Max Horn
88913c0139
ALL: Remove trailing whitespaces
...
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
...
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
84184aabc0
ALL: colour -> color
2011-04-14 14:12:35 +02:00
Paul Gilbert
42851e047f
Lots of action related fields added; scroll over default action is now displayed on-screen
...
svn-id: r51200
2010-07-23 09:49:40 +00:00
Paul Gilbert
6c6d8b3fb3
Introduced a hash for storing all the miscellaneous data values, and used it to more properly implement display of all the wakeup text in the first room
...
svn-id: r50544
2010-07-01 12:01:17 +00:00
Paul Gilbert
dcba035912
Corrected font display to properly use both colour indexes
...
svn-id: r50526
2010-06-30 10:42:34 +00:00
Paul Gilbert
5f2c184e4e
Changed reading of sprite frame depths to signed bytes - this fixes the problem with the Slippery Pig not showing up in the landing scene in the intro sequence
...
svn-id: r50492
2010-06-29 11:26:48 +00:00
Paul Gilbert
841356ac80
Added loading of the correct DSR file at the start of each animation scene
...
svn-id: r50490
2010-06-29 11:09:33 +00:00
Paul Gilbert
b91ba9c56e
Bugfixes to reading in the animation font name correctly, as well as converted some Common::String usage to char buffers to fix incorrect String usage
...
svn-id: r50488
2010-06-29 10:40:24 +00:00
Paul Gilbert
c7682f5117
Added proper conversion of message RGB colour values
...
svn-id: r50371
2010-06-27 06:35:32 +00:00
Paul Gilbert
965cdb6fbf
Several bugfixes to the loading, display, and digital sound playing of messages during cutscenes
...
svn-id: r50366
2010-06-27 05:18:21 +00:00
Filippos Karapetis
cf86b44793
M4/MADS: Some slight tweaks to the animation message chunks
...
svn-id: r49927
2010-06-17 12:13:27 +00:00
Paul Gilbert
58487da20b
Moved the actionNouns array from the scene to the globals object, since the scene will no longer be active during animation sequences
...
svn-id: r49646
2010-06-14 06:33:24 +00:00
Paul Gilbert
6fb462e6b0
Further memory leak fixes reported by Valgrind
...
svn-id: r49644
2010-06-14 05:27:54 +00:00
Paul Gilbert
ae0a7a6675
Added logic for animation sequences specifying a starting animation frame number
...
svn-id: r49642
2010-06-14 03:15:58 +00:00
Paul Gilbert
4c6d276ce9
Bugfixes for correct moving of the screen viewport within an animation
...
svn-id: r49629
2010-06-13 10:50:54 +00:00
Paul Gilbert
02ed880180
Added logic for handling the rate of animation background scrolling, and miscellaneous extra fields
...
svn-id: r49627
2010-06-13 08:53:06 +00:00
Paul Gilbert
e572267a05
Bugfixes to correctly scroll the background during animations
...
svn-id: r49596
2010-06-11 11:08:37 +00:00
Paul Gilbert
ef34896dce
Clarified various incorrectly named parameters, and fixed code for loading the correct art file backgrounds when running animation sequences
...
svn-id: r49595
2010-06-11 11:03:51 +00:00
Paul Gilbert
34f7c05e4d
Initial conversion of the AnimviewView class to use the expanded MadsAnimation class, rather than the older AAFile skeleton class
...
svn-id: r49478
2010-06-07 09:19:42 +00:00
Paul Gilbert
3efec5720d
Bugfixes for correct positioning of opening animation
...
svn-id: r49448
2010-06-06 06:46:29 +00:00
Paul Gilbert
b9065aa2d2
Various bugfixes to the animation code - first Rex animation now plays, albeit in the wrong place
...
svn-id: r49437
2010-06-05 04:18:23 +00:00
Paul Gilbert
5686c251f0
Added missing animation initialisation code
...
svn-id: r49436
2010-06-05 01:55:17 +00:00
Paul Gilbert
3d98f679e7
Bugfix for the loading of the animation frame list
...
svn-id: r49427
2010-06-04 12:51:06 +00:00
Paul Gilbert
86462c66a0
Added code and support routines for destroying animations correctly, which also necessitated changing the sprite list code
...
svn-id: r49426
2010-06-04 11:28:30 +00:00
Paul Gilbert
26860b8e51
Properly implemented the logic for loading the correct interface background as specified in a scene's resources
...
svn-id: r49409
2010-06-03 10:46:55 +00:00
Paul Gilbert
86dcc28342
Moved the MADS interface view into mads_scene.cpp and did a major cleanup of scene loading code
...
svn-id: r49405
2010-06-03 09:34:32 +00:00
Filippos Karapetis
ff40247376
Hopefully fixed compilation
...
svn-id: r49350
2010-05-31 12:27:13 +00:00
Paul Gilbert
088e6456ea
In progress work implementing the animation player
...
svn-id: r49347
2010-05-31 12:10:30 +00:00
Paul Gilbert
3285a4ba4d
Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
...
svn-id: r47705
2010-01-30 09:21:07 +00:00
Max Horn
d34cdae9ce
M4: Move 'determine transparent color' hack into a new M4Sprite method
...
svn-id: r46281
2009-12-07 18:23:28 +00:00
Max Horn
f8126d9da6
M4: Make M4Surface member w, h, pixels protected; some cleanup
...
svn-id: r46280
2009-12-07 18:22:18 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
...
svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
7ca439f410
Initial import of the work in progress M4 engine
...
svn-id: r31600
2008-04-20 14:47:37 +00:00