Commit graph

11 commits

Author SHA1 Message Date
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Johannes Schickel
a1d99836cd BACKENDS: Fix SVN keyword usage.
svn-id: r54584
2010-11-29 18:48:43 +00:00
Max Horn
ac748c2ebd PSP: Enable use of forbidden symbols
svn-id: r53970
2010-10-31 00:01:00 +00:00
Yotam Barnoy
547e028b93 PSP: Improved image viewer movement
Before the limit was arbitrary. Now we check the proper location on screen and move in increments relative to the size on screen.

svn-id: r53918
2010-10-29 07:55:18 +00:00
Yotam Barnoy
13b6e0d69a PSP: Fixed ImageViewer code to deallocate TimedMessageDialog
Not deallocating it before loading the next image causes fragmentation in memory which eventually prevents big things from being loaded into memory.

svn-id: r53873
2010-10-27 11:09:03 +00:00
Yotam Barnoy
4af9057eaa PSP: Fix up imageViewer to pause game
The only real way to pause the game is to take over the event loop, which is a little sad... Also fixed a possible crash when loading an image that was to big, by only rendering when we have _init set.

svn-id: r53741
2010-10-23 19:01:34 +00:00
Yotam Barnoy
00bf6ab791 PSP: add missing return statements to image viewer
svn-id: r53601
2010-10-19 07:37:50 +00:00
Yotam Barnoy
6fc10aeeac PSP: made image in viewer movable by pushing nub continuously
svn-id: r53462
2010-10-14 22:33:32 +00:00
Yotam