Pawel Kolodziejski
08762f496d
files structure reorganization, compilation BROKEN. compilation will be fixed soon.
2008-01-26 09:18:08 +00:00
Travis Howell
6205fd2b44
Update FSF address and add tags
2006-04-02 14:20:45 +00:00
Max Horn
a33830e073
Updated copyright disclaimer for 2006
2006-02-15 19:43:48 +00:00
Pawel Kolodziejski
573d72b82d
now is correct
2005-08-12 13:49:52 +00:00
Pawel Kolodziejski
9ff9471f99
it was one byte too small
2005-08-12 13:45:48 +00:00
Erich Edgar Hoover
b537213d94
Font patch from Andrea Corna - improved keyframe support - SMUSH looping support - improved IMUSE stability - additional error checking
2005-07-17 23:40:22 +00:00
Erich Edgar Hoover
6bebeb9fa2
Improved state object rendering - actor colormap support - preliminary debug message options - actor transparency support for hardware renderer
2005-07-10 18:57:27 +00:00
Pawel Kolodziejski
aefd8da093
droped screenblocks, it's a bit too slow(on windows 7500 ati i can't even wrote to zbuffer), it doesn't detect many areas, if even would it will increase rects a lot and speed slow down much. ... and adopting half screen overlays kill solution completly
2005-01-10 09:07:46 +00:00
Pawel Kolodziejski
5d8656dc48
cleanup headers
2005-01-01 12:27:57 +00:00
Pawel Kolodziejski
a2df2cf7ce
update copyrights
2005-01-01 10:23:18 +00:00
Pawel Kolodziejski
b00502ad31
changed to proper convetion naming
2004-12-10 07:26:03 +00:00
Pawel Kolodziejski
39a4b54d30
format "_" in names,
...
format code a bit
2004-12-09 23:55:43 +00:00
Pawel Kolodziejski
37b6c80f53
update copyright date, some formating stuff, rest later
2004-02-24 21:09:53 +00:00
Pawel Kolodziejski
9240a7374b
changes types as in scummvm, split vima codec to seperate file, added smush code, added hack in lua for play smush currently only intro, output gfx and sound(no mixer yet)
2003-12-12 08:39:07 +00:00
Vincent Hamm
f615a07c35
Implemented the basic matrix system in the models.
...
Now we can know the position of each node/polygon/point of the animated model before it's even drawn on screen.
We can also know the position of the points on screen (and the depth of those points).
The dirty box of the models is now computed (in a debug fashion).
Somehow, models head are still bugged but it's probably due to the fact that they are not animated (and not initialised).
The debug display is left activated to let Endy see the results and implement a better zbuffer refresh system
2003-08-28 01:55:48 +00:00
Pawel Kolodziejski
2c1676db4a
added windows target, hash maps still not compilable for resource.cpp
2003-08-24 17:56:03 +00:00
Vincent Hamm
fd60abaa0c
renamed all .cc to cpp and all .hh to .h
2003-08-15 19:41:26 +00:00