Commit graph

390 commits

Author SHA1 Message Date
Pawel Kolodziejski
9098dfe9a2 ALL: sync with scummvm 2014-01-25 22:16:57 +01:00
Johannes Schickel
2fe303ce3f Merge pull request #409 from lordhoto/rtti
Enable RTTI and clean up the code by exploiting the availability of dynamic_cast.
2014-01-23 15:23:12 -08:00
Pawel Kolodziejski
b22d441a00 ALL: synced with scummvm 2013-12-08 13:25:24 +01:00
Kirben
3950dad947 SDL: Remove misleading comments, based on incomplete information at MSDN. GetLocalInfo is supported on Windows 95 onwards, but MSDN fails to mention older Windows versions. 2013-11-11 23:53:53 +11:00
Johannes Schickel
919e577ba6 SDL: Fix invalid memory access in getSystemLanguage.
A call to setlocale can invalidate the string a previous setlocale call
returned. Instead of saving a pointer we copy the returned string now. This,
for example, fixes invalid memory access on my system.

See de8da01b0e for the commit introducing the
invalid memory access.
2013-11-03 18:47:03 +01:00
D G Turner
de8da01b0e SDL: Remove side effect of setlocale() call to get Language.
This is to fix bug #3615148 -  "ALL: sscanf("%f"), atof() etc. not
portable due to Locale"

The side effect of setlocale("") is to change the active locale
from the default of "C" to the detected system locale, but this
changes the behaviour of sscanf() and several other functions
in a system dependent and non-portable way. This has caused
bugs in the ZVISION engine when running Zork Nemesis.

The solution is to restore the default "C" locale after the call
to get the language.

Thanks to criezy for working out this fix.
2013-11-03 17:10:18 +00:00
Johannes Schickel
ea6d38d5f3 SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
We can do this now that we can use virtual inheritance and dynamic_cast
because we enabled RTTI.
2013-10-24 00:06:32 +02:00
Johannes Schickel
092d36f392 SDL: Reduce code duplication a bit.
Now instead of initializing this in OSystem_SDL::initSDL (and in subclasses
overwriting this) we simply initialize it in OSystem_SDL::init.
2013-10-23 22:59:13 +02:00
Johannes Schickel
c323dedf3c SDL: Fix default graphics mode for switchable case.
The former code (incorrectly) assumed that the getDefaultGraphicsMode returns
the index in the table returned by getSupportedGraphicsModes. Now the correct
ID is searched and then used.
2013-10-23 22:59:09 +02:00
Johannes Schickel
d34c9d5bcb SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL. 2013-10-23 22:59:06 +02:00
Johannes Schickel
a9cb67df08 SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is used. 2013-10-23 22:59:02 +02:00
Johannes Schickel
17cb26b93c SDL: Simplify initial graphics manager selection for OpenGL. 2013-10-23 22:58:53 +02:00
Johannes Schickel
4080a7a3f6 SDL: Get rid of _glModesCount. 2013-10-23 22:58:50 +02:00
Johannes Schickel
c5e2b5158c SDL: Get rid of loop in OSystem_SDL::setGraphicsMode. 2013-10-23 22:58:46 +02:00
Johannes Schickel
e91300f70c SDL: Clean up graphics mode handling for OpenGL backend.
Instead of custom memory management Common::Array is used now.
2013-10-23 22:58:42 +02:00
Johannes Schickel
1a56b521b5 SDL: Always initialize video subsystem in initSDL. 2013-10-23 22:58:38 +02:00
Johannes Schickel
6e46e9dfaf SDL: Clean up graphics manager switching slighty.
Sadly this also requires us to extend GraphicsManager for this SDL specific
feature. However, since that's only used in the SDL backend and Tizen it
should be fine for now...
2013-10-23 22:58:34 +02:00
Johannes Schickel
5ce830b976 SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL
creation has been adapted since it uses a different constructor now.
2013-10-19 22:14:24 +02:00
Pawel Kolodziejski
790db038c0 ALL: sync with scummvm 2013-10-13 11:30:34 +02:00
Johannes Schickel
8a6e57cba1 BACKENDS: Remove OpenGL and OpenGL SDL backend.
This breaks our Tizen port.
2013-10-05 00:20:02 +02:00
Pawel Kolodziejski
068ff94d20 ALL: synced with ScummVM 2013-07-07 15:29:33 +02:00
Matthew Hoops
4a7e4e5b22 ALL: Don't use EventRecorder at all when not compiled in 2013-07-06 23:54:45 -04:00
Johannes Schickel
93fc260885 SDL: Fix compilation by moving getMixerManager out of USE_OPENGL guard. 2013-07-04 14:47:25 +03:00
Eugene Sandulenko
f59512c47e RECORDER: Implement Events Recorder 2013-05-17 00:18:09 +03:00
Pawel Kolodziejski
72664703cf ALL: sync with scummvm 2012-07-06 22:05:21 +02:00
Matthew Hoops
b2f5721e58 COMMON: Add tm_wday to our TimeDate struct
Did not adapt bada or ps2 backends as I'm not sure how they should be handled
2012-06-09 20:21:48 -04:00
Pawel Kolodziejski
fae032743d ALL: synced with scummvm 2012-02-24 12:15:44 +01:00
Pawe Koodziejski
a5479cfe83 sync with scummvm 2012-01-06 22:56:21 +01:00
Pawel Kolodziejski
4fa79cd323 rename -> ResidualVM 2012-01-06 11:37:57 +01:00
Paul Gilbert
7ef6c73d61 SDL: Previous commit broke compilation on MSVC
Including cursorman.cpp rather than cursorman.h resulted in the CursorManager class being present in multiple .obj files, resulting in linking errors.
2011-08-11 22:30:46 +10:00
Johannes Schickel
0f6e231356 SDL: Implement a hellish workaround to fix bug #3368143.
The bug in question is "SDL/OpenGL: Crash when switching renderer backend". To
fix it I added a stupid graphics state copying to the SDL backend, in case the
graphics manager is switched. The implementation of this is considered a pure
workaround, no one should ever do it like this in reality... I just want to
die when looking at this... Not sure why I actually committed it.

