164 lines
4.8 KiB
C++
164 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ZVISION_RLF_ANIMATION_H
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#define ZVISION_RLF_ANIMATION_H
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#include "common/types.h"
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#include "common/file.h"
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#include "graphics/surface.h"
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namespace Common {
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class String;
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}
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namespace ZVision {
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class RlfAnimation {
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public:
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RlfAnimation(const Common::String &fileName, bool stream = true);
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~RlfAnimation();
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private:
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enum EncodingType {
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Masked,
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Simple
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};
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struct Frame {
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EncodingType type;
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int8 *encodedData;
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uint32 encodedSize;
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};
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private:
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Common::File _file;
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bool _stream;
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uint _lastFrameRead;
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uint _frameCount;
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uint _width;
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uint _height;
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uint32 _frameTime; // In milliseconds
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Frame *_frames;
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Common::List<uint> _completeFrames;
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int _currentFrame;
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Graphics::Surface _currentFrameBuffer;
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uint32 _frameBufferByteSize;
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public:
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uint frameCount() { return _frameCount; }
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uint width() { return _width; }
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uint height() { return _height; }
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uint32 frameTime() { return _frameTime; }
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/**
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* Seeks to the frameNumber and updates the internal Surface with
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* the new frame data. If frameNumber == -1, it only sets _currentFrame,
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* the internal Surface is unchanged. This function requires _stream = false
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*
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* @param frameNumber The frame number to seek to
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*/
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void seekToFrame(int frameNumber);
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/**
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* Returns the pixel data of the frame specified. It will try to use
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* getNextFrame() if possible. If not, it uses seekToFrame() to
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* update the internal Surface and then returns a pointer to it.
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* This function requires _stream = false
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*
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* @param frameNumber The frame number to get data for
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* @return A pointer to the pixel data. Do NOT delete this.
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*/
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const Graphics::Surface *getFrameData(uint frameNumber);
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/**
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* Returns the pixel data of the next frame. It is up to the user to
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* check if the next frame is valid before calling this.
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* IE. Use endOfAnimation()
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*
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* @return A pointer to the pixel data. Do NOT delete this.
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*/
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const Graphics::Surface *getNextFrame();
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/**
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* @return Is the currentFrame is the last frame in the animation?
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*/
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bool endOfAnimation() { return _currentFrame == (int)_frameCount - 1; }
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private:
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/**
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* Reads in the header of the RLF file
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*
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* @return Will return false if the header magic number is wrong
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*/
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bool readHeader();
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/**
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* Reads the next frame from the RLF file, stores the data in
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* a Frame object, then returns the object
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*
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* @return A Frame object representing the frame data
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*/
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Frame readNextFrame();
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/**
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* Applies the frame corresponding to frameNumber on top of _currentFrameBuffer.
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* This function requires _stream = false so it can look up the Frame object
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* referenced by frameNumber.
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*
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* @param frameNumber The frame number to apply to _currentFrameBuffer
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*/
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void applyFrameToCurrent(uint frameNumber);
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/**
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* Applies the data from a Frame object on top of a _currentFrameBuffer.
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*
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* @param frame A Frame object to apply to _currentFrameBuffer
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*/
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void applyFrameToCurrent(const RlfAnimation::Frame &frame);
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/**
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* Decode frame data that uses masked run length encoding. This is the encoding
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* used by P-frames.
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*
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* @param source The source pixel data
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* @param dest The destination buffer
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* @param sourceSize The size of the source pixel data
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* @param destSize The size of the destination buffer
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*/
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void decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const;
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/**
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* Decode frame data that uses simple run length encoding. This is the encoding
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* used by I-frames.
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*
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* @param source The source pixel data
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* @param dest The destination buffer
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* @param sourceSize The size of the source pixel data
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* @param destSize The size of the destination buffer
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*/
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void decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const;
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};
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} // End of namespace ZVision
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#endif
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