Commit graph

15 commits

Author SHA1 Message Date
Thanasis Antoniou
cd076b26ae BLADERUNNER: Using preincrement and pre-decrease where possible
In case the compiler won't optimize such cases
2020-02-24 21:24:06 +02:00
Peter Kohaut
d0edb79a10 BLADERUNNER: Clarification of some math 2019-04-18 22:14:43 +02:00
Peter Kohaut
f70251819a BLADERUNNER: Fixed CppCheck warnings
Rat interaction at UG15 is now working exactly as in the original game.
Before the bridge didn't break if player shot the rat on it.
2019-02-23 11:39:54 +01:00
Peter Kohaut
d8eb3c14a4 BLADERUNNER: Removal of memory leaks 2019-02-12 23:07:14 +01:00
Peter Kohaut
2fd29c5193 BLADERUNNER: Fixed fog rendering
Fogs were not animated.
Clean up of the fog calculation routines.
2019-01-24 22:59:49 +01:00
Adrian Frühwirth
cee4d6b853 JANITORIAL: Fix trailing whitespace 2018-05-24 15:30:55 +02:00
Peter Kohaut
5e9985bd6e BLADERUNNER: Load game methods
save methods update
replaced few char* with Common::String
changed few pointers to references
2018-03-24 17:28:34 +01:00
Peter Kohaut
62b75b9990 BLADERUNNER: Added Generic Walker actors
Fixed isseue of duplicating items in world
Fixed fog issue with incorrect rendering in special occasions
Added basic debugger console
Refactored looping code for better readability
2018-02-25 22:38:52 +01:00
Peter Kohaut
7f53a0cd31 BLADERUNNER: Fixed few Coverity issues 2018-02-01 21:38:30 +01:00
Peter Kohaut
1e5f9d3078 BLADERUNNER: Added basic KIA interface
Settings works
Help works
Clue database works
Fixed code for inserting objects into scene
Reorganization of few files
Unification & code formatting of few older files
2018-01-28 10:57:16 +01:00
Peter Kohaut
c934941e4f BLADERUNNER: fixed some of endianness issues 2016-10-06 22:32:27 +02:00
Eugene Sandulenko
77be430824 BLADERUNNER: Added missing copyright headers and normalized the rest 2016-10-03 11:24:13 +02:00
Peter Kohaut
f1cb735ee0 BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet 2016-09-29 22:33:41 +02:00
Peter Kohaut
b67bca20b5 BLADERUNNER: Pull in changes from madmoose 2016-09-29 22:33:40 +02:00
Peter Kohaut
6672e443a8 BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
2016-09-29 22:33:40 +02:00