vanfanel
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66dbb7f485
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SDL/DISPMANX: Remove dispmanx graphics output.
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2015-12-08 21:41:40 +01:00 |
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vanfanel
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9d831d0c42
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SDL/DISPMANX Fixed small issues with merging: Use append_var, fix spacing issues and changed SurfaceSdlGraphicsManager constructor call parameters on DispmanXSdlGraphicsManager constructor.
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2015-11-12 14:03:14 +01:00 |
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vanfanel
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37e157a11c
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SDL/DISPMANX Make additional notes on README.RASPBERRYPI telling users to manually disable some features that are sub-optimal on the Pi when they don't pass a host parameter
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2015-10-20 21:15:26 +02:00 |
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vanfanel
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c2c95cc95b
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SDL/DISPMANX Fixed dispmanx activation parameter on README.RASPBERRYPI
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2015-10-19 12:12:54 +02:00 |
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vanfanel
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c362119572
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SDL/DISPMANX Renamed the RASBERRYPI define to the less confusing name of DISPMANX because it controls whether dispmanx rendering backend is enabled or not on the Raspberry Pi.
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2015-10-18 20:25:53 +02:00 |
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vanfanel
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b706ca36f1
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SDL/DISPMANX: Updated class member names, configure script and asociated files and docs to conform to fingolfin's corrections.
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2015-07-22 13:00:45 +02:00 |
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vanfanel
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bf68de9aa7
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RASPBERRYPI: Changed the RGB code for the game screen surface and added RaspberryPi information file.
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2015-07-20 17:13:19 +02:00 |
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vanfanel
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08a3376ba7
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RASPBERRYPI: Added Raspberry Pi native 2D API support (dispmanx)
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2015-03-29 21:52:53 +02:00 |
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