Bastien Bouclet
e3abab45ab
ZVISION: Add override keywords
2020-02-09 12:55:00 +01:00
Eugene Sandulenko
445c77007d
ZVISION: Added override keywords
2020-02-06 23:46:47 +01:00
Paul Gilbert
5b80320525
ENGINES: Adding override keyword to hasFeature methods
2020-02-04 20:04:11 -08:00
Bastien Bouclet
9c8bd056d6
ENGINES: Stop using 'single id'
2019-11-03 11:43:00 +01:00
Bastien Bouclet
4b42112721
ENGINES: Add an engine ID to all the engines
2019-11-03 11:43:00 +01:00
Adrian Frühwirth
be351e2432
ZVISION: Add play time metadata to savegames
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Fixes Trac#10266.
2018-05-03 19:25:22 +02:00
Adrian Frühwirth
00e59a3122
ALL: Load savegame thumbnail only when necessary
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This commit introduces the following changes:
1. Graphics::loadThumbnail()
Now returns a boolean and takes a new argument skipThumbnail which
defaults to false. In case of true, loadThumbnail() reads past the
thumbnail data in the input stream instead of actually loading the
thumbnail. This simplifies savegame handling where, up until now,
many engines always read the whole savegame metadata (including
the thumbnail) and then threw away the thumbnail when not needed
(which is in almost all cases, the most common exception being
MetaEngine::querySaveMetaInfos() which is responsible for loading
savegame metadata for displaying it in the GUI launcher.
2. readSavegameHeader()
Engines which already implement such a method (name varies) now take
a new argument skipThumbnail (default: true) which is passed
through to loadThumbnail(). This means that the default case for
readSavegameHeader() is now _not_ loading the thumbnail from a
savegame and just reading past it. In those cases, e.g.
querySaveMetaInfos(), where we actually are interested in loading
the thumbnail readSavegameHeader() needs to explicitely be called
with skipThumbnail == false.
Engines whose readSavegameHeader() (name varies) already takes an
argument loadThumbnail have been adapted to have a similar
prototype and semantics.
I.e. readSaveHeader(in, loadThumbnail, header) now is
readSaveHeader(in, header, skipThumbnail).
3. Error handling
Engines which previously did not check the return value of
readSavegameHeader() (name varies) now do so ensuring that possibly
broken savegames (be it a broken thumbnail or something else) don't
make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Alexander Tkachev
b665fc933d
ALL: Make simpleSaveNames() a MetaEngineFeature
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Added it into hasFeature() of all engines which returned `true` in
simpleSaveNames() before.
As mentioned in #788 , SCI is not always using simple names, so it
doesn't have such feature now.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ab1d160ec8
ALL: Add MetaEngine::simpleSaveNames()
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Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Johannes Schickel
0b6befdcc5
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
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_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Johannes Schickel
7b9b1b2f3a
ZVISION: Remove gap handling from removeSaveState.
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This removes the annoying behavior that removing a save state causes your
physical files to be renamed.
As discussed with RichieSams and wjp.
2016-02-25 21:49:43 +01:00
Johannes Schickel
d38a22011e
ZVISION: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Johannes Schickel
224a634d7e
ZVISION: Only request actual save slots in listSaves.
2016-01-26 16:35:30 +01:00
Johannes Schickel
045717ca2c
ZVISION: Use tabs for indentation in detection.cpp.
2015-12-28 00:18:30 +01:00
David Russo
e323853598
ZVISION: Reorganize detection data
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Migrated static detection data to detection_tables.h
and removed the need for detection.h includes. Also
edited game option descriptions.
2015-07-07 15:24:26 +01:00
David Russo
fd8ac7ea79
ZVISION: Change mentions of ZVision to Z-Vision
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To match official documentation (e.g. game manual, credits).
2015-07-07 15:24:25 +01:00
Torbjörn Andersson
76eadc75e2
ZVISION: Add detection for Italian Zork Nemeis (bug #6786 )
2015-01-31 19:43:57 +01:00
Filippos Karapetis
11e429672e
ZVISION: Add detection for the Spanish version of ZGI (bug #6764 )
2015-01-16 01:52:24 +02:00
RichieSams
fb97e58886
ZVISION: Add support for German ZGI - CD version
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Fixes #6760
2015-01-13 19:53:38 -06:00
Bastien Bouclet
4b1cec6247
ZVISION: Add detection for the French version of ZGI
2015-01-13 15:47:30 +01:00
RichieSams
468a26be40
ZVISION: Add detection for Nemesis CD - German version
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CSCR.ZFS is the same between the German and the French versions. Therefore
we added a detection entry using the language file NEMESIS.STR
2015-01-10 22:19:46 -06:00
Filippos Karapetis
79b92fe046
ZVISION: Clean up save logic, and fix a thumbnail-related FIXME
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This fixes the save game thumbnails when using the original save/load
screens
2015-01-09 01:09:53 +02:00
Filippos Karapetis
9e1510e715
ZVISION: Provide a better description for the double FPS game option
2015-01-09 00:37:16 +02:00
Filippos Karapetis
339abc781c
ZVISION: Add detection for the French version of Zork: Nemesis
2015-01-07 23:49:12 +02:00
Filippos Karapetis
4ffaf4df37
ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD
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VOB file handling is based on clone2727's work. The lowres videos are
played for now, until AC3 sound handling is implemented
2015-01-07 11:42:27 +02:00
Filippos Karapetis
1016838bd5
ZVISION: Add support for disabling animations while turning
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Also, clean up and document game configuration options, and add a TODO
for QSound support
2014-12-27 16:34:27 +02:00
Filippos Karapetis
ba40b3ea49
ZVISION: Clean up the game settings
2014-12-27 14:29:56 +02:00
Filippos Karapetis
e5f0ee2271
ZVISION: Implement auto-saving
2014-12-26 18:22:18 +02:00
Filippos Karapetis
e4b2913e4a
ZVISION: Reorder the detection entries
2014-12-26 04:05:48 +02:00
Filippos Karapetis
4d0ebfaa22
ZVISION: Move the save manager together with the other file classes
2014-12-26 04:03:20 +02:00
Filippos Karapetis
ecb1979245
ZVISION: Implement more advanced engine features
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Save game thumbnails and save game creation date have now been
implemented
2014-12-08 01:25:27 +02:00
Filippos Karapetis
ec1fdeb25a
ZVISION: Implement several advanced engine features and ScummVM dialogs
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The functionality to return to launcher, list saves, delete saves, load
games from the launcher and load and save games during runtime has been
implemented. Also, ScummVM save/load dialogs have been implemented.
