileID.find(doublebufferdl_directory) != std::string::npos) {
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return true;
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}
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