Pawel Kolodziejski
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39a4b54d30
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format "_" in names,
format code a bit
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2004-12-09 23:55:43 +00:00 |
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Torbjorn Andersson
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dd101c18a2
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Fixed compilation. (Well, it compiles for me now, at least. For all I know
I may have broken it for someone else.)
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2004-11-04 08:41:01 +00:00 |
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Pawel Kolodziejski
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c721d2579c
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added more save/load code
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2004-11-01 16:36:41 +00:00 |
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Pawel Kolodziejski
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64e1113686
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added save ,load funcs
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2004-11-01 09:47:19 +00:00 |
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Pawel Kolodziejski
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8457980cb2
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forgot to commit
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2004-03-20 08:22:51 +00:00 |
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Pawel Kolodziejski
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098f0b2b2c
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added engine states, separate fullscreen smush playback depend on engine mode
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2004-03-20 05:47:21 +00:00 |
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Pawel Kolodziejski
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397d822587
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added movieTime stuff, now it try handle subtitles for smush
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2004-03-03 21:43:34 +00:00 |
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Pawel Kolodziejski
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37b6c80f53
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update copyright date, some formating stuff, rest later
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2004-02-24 21:09:53 +00:00 |
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James Brown
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508d66a1e5
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Start of attempt to abstract OpenGL from Residual
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2004-01-23 11:10:59 +00:00 |
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James Brown
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be37f31100
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Enable some hacky non-portable text drawing until I get my LAF font code working. X11-only at the moment (although a Windows equiv should be easy). Note that this breaks Copal's computer again, for some LUA'ish reason involving the parameter table sent to ChangeTextObject. Cleaned up a bit of code and renamed ColorMap class to CMap to prevent conflict against X headers.
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2003-10-05 17:45:46 +00:00 |
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James Brown
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a3e85ca254
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Add textObject handling... havn't commited the drawing code yet, as it's buggy.
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2003-08-21 15:42:36 +00:00 |
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James Brown
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292a4b59c9
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Remove some needless SDL/ paths. Someone add a .cvsignore for grimdialog.htm please :P
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2003-08-15 20:16:25 +00:00 |
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Vincent Hamm
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fd60abaa0c
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renamed all .cc to cpp and all .hh to .h
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2003-08-15 19:41:26 +00:00 |
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