Anyway it at least makes the OpenGL backend testable for those who do not
want to fiddle with the config file directly.
2011-08-11 04:28:44 +02:00
Johannes Schickel
0630a88a04 SDL: Let SDL based graphics managers inherit from SdlGraphicsManager.
This also adapts port I can not test (not even the compilation). So if this
breaks anything I am sorry about it.
2011-08-09 00:03:11 +02:00
Eugene Sandulenko
baf65bc872 RECORDER: Added stub for delayMillis() processing 2011-08-06 11:31:12 +01:00
Pawel Kolodziejski
5bf4f9316b sync with scummvm dated 03 july 2011 2011-07-20 06:58:19 +02:00
Eugene Sandulenko
627372a67c Merge pull request #40 from bgK/ps3
PS3 Port
2011-06-23 01:34:05 -07:00
Julien
8a5bda72cc BACKENDS/GRAPHICS: Silence non zero-terminated terminated buffers warnings by initializing the buffers to 0 2011-06-23 15:11:37 +08:00
Eugene Sandulenko
33ce6e60fd Merge pull request #26 from Littleboy/taskbar
Taskbar integration
2011-06-22 13:35:37 -07:00
Bastien Bouclet
872d672c33 SDL: Allow building with current SDL 1.3hg 2011-06-22 19:44:46 +02:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Johannes Schickel
1c21232416 SDL: Rename SdlGraphicsManager to SurfaceSdlGraphicsManager to reflect its purpose.
Hopefully I catched all uses of the old name in our ports...
2011-06-19 20:10:21 +02:00
Johannes Schickel
2067bec18e SDL: Remove left over traces from the time the SdlEventSource subclassed DefaultEventManager. 2011-06-19 19:35:27 +02:00
Max Horn
3599d07087 SDL: Make logMessage() implementation independent from parent class(es) 2011-06-17 20:50:38 +02:00
Littleboy
9614834548 BACKENDS/COMMON/GUI: Remove complete support for TaskbarManager when taskbar integration is not enabled 2011-06-16 14:23:28 -04:00
Littleboy
6c14d8a950 BACKENDS: Integrate glib main event loop
- Unity needs a glib event loop to dispatch events.
 - Cleanup whitespace and indentation
2011-06-16 14:22:51 -04:00
Littleboy
71e457783e BACKENDS: Add generic TaskbarManager class to handle taskbar integration 2011-06-16 10:26:51 -04:00
CeRiAl
2ff4380c55 WINCE: Add support for language auto-detection in WinCE 2011-06-14 22:42:16 +02:00
Pawel Kolodziejski
7329a5d164 ALL: sync with scummvm 2011-06-09 11:17:15 +02:00
Max Horn
18e8e5c91e SDL: Use #define FORBIDDEN_SYMBOL_ALLOW_ALL (backends can use any symbol) 2011-06-06 17:18:50 +02:00
Max Horn
c847522422 BACKENDS: Add OSystem::getDefaultConfigFileName
This is used to provide default implementations for createConfigWriteStream
and createConfigReadStream, which can be used by most backends.

Note that backends can still override createConfigRead/WriteStream;
this could be useful if settings on some port are not stored in a
regular file (think 'Windows registry', for a hypothetical example).
2011-06-06 15:30:21 +02:00
Max Horn
afb06b51cc BACKENDS: Unify AudioCD manager instantiation 2011-06-06 15:02:33 +02:00