Commit graph

10 commits

Author SHA1 Message Date
RichieSams
4172334b51 ZVISION: Remove global const variables
Instead, use ColorMasks
2013-10-02 09:09:54 -05:00
RichieSams
7ff86ba6f9 ZVISION: Add documentation for RlfAnimation 2013-09-21 00:31:59 -05:00
RichieSams
3b7189993c ZVISION: Let Rlf animations output Surfaces instead of uint16 arrays 2013-09-09 11:16:41 -05:00
RichieSams
aea1070713 ZVISION: Allow RLF seeking without returning a frame 2013-09-07 18:04:42 -05:00
richiesams
cdc4842181 ZVISION: Convert RLF animations to RBG 565
This is part of a series of commits converting all game assets to RBG 565 from
RBG 555. The argument is that certain backends do not support RGB 555.
2013-09-24 13:59:38 +02:00
richiesams
a1a70170d4 ZVISION: Remove RlfAnimation::getPreviousFrame()
I realized that RlfAnimations don't use B-frames, therefore, can not easily go backwards.
2013-08-28 16:44:39 -05:00
richiesams
c6242e7134 ZVISION: Fix signed/unsigned mismatch 2013-08-24 00:23:43 -05:00
richiesams
25f95ebdcd ZVISION: Implement streaming support for RlfAnimations 2013-08-20 23:05:01 -05:00
richiesams
9af92b8723 ZVISION: Handle rlf frame transitions internally
Animations use incremental frame changes. That is, only a few frames
are complete (I-frames), the rest are just the pixels that change between the current
frame and both the previous frame and the next frame (B-frames). See
https://en.wikipedia.org/wiki/Video_compression_picture_types
2013-08-20 15:55:42 -05:00
richiesams
695257cb79 ZVISION: Create class to parse RLF animation files 2013-08-20 11:41:07 -05:00