Commit graph

11 commits

Author SHA1 Message Date
Yotam Barnoy
3b4b00cf50 PSP: Factored out thread creation routines into PspThreadable class.
This should aid in further optimizations.

svn-id: r51685
2010-08-03 12:29:08 +00:00
Max Horn
703f0ca29c SYSTEM: Unify OSystem::getSupportedFormats() signature
svn-id: r49838
2010-06-15 12:21:08 +00:00
Yotam Barnoy
d89da56f47 PSP: swapped order of checks in renderAll. It's a little cheaper this way.
svn-id: r49574
2010-06-10 14:01:30 +00:00
Yotam Barnoy
f770156dcc PSP: fixed missing frame issue with kyrandia and possibly other games by calling updateScreen() from pollEvent() once in a while
svn-id: r49541
2010-06-09 14:15:51 +00:00
Yotam Barnoy
20c654f63b PSP: replaced SDL's timer with much simpler and more efficient PspTimer class
svn-id: r49155
2010-05-23 11:48:21 +00:00
Yotam Barnoy
23eae4e139 PSP: Had to switch to different way of using callbacks as last one wasn't working well. Seems to be working well this way, so I activated it. If need be, deactivate it by commenting out USE_DISPLAY_CALLBACK
svn-id: r49115
2010-05-20 10:36:54 +00:00
Yotam Barnoy
8b59e45e6e PSP: added option for render by callback and fixed up and cleaned up debug mechanism. This allows for about 4% speedup since we no longer need to wait for VSYNC in our main thread. I'll activate it as soon as I've tested it out properly.
svn-id: r49055
2010-05-17 07:22:26 +00:00
Yotam Barnoy
731a9eda68 PSP: A couple of small fixes to the debugging support
svn-id: r48793
2010-04-25 15:14:57 +00:00
Yotam Barnoy
f036b6b9d2 PSP:Implemented fingolfin's suggestion for cleaning up debugging code
svn-id: r48792
2010-04-25 15:12:24 +00:00
Max Horn
87028c546f PSP: Fix code formatting using astyle
svn-id: r48634
2010-04-12 07:28:54 +00:00
Yotam Barnoy
9a2eac7eee PSP: refactoring/redesign of the backend
svn-id: r48632
2010-04-12 06:49:05 +00:00