* Correct alphabetic sorting throughout
* Whitespace and indentation fixes
* German translation fix for Bibi Film Studio
* Computer Music change from game to demo
* Punycode The Gate 2-3 paths to match The Gate 1
Adds more works by Rodney Alan Greenblat:
* Funscreen 2
* Wonder Window
* Art Brain
* Crying, Screaming Baby (Clickamajig)
Funscreen 1 was learned to be Director in original Mac floppy release,
and so was moved to the games section.
Thanks to ArtFluids on Discord for providing detailed background
information from correspondence with Rodney.
These are all shareware releases. The full games can be unlocked with a
registration key.
Thank you to Elphive on Discord for extensive research in the Wayback
Machine and for providing information on the retail compilations.
Many thanks for research and suggestions from Discord, email, etc.,
particularly sev, eientei, and Lemtom.
Special thanks to Fighter19 for providing information on German
Silly Noisy House, and to Elphive for finding Shelley Duvall's
It's a Bird's Life.
This establishes detection for games in the new language codes.
* 10 unique Arabic games
* 2 unique Catalan titles
* 1 Catalan + 1 Flemish localization
* 1 potential Mexican Spanish localization
Also cleaned up indentation for Russian title comments and corrected
an existing entry with wrong language.
These can be big- or little-endian. The development platform can be
autodetected based on RIFX/XFIR in header.
These games ran in Shockwave Player either as a standalone app or as
web browser plugins on Windows and Mac.
Shockwave game added as D6 detection entry as an example.
WORKAROUND bug #12420 (also occurs in original) Broken window and coat missing
This happens when you skip the cutscenes in the beginning, in particular
the one where Indy enters the office for the first time. If object 23 (National
Archeology) is in possession of Indy (owner == 1) then it's safe the force the
coat (object 24) and broken window (object 25) into the room to compensate for
the skipped code.
There are several Ctrl+Key combinations that are accepted by the engine.
Most famous one is Ctrl+W, which is Instant Win on monkey1 (monkey2 uses
Alt+W, and has a similar hack for passing it correctly).
This used to work with ScummVM 1.9.0/SDL1, but broke with SDL2, and was
later broken further even for SDL1 in f5ed14e93d.
Fixes#10644.
- makes CSS selectors more specific for :before content
- removes empty table cells
- fixes word wrapping
- sets minimum height for Description/Options rows on config file page
This improves the range of seeds compared to using only getMillis (which
is the number of milliseconds since program start) as the seed. This was
especially an issue if you started the game directly from command line,
Steam, or GOG instead of using the ScummVM interface. Previously the
initial seed was just the load time, which can have very small variance
on a fast computer.