Commit graph

23 commits

Author SHA1 Message Date
Johannes Schickel
aed02365ec Strip trailing spaces/tabs.
svn-id: r47541
2010-01-25 01:39:44 +00:00
Torbjörn Andersson
4818467908 Silenced some more cppcheck warnings. Some of these may seem silly, but the way
I figure it the changes are harmless at worst, and making them will make it
easier to find real errors in the (still quite long) list of warnings.

svn-id: r47443
2010-01-22 19:05:02 +00:00
Max Horn
8ba75fc522 Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
2009-09-30 16:16:53 +00:00
Andre Heider
d020800e57 reinit the console when changing the video mode.
svn-id: r44232
2009-09-21 20:45:21 +00:00
Andre Heider
3e24220a19 Moved the Wii gfx code to its own library. Added a onscreen console for stdout/err, toggable via pad keys.
svn-id: r44189
2009-09-18 18:56:16 +00:00
Andre Heider
0b002beccd Support for SMB shares, cleaned up async FS functions.
svn-id: r43965
2009-09-05 17:53:55 +00:00
Andre Heider
9aa7546a34 Removed AA modes in favor of bilinear texture filtering, which gives much better results. Renamed a few types and enums to make it clear what they're for.
svn-id: r43919
2009-09-03 17:52:38 +00:00
Andre Heider
57e28df8cd Fixed thumbnail gfx glitches on savegames
svn-id: r43910
2009-09-02 16:08:01 +00:00
Andre Heider
cf112f9a43 Added an options dialog for some Wii specific settings.
svn-id: r43892
2009-09-01 19:33:47 +00:00
Andre Heider
7d71fbeea2 Complete GFX rewrite with new features:
- Standard and Dual-strike (240p) video modes, both with or without AA
- Distinct textures for the overlay, game buffer and the cursor
- Support for HW paletted textures
- Less pixel buffer conversions
- Cursor scaling
- Support for kFeatureAspectRatioCorrection and kFeatureOverlaySupportsAlpha

svn-id: r43830
2009-08-30 17:01:03 +00:00
Andre Heider
5f0e495a4a Removed unused var
svn-id: r43659
2009-08-22 17:20:55 +00:00
Andre Heider
5b2a1a7662 16bit support for the Wii port
svn-id: r43631
2009-08-22 08:49:23 +00:00
Andre Heider
d6f3e28c2d Fixed OSystem_Wii for the 16bit API changes
svn-id: r43605
2009-08-21 18:53:28 +00:00
Andre Heider
317de0f484 Fix some warnings in the Wii backend.
svn-id: r39570
2009-03-20 19:02:32 +00:00
Andre Heider
4b31a6cd63 moved the supported graphics modes to a static array.
svn-id: r38261
2009-02-15 15:43:39 +00:00
Andre Heider
57e6cb4c8a Makefile cleanup with additional comments. Added DEBUG_WII_MEMSTATS for memory statistics and splitted existing DEBUG_* tunables.
svn-id: r35920
2009-01-19 15:11:18 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Andre Heider
80e113093a increase the height of the overlay so the modern theme fits in 16:9
svn-id: r35502
2008-12-23 19:19:40 +00:00
Johannes Schickel
9b77e926db Fix for bug #2388270 "[Wii/GC] Unable to build SVN rev.35233".
svn-id: r35234
2008-12-04 11:59:30 +00:00
Max Horn
edf9f24926 Got rid of OSystem::colorToRGB and RGBToColor; added implementations for OSystem::getOverlayFormat to several ports (pending testing by the porters)
svn-id: r34912
2008-11-06 15:02:50 +00:00
Max Horn
f238a12b27 Got rid of OSystem::ARGBToColor and colorToARGB
svn-id: r34911
2008-11-06 14:27:13 +00:00
Andre Heider
15ca970498 video mode polishing:
* proper fullscreen video mode
* multiple graphic modes with different overscan values
* "fullscreen mode" stretches the picture on 16:9 displays
* fixed broken sword 1/2 gfx garbage
* support for setShakePos()

svn-id: r33787
2008-08-11 22:43:00 +00:00
Eugene Sandulenko
5e666ef774 Patch #1971285: "Nintendo Wii port"
svn-id: r32547
2008-06-04 20:28:20 +00:00