Cameron Cawley
26cd7d44e2
SDL: Implement lockMouse() in the 2D graphics managers ( #2517 )
2020-10-13 21:31:10 +02:00
Paweł Kołodziejski
59ba9cb715
SDL: Do not allow toggle fullscreen for backends which can lose opengl context used for 3d games. ( #2514 )
2020-10-13 20:27:58 +02:00
Paweł Kołodziejski
85b0baa199
SDL: Sync portion code for 2D->3D gfx manager ( #2515 )
2020-10-13 17:31:47 +02:00
Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Pawel Kolodziejski
6abfc506fe
BACKENDS: Remove isMouseLocked(). It was part of old events backend.
2020-10-05 14:31:44 +02:00
Pawel Kolodziejski
e9839c31e2
BACKENDS: Drop native game joystick support in replacement for emulated from core events backend.
2020-10-03 17:13:54 +02:00
Pawel Kolodziejski
d8f2040dba
ALL: Drop setupScreen API, use new initGraphics3d from engine API.
...
Enabled system API for begin/end gfx transactions, initSize, setGraphicsMode.
Function setGraphicsMode will use optional params to trigger 3d rendering
and switch to proper SDL Gfx manager.
2020-10-02 19:14:19 +02:00
Pawel Kolodziejski
6aa7cf6025
BACKENDS: Made code less different in SDL platform backend
2020-09-29 15:08:16 +02:00
Pawel Kolodziejski
1221355b31
BACKEND: Cleanup GFX SDL backend after sync with ScummVM
2020-09-28 00:36:56 +02:00
Pawel Kolodziejski
01120c9203
BACKENDS: A little more change in layout for 3D GFX manager
2020-09-27 16:41:23 +02:00