Max Horn
ec27c53491
AdvancedDetector: revamped the file based fallback code
...
svn-id: r25599
2007-02-14 23:46:39 +00:00
Max Horn
62bd2a1544
Make use of md5_file_string
...
svn-id: r25593
2007-02-14 21:59:57 +00:00
Max Horn
42631d21b1
Some more cleanup, and that's it for tonight
...
svn-id: r25580
2007-02-14 00:52:12 +00:00
Max Horn
6b2ff5616b
Minor cleanup
...
svn-id: r25579
2007-02-14 00:38:45 +00:00
Max Horn
265deaffff
Added some comments and performed some cleanup in the file based fallback code of the AdvancedDetector
...
svn-id: r25578
2007-02-14 00:37:02 +00:00
Max Horn
75ae7cdb73
Properly implemented the AD fallback callback
...
svn-id: r25576
2007-02-14 00:21:53 +00:00
Max Horn
59b1526e5a
Since detectBestMatchingGame now returns a ADGameDescription pointer, we can change detectGame to return a ADGameDescList
...
svn-id: r25575
2007-02-13 23:47:41 +00:00
Max Horn
7572d2b4f2
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
...
svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn
2e567f1cc9
Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag (just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc.
...
svn-id: r25570
2007-02-13 22:25:25 +00:00
Max Horn
433e7d69ac
Thanks to the previous changes, we can now cleanup detectGameForEngineCreation somewhat
...
svn-id: r25548
2007-02-13 15:03:43 +00:00
Max Horn
4968e912ce
AdvancedDetector changes:
...
* Renamed genGameList to gameIDList to make it match the corresponding
plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN
svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
da7d8c9f35
Rename Common::GF_XXX to Common::ADGF_XXX
...
svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
731f1017c1
Renamed generateComplexID to generatePreferredTarget to match my previous commit
...
svn-id: r25544
2007-02-13 13:19:43 +00:00
Max Horn
2afe07992f
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
...
svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
287e21d36e
Moved detectGameForEngineCreation next to detectBestMatchingGame (somebody should explain the difference between the two...)
...
svn-id: r25542
2007-02-13 13:04:51 +00:00
Max Horn
55e132ca7d
Use GF_DEMO flag in the AdvancedDetector to augment the preferredtarget name
...
svn-id: r25541
2007-02-13 13:00:18 +00:00
Max Horn
16a2940808
cleanup
...
svn-id: r25452
2007-02-09 17:57:49 +00:00
Sven Hesse
193349fd60
Only do the file based fallback when no matches by MD5s were found
...
svn-id: r25394
2007-02-05 14:22:10 +00:00
Eugene Sandulenko
7b6bdd231d
AdvancedDetector now has built-in fallback detection based on file lists.
...
Currently only gob engine benefits from it.
svn-id: r25374
2007-02-04 03:10:27 +00:00
Eugene Sandulenko
9833a65d4c
- Fixed bug with single ID detection
...
- Added more debug output
svn-id: r25273
2007-01-30 02:02:10 +00:00
Eugene Sandulenko
adcfd2cc5f
Now AdvancedDetector could use single ID per engine. Also it can suggest
...
more complex game IDs with platform and language specified.
AGI engine benefits most from that.
Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID.
svn-id: r25269
2007-01-29 23:25:51 +00:00
Max Horn
d70c83bd4b
Lots of cleanup in the AdvancedDetector
...
svn-id: r25194
2007-01-25 21:16:57 +00:00
Max Horn
85dc27db2f
cleanup
...
svn-id: r25179
2007-01-25 01:07:59 +00:00
Max Horn
0314bfdb94
Removed getDescription() function
...
svn-id: r25177
2007-01-25 01:01:01 +00:00
Eugene Sandulenko
c92f2ec212
Print out file size for unmatched files. Also alter output slighty.
