Commit graph

41 commits

Author SHA1 Message Date
ysj1173886760
58d4dc84c1 HUGO: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Eugene Sandulenko
7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28
d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
242e01bb02 HUGO: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
Eugene Sandulenko
de24fd743b HUGO: Added override keywords 2020-02-05 15:30:39 +01:00
Paul Gilbert
5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Bastien Bouclet
4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Adrian Frühwirth
00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Johannes Schickel
3aecd8ef2a ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid     -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel
1e74033618 HUGO: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel
0fa13039a2 HUGO: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Johannes Schickel
a331f4aea9 HUGO: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
Johannes Schickel
5094cb90a2 HUGO: Indent REGISTER_PLUGIN_* for consistency. 2014-02-17 23:02:24 +01:00
Strangerke
fd50556d1e HUGO: Reduce the scope of some variables 2014-02-09 11:37:30 +01:00
Matthew Hoops
0031c41db8 COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI.

This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Johannes Schickel
3b14ff33ca HUGO: Slight cleanup in querySaveMetaInfos. 2012-07-03 18:39:50 +02:00
Strangerke
bab4b6f729 LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) 2011-11-16 22:38:58 +01:00
Eugene Sandulenko
32972a5ffb AD: Switched rest of the engines to new GUIO 2011-10-23 17:53:13 +01:00
Christoph Mallon
e35b4f20c1 GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07 15:19:09 +02:00
Max Horn
39aa627083 HUGO: Switch to alternate AdvancedMetaEngine, avoid ADParams 2011-06-10 22:15:42 +02:00
Max Horn
4827cc914a ENGINES: Change incorrect use of 'target' to 'gameid' 2011-06-10 22:15:40 +02:00
Thierry Crozat
3c59e37035 ENGINES: Unify engine names
This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
strangerke
9fb28410b5 HUGO: Misc savegame modifications
- Add initial savegame on slot 0
- Save viewstate as it may now contain several different values when saving
- Fix loading from GMM
- Implement ctrl-N
2011-03-08 00:21:02 +01:00
Arnaud Boutonné
69d907151b HUGO: Cleanup based on Fingolfin comments
svn-id: r55887
2011-02-12 08:13:35 +00:00
Arnaud Boutonné
1fbd80b1e3 HUGO: Fix save/load screens, which were always showing slot0 info
svn-id: r54658
2010-11-29 23:57:15 +00:00
Arnaud Boutonné
45f55128b1 HUGO: Add GMM save/load and RTL
svn-id: r54576
2010-11-29 17:42:08 +00:00
Arnaud Boutonné
bab5aa433b HUGO: Get rid of initial savegame
svn-id: r54503
2010-11-26 23:17:16 +00:00
Arnaud Boutonné
74d0ad8371 HUGO: Use DOS names for and exact names in endGame()
svn-id: r54131
2010-11-07 22:10:29 +00:00
Matthew Hoops
ed93a58955 HUGO: Use _targetName for naming save files
svn-id: r53145
2010-10-10 23:24:57 +00:00
Arnaud Boutonné
a29ae44296 HUGO: Fix decryption in H2 DOS, plus some cleanup
svn-id: r52525
2010-09-04 16:02:16 +00:00
Arnaud Boutonné
ec9708694e HUGO: Hopefully fix GCC_PRINTF issue in util
* Add a mask in each call of Warn(), Error() and Box() not using one
* cleanup: use the same wording for 'End of namespace Hugo' in all files

svn-id: r52406
2010-08-27 09:48:53 +00:00
Arnaud Boutonné
e81eab6133 Hugo : Style - Add parenthesis around condition when conditional operator is used, as mentioned in Code Formatting Conventions
svn-id: r52230
2010-08-20 16:35:20 +00:00
Sven Hesse
54c1a1463f HUGO: Fix file permissions
755->644

svn-id: r52177
2010-08-17 23:55:31 +00:00
John Willis
c6a1a746df Hugo: Fix very minor typo.
svn-id: r52140
2010-08-17 09:52:34 +00:00
Eugene Sandulenko
06960d33e1 HUGO: Adding engine to the main tree
svn-id: r52137
2010-08-17 09:28:20 +00:00