Commit graph

10 commits

Author SHA1 Message Date
James Brown
214e9a933b 'unbreak' Residual - disable Zbuffer and (broken) screenblocks code by default. Add hacky commandline options for these. 2003-09-21 09:51:59 +00:00
Vincent Hamm
8dadf8823b more on the screenBlock thingy
Slow, but speed will be improved soon
2003-08-30 19:04:07 +00:00
Pawel Kolodziejski
2c1676db4a added windows target, hash maps still not compilable for resource.cpp 2003-08-24 17:56:03 +00:00
James Brown
5d4aeaf0e2 Disable zbuffer by default (please leave this disabled) - prevents abismal fps and major bugs on many cards. Will make a command-line option later on.
:
2003-08-24 14:32:13 +00:00
Daniel Schepler
dd19714d58 Improve the depth buffer transformation. 2003-08-24 13:37:30 +00:00
Lionel Ulmer
1e0d825a98 Implementation of the Z Buffer. It works fast enough on my TNT2 board,
no idea about other vendors though.

Note that the '0xFFFF - (z / 64)' formula is empirical and will need
to be fixed :-)
2003-08-23 13:52:43 +00:00
Lionel Ulmer
342f73f286 Disable TEXTURE_2D after background drawing to be in-line to what
engine.cpp does.
2003-08-20 11:00:39 +00:00
Lionel Ulmer
cd9ac833f4 Use texture engine to draw backdrops... Way faster now than before :-) 2003-08-20 10:30:07 +00:00
James Brown
1f637307bd Add fixme for huuuuuuge performance bottleneck 2003-08-16 17:34:33 +00:00
Vincent Hamm
fd60abaa0c renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
Renamed from bitmap.cc (Browse further)