...
svn-id: r25175
2007-01-25 00:47:35 +00:00
Max Horn
9dada67e5a
Removed class AdvancedDetector
...
svn-id: r25174
2007-01-25 00:43:35 +00:00
Eugene Sandulenko
6eb9f41e68
Use file sizes in detection too.
...
svn-id: r25172
2007-01-25 00:37:12 +00:00
Eugene Sandulenko
edd2422a55
Hide all AdvacedDetector parameters into a structure for easier maintenance
...
and extensibility
svn-id: r25163
2007-01-24 22:24:52 +00:00
Eugene Sandulenko
cd8a5f3a98
First phase of detection-related plugins interface improvements. Now plugins
...
return StringMap instead of fixed list of parameters. This adds great
flexibility.
Current patch should not alter any functionality, i.e. if there are regressions,
submit a report. Phase 2 will benefit from these changes and will come later.
svn-id: r25134
2007-01-20 21:27:57 +00:00
Max Horn
6eef02245c
Stripped some more real_ prefixes from function names; also added a new FIXME comment to Kyra's setupGameFlags, and did some more cleanup
...
svn-id: r24899
2006-12-20 00:08:51 +00:00
Max Horn
e0ee3fd06d
Properly walk through lists of (extended) ADGameDescriptions -- we previously only checked the first byte, which 'often' worked fine on little endian machines, but almost never worked correct on big endian ones
...
svn-id: r24897
2006-12-19 23:58:45 +00:00
Max Horn
559f2b62eb
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME
...
svn-id: r24896
2006-12-19 23:57:04 +00:00
Max Horn
07c6fa980f
Further AdvancedDetector cleanup (in particular, renamed ADGameDescription::name to the more suitable ADGameDescription::gameid)
...
svn-id: r24895
2006-12-19 23:37:03 +00:00
Max Horn
2969144120
* Simplified code in AdvancedDetector::detectGame
...
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame
simply takes the MD5 byte limit as an extra parameter
svn-id: r24894
2006-12-19 23:14:15 +00:00
Max Horn
865d8717a3
* Change the GameList typedef to a proper class with an additional
...
constructor which takes a PlainGameDescriptor 'list'
* Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor
* Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID
* Some minor cleanup
svn-id: r24893
2006-12-19 22:43:15 +00:00
Max Horn
0d1f78e4be
Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 instead)
...
svn-id: r24885
2006-12-19 12:21:23 +00:00
Eugene Sandulenko
457ebfea3c
Get rif od ARRAYSIZE in ADGameDescription
...
svn-id: r24882
2006-12-19 04:35:08 +00:00
Eugene Sandulenko
18ce381060
Got rid of ARRAYSIZE in advanceDetector calls
...
svn-id: r24881
2006-12-19 03:52:04 +00:00
Max Horn
1f26cb8965
Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
...
svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko
a977988058
Next step in AdvancedDetector unification. Moved all common functions to
...
macroses. Now typical usage is just list of macros with parameters and
array of game details.
svn-id: r24670
2006-11-10 22:43:10 +00:00
Gregory Montoir
f9cf368a67
got rid of two memory leaks
...
svn-id: r24589
2006-11-03 21:01:49 +00:00
Max Horn
7889783cac
const correctness
...
svn-id: r24488
2006-10-24 09:44:20 +00:00
Max Horn
dca237598b
Added a const qualifier inside struct ADGameDescription (rule of thumb: Make as many pointers and members const as possible, it helps prevent bugs, and potentially helps the optimizer)
...
svn-id: r24181
2006-10-08 00:20:44 +00:00
Eugene Sandulenko
107a9f3bef
Moved unrelated fields out of ADGameDescription structure.
...
svn-id: r24090
2006-10-02 23:31:14 +00:00
Eugene Sandulenko
988ddf2b36
Unify SAGA/AGOS detection code so other engines could also reuse it
...
without further code duplication.
svn-id: r24083
2006-10-02 22:21:57 +00:00