Saved games now have three numbers in their file extension, bumping the
possible save game slots up to 999
2014-12-08 01:08:27 +02:00
Filippos Karapetis
2a4a6df5f2
ZVISION: Remove superfluous spacing and reorder some includes
2014-12-03 01:12:35 +02:00
Kevin Becker
deeeb0646f
ZVISION: Added detection for Zork Grand Inquisitor English DVD version.
2014-11-19 07:44:44 -05:00
Kevin Becker
b12b1e1d25
ZVISION: Added detection for Zork Nemesis English Demo.
2014-11-19 07:44:23 -05:00
Kevin Becker
f7b2cd0a7d
ZVISION: Added detection for Zork Grand Inquisitor English Demo.
2014-11-19 07:44:03 -05:00
Marisa-Chan
8b18ba64ae
ZVISION: Add support for doubleFPS feature
2014-10-23 17:13:56 +07:00
Marisa-Chan
45589950c0
Merge remote-tracking branch 'upstream/master' into zvision
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Conflicts:
engines/zvision/animation/rlf_animation.cpp
engines/zvision/animation_control.h
engines/zvision/core/console.cpp
engines/zvision/core/events.cpp
engines/zvision/cursors/cursor.cpp
engines/zvision/cursors/cursor_manager.cpp
engines/zvision/cursors/cursor_manager.h
engines/zvision/fonts/truetype_font.cpp
engines/zvision/graphics/render_manager.cpp
engines/zvision/graphics/render_manager.h
engines/zvision/inventory/inventory_manager.h
engines/zvision/inventory_manager.h
engines/zvision/meta_animation.h
engines/zvision/module.mk
engines/zvision/scripting/actions.cpp
engines/zvision/scripting/control.h
engines/zvision/scripting/controls/animation_control.cpp
engines/zvision/scripting/controls/animation_control.h
engines/zvision/scripting/controls/input_control.cpp
engines/zvision/scripting/controls/lever_control.cpp
engines/zvision/scripting/controls/timer_node.cpp
engines/zvision/scripting/controls/timer_node.h
engines/zvision/scripting/puzzle.h
engines/zvision/scripting/scr_file_handling.cpp
engines/zvision/scripting/script_manager.cpp
engines/zvision/scripting/script_manager.h
engines/zvision/sidefx.cpp
engines/zvision/sound/zork_raw.cpp
engines/zvision/sound/zork_raw.h
engines/zvision/video/video.cpp
engines/zvision/video/zork_avi_decoder.h
engines/zvision/zvision.cpp
engines/zvision/zvision.h
2014-06-13 21:43:04 +07:00
Johannes Schickel
aa4c5d46f7
ZVISION: Make GPL headers consistent in themselves.
2014-02-18 02:39:40 +01:00
RichieSams
b6af5ae40a
ZVISION: Change ZGI detection entry platform to Windows from DOS
...
ZGI wasn't released on DOS
2013-10-25 18:10:50 -05:00
Marisa-Chan
25834faf07
ZVISION: Style modifing by astyle.
2013-10-20 18:39:06 +00:00
Marisa-Chan
cf99a88322
ZVISION: Change platform detection of ZGI, dos->win.
2013-10-18 19:48:57 +00:00
RichieSams
bad28dc158
ZVISION: Standardize includes order and format
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Format is:
common/scummsys.h (Only if a .cpp file)
header file for this file (Only if a .cpp file)
zengine includes
other includes, grouped by module
2013-10-02 09:10:00 -05:00
RichieSams
11576c5aa9
ZVISION: Rename ZVisionGameIds to use standard format
2013-09-29 21:41:43 -05:00
richiesams
623b2625ff
ZVISION: Properly end the AD table
2013-08-05 11:53:58 -05:00
Filippos Karapetis
89d8496dba
ZVISION: Add detection entry and directories for ZGI
2013-08-04 13:32:55 -05:00
richiesams
a30f49b556
ZVISION: Add a game type enum to detection
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This is needed for sound file differentiation
2013-08-04 13:32:19 -05:00
richiesams
16cc970c9e
ZVISION: Normalize remaining CRLF to LF for the remote
2013-08-04 13:31:58 -05:00
richiesams
8ae85892d6
ZVISION: Alter video handling to follow the new video audio track wrapper.
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Commit 7a49802c01b0c39be4e86335689db8f3359fde68 created an audio track
hook that allows video decoding to use a differnt audio track encoding method
Also, re-normalize line endings
2013-08-04 13:31:41 -05:00
richiesams
5d64107ff3
ZVISION: normalized file endings
2013-08-04 13:31:40 -05:00