Matthew Hoops
0031c41db8
COMMON: Change kPlatformPC to kPlatformDOS
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Sven Hesse
8548dea13d
GOB: Hook up the MDY player in Fascination
2012-06-11 05:18:06 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
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This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Sven Hesse
40bf0286a1
GOB: Rename Script::evalBoolResult() to Script::evalBool()
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svn-id: r55633
2011-01-29 22:47:14 +00:00
Sven Hesse
ce3d4b5d1b
GOB: Add GobEngine::isCurrentTot()
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svn-id: r55630
2011-01-29 22:45:51 +00:00
Sven Hesse
0c3a33c354
GOB: Change _curTotFile and _totToLoad into Common::String
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svn-id: r55629
2011-01-29 22:45:15 +00:00
Sven Hesse
14678f059b
GOB: Move OpcodeFunc's return flag into its parameter
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To make the meaning of the flag more clear and make the func
opcodes more similar to draw and gob opcodes.
svn-id: r55627
2011-01-29 22:44:06 +00:00
Arnaud Boutonné
a002c6f2fd
GOB: Fix 2nd Hebrew protection screen in Fascination
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Add a workaround to avoid a crash when failing the protection check
This only applies for the 2nd protection screen in the Hebrew version
which is used when the intro is not skipped
svn-id: r52672
2010-09-10 23:40:08 +00:00
Arnaud Boutonné
a484a99e9f
GOB: Avoid a crash in the protection screen of Fascination (PC).
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When failing the protection check, the script of the PC version was writing on purpose everywhere in the memory to hang the computer. This resulted in a crash in Scummvm, fixed by this workaround. (Tested on the 256 Col version french and german)
svn-id: r52316
2010-08-24 06:25:08 +00:00
Arnaud Boutonné
704ee45b98
GOB - Suppress debug comments
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svn-id: r52290
2010-08-22 23:21:48 +00:00
Arnaud Boutonné
c8005dfb75
GOB - Fix 2 bugs in Fascination Hebrew, now playable.
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Again, thanks SylvainTV for the debugging efforts
svn-id: r52288
2010-08-22 23:11:29 +00:00
Arnaud Boutonné
f23cc57ad5
Fascination : Avoid to set _showCursor in initCursorAnim as it enables the cursor all the time, which is wrong. This fixes the bad icon while loading issue, and the weird icon in the lab. Thanks SylvainTV for solving it.
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svn-id: r52178
2010-08-18 00:03:58 +00:00
Arnaud Boutonné
b37b0d9b0c
Fascination - Suppress some debug messages
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svn-id: r52160
2010-08-17 16:27:56 +00:00
Sven Hesse
9c2172b901
GOB: Fix an copy&paste error
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Fixing an accidentally overwritten video file name
svn-id: r51855
2010-08-08 00:36:47 +00:00
Sven Hesse
59b9b3bc2b
GOB: Implement the new VideoPlayer::openVideo function further
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svn-id: r51853
2010-08-08 00:35:50 +00:00
Sven Hesse
8191092c18
Loading the intro videos tira.imd and tirb.imd as early PreIMD
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svn-id: r48235
2010-03-11 06:15:51 +00:00
Arnaud Boutonné
bf17ff87db
Fascination - Put correct protracker functions as Paula now accept sample size > 32k. MOD is now playing in Amiga and Atari versions.
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svn-id: r48061
2010-02-14 18:30:12 +00:00
Arnaud Boutonné
816e318134
Fascination: - Suppress the recently added oFascin_keyFunc, replace it with a check in o1_keyFunc. This fixes the animation speed regression
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- Rename Amiga-specific protracker functions
- Rewrite winDecomp.
svn-id: r48011
2010-02-08 23:12:42 +00:00
Arnaud Boutonné
59c351a3b2
Fascination: Fix lamp problem in parking lot.
