Max Horn
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0019f9c1ee
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removed obsolete FIXME/TODO
svn-id: r10875
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2003-10-17 17:06:58 +00:00 |
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Max Horn
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4ae61964f2
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cleanup
svn-id: r10874
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2003-10-17 17:05:19 +00:00 |
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Max Horn
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ae6e6a4885
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added a listTargets() function (not yet used, soon) and some cleanup
svn-id: r10865
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2003-10-17 16:04:46 +00:00 |
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Max Horn
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aadb0aa237
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oops, forgot to remove the old Platform enum
svn-id: r10863
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2003-10-17 15:38:56 +00:00 |
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Max Horn
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a70460833e
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moved platform/language constants to common/util.*
svn-id: r10862
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2003-10-17 15:35:46 +00:00 |
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Max Horn
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116dbee1fc
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factored out the game detection code into the Plugin class; this is the first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level
svn-id: r10858
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2003-10-17 12:18:58 +00:00 |
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Max Horn
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1e56fb8191
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cleanup
svn-id: r10839
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2003-10-16 23:16:16 +00:00 |
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Max Horn
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7cdb08f307
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really removed kDefault*Volume this time :-)
svn-id: r10817
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2003-10-15 23:26:07 +00:00 |
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Max Horn
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d71160af74
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removed the kDefault*Volume constants
svn-id: r10816
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2003-10-15 23:16:52 +00:00 |
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Max Horn
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ebd314a9ec
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fix debug mode 0
svn-id: r10791
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2003-10-14 07:52:34 +00:00 |
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Jonathan Gray
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15eb5a91b0
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zero is a valid debug level, also change incorrect string; 0 is game only, not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know.
svn-id: r10786
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2003-10-14 06:02:38 +00:00 |
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Max Horn
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5fb358365c
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set _debugMode to true if a non-zero debug level has been specified in the config
svn-id: r10782
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2003-10-13 18:03:13 +00:00 |
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Jamieson Christian
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c2907a9b20
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amiga= is deprecated, so don't auto-write it into the config file anymore
svn-id: r10773
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2003-10-12 20:44:52 +00:00 |
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Max Horn
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31ba12c800
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some more target<->game cleanup
svn-id: r10769
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2003-10-12 19:10:17 +00:00 |
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Max Horn
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36fd7ec445
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some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
svn-id: r10766
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2003-10-12 18:40:12 +00:00 |
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Max Horn
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c3f4bbf34f
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removing last traces of -w/-l
svn-id: r10765
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2003-10-12 18:24:28 +00:00 |
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Max Horn
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251c89b037
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fix handling of last argument: if it's not a valid target, treat it like any other arg (in particular, this is now legal: ./scummvm -f -g hq3x)
svn-id: r10724
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2003-10-10 14:12:01 +00:00 |
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Max Horn
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a8f8ae5452
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added my thoughts on our command line options (please feel free to comment and tell me what you thinkg about it!); fixed program exit code for -z
svn-id: r10717
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2003-10-10 11:15:14 +00:00 |
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Jonathan Gray
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0de202bfb4
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make gcc 2.95 -Wshadow happy (yes fingolfin its a broken compiler :)
svn-id: r10701
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2003-10-09 14:05:09 +00:00 |
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Jonathan Gray
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e53923eeda
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give this more chance of working properly
svn-id: r10697
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2003-10-09 11:33:34 +00:00 |
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Max Horn
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02b132b31c
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make khaleks correct fix a bit nicer; and add similar safety nets to the other parser...() methods
svn-id: r10696
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2003-10-09 11:15:54 +00:00 |
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Torbjörn Andersson
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d3e35bc731
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Temporary (?) fix to stop ScummVM crashing for me. (I don't define any
music driver in my [scummvm] section, which may be what's causing me
problems.)
svn-id: r10692
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2003-10-09 06:52:28 +00:00 |
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Max Horn
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6e09d35090
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turned PluginManager into a proper singleton
svn-id: r10688
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2003-10-08 22:10:59 +00:00 |
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Max Horn
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d177364715
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new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
svn-id: r10687
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2003-10-08 21:59:23 +00:00 |
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Jamieson Christian
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a722d0601e
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Preliminary preparation for new YM2612 FM emulator.
All the hooks are in, but actual implementation
needs to be checked for portability.
svn-id: r10615
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2003-10-05 15:36:52 +00:00 |
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Max Horn
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fd2c041d79
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Make use of new List iterator
svn-id: r10609
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2003-10-05 14:03:07 +00:00 |
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Jonathan Gray
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3ef5a410a3
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add ability to use boot_param in a config file to specify boot param, this is useful for many things esp loom towns where difficulty select is via boot param
svn-id: r10582
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2003-10-04 01:02:23 +00:00 |
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Max Horn
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bb6765f85d
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cleanup & restructuring; in particular move the midi driver list to its own source file
svn-id: r10550
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2003-10-02 22:52:57 +00:00 |
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Max Horn
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0e645f88ae
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renamed namespace ScummVM to Common
svn-id: r10544
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2003-10-02 17:43:02 +00:00 |
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James Brown
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9bab58179d
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Revert kirbens change on 05Sep. Setting debugmode with debuglevel 0 is deliberate and intended behavior (for enabling engine specific 'debug options' without debug messages)
svn-id: r10519
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2003-10-01 11:42:32 +00:00 |
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Jonathan Gray
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eecdf67c63
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disable joystick input by default either command line or config file need to be used to enable it now, ability to choose joystick number to use also added
svn-id: r10518
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2003-10-01 10:47:19 +00:00 |
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Max Horn
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7d2fff0012
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added hq2x scaler
svn-id: r10439
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2003-09-27 21:20:00 +00:00 |
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Max Horn
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74e3448a4c
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added HQ3x filter
svn-id: r10346
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2003-09-21 12:10:32 +00:00 |
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Max Horn
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3afbb22ad7
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fix invalid target crash for build using loadable modules
svn-id: r10325
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2003-09-20 00:37:09 +00:00 |
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Max Horn
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be9d4066e1
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moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)
svn-id: r10287
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2003-09-18 02:07:18 +00:00 |
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Max Horn
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3c55fd316f
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cleanup
svn-id: r10284
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2003-09-17 23:05:07 +00:00 |
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Max Horn
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c1a678afeb
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new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
svn-id: r10282
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2003-09-17 22:41:01 +00:00 |
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