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svn-id: r47927
2010-02-06 08:10:56 +00:00
Sven Hesse
d4949d03d4
Minor style-related changes
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svn-id: r47839
2010-02-03 03:25:50 +00:00
Arnaud Boutonné
4b063230b7
Fascination - Add a define to enable/disable MDY player, as it currently generates more warnings than sounds
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svn-id: r47827
2010-02-02 23:35:08 +00:00
Arnaud Boutonné
5507cb6247
Fascination - Partially fix the intro
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svn-id: r47763
2010-01-31 17:57:07 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Arnaud Boutonné
96a40e7712
Fascination - Suppress some warnings
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svn-id: r44504
2009-09-30 22:54:30 +00:00
Arnaud Boutonné
ff70b554ea
Playtoons - implement some functions related to hotspot texts
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Fascination - initial version of several 'Fascination Window' functions, proper naming of most of fascination OPCODEDRAW and OPCODEGOB functions
svn-id: r44472
2009-09-29 22:43:30 +00:00
Sven Hesse
7d005f62c3
Putting evalBoolResult() and evalExpr() into Script
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svn-id: r41760
2009-06-22 10:29:32 +00:00
Sven Hesse
962fc19b57
Encapsulating script file access
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svn-id: r41753
2009-06-22 10:13:37 +00:00
Sven Hesse
23f9cc0e4e
Oops, forgot again that Fascination needs o1_assign
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svn-id: r41634
2009-06-18 13:27:48 +00:00
Sven Hesse
d4855ff819
Splitting an ADLPlayer and MDYPlayer from the AdLib class
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svn-id: r41633
2009-06-18 13:27:35 +00:00
Sven Hesse
6c47f9f4f8
Changed opcodeGob to be functor-based
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svn-id: r41603
2009-06-17 04:16:51 +00:00
Sven Hesse
8615c57791
Changed opcodeFunc to be functor-based
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svn-id: r41602
2009-06-17 04:16:21 +00:00
Sven Hesse
25c92dfdef
Changed opcodeDraw to be functor-based
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svn-id: r41601
2009-06-17 04:15:45 +00:00
Arnaud Boutonné
7eaf013bbf
Gob - *WIP* incomplete implementation of MDY/TBR
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svn-id: r41498
2009-06-13 22:14:58 +00:00
Sven Hesse
f5edbba804
Fascination needs o1_assign. o2_assign breaks the DOS floppy version
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svn-id: r41313
2009-06-06 23:40:11 +00:00
Sven Hesse
64a920d52f
Renamed the evaluateStore opcodes to assign, because that's what they are
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svn-id: r41312
2009-06-06 23:39:58 +00:00
Sven Hesse
1656f69183
Replacing NULL with 0, since that's normally the C++-way
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svn-id: r41059
2009-05-31 03:32:16 +00:00
Johannes Schickel
b3c6751b9b
Strip trailing whitespaces in the whole code base.
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svn-id: r40867
2009-05-24 15:17:42 +00:00
Arnaud Boutonné
912b3f64bb
Gob : Fascination - put back o1_freesprite and switch to o1_animPalInit after verification of the original code in Gob1. Modify or suppress some warnings.
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svn-id: r40225
2009-05-01 07:36:50 +00:00
Arnaud Boutonné
93e2e75a9e
- Added a game_fascin skeletton, as specificities are now proven
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- Added a new game time, adibouunknown, used to reference the ADI/Adibou/Addy generic environments
- Replace oFascin_cdUnknown10 by a real function
- Fix a detail in oFascin_cdUnknown11
- Suppress double declaration for types Gob2 and Ween
svn-id: r40207
2009-04-29 16:36:08 +00:00
Arnaud Boutonné
bac2239709
Fascination
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- Squeeze _goblinFuncLookUp and OpcodeGoblinEntryFascination to the max to spare memory
- Added Amiga-only geUnknown1000-2 functions. At this point, they are not unknown, but hang the Protracker player
- Modify some few comments and variable/function names
svn-id: r40146
2009-04-25 17:58:23 +00:00
Arnaud Boutonné
15eac04bd3
Complete general function 0 and 1 based on DrMcCoy suggestion (Hardcoded IMD loading and playing)
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svn-id: r40136
2009-04-25 00:01:53 +00:00
Sven Hesse
6411c84b31
Removing the extra \n in warning()s. warning() already adds "!\n"
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svn-id: r40133
2009-04-24 23:26:57 +00:00
Arnaud Boutonné
2d64d45275
Gob - Add 12 dummy functions used for the OpcodeGoblinEntryFascination.
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svn-id: r40130
2009-04-24 22:49:20 +00:00
Arnaud Boutonné
ee92913683
Patch #2725859 : Added some MD5 to the gob engine, modified the way the first STK and TOT is declared, added inter and draw skeleton for Fascination
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svn-id: r40059
2009-04-21 21:44:37 +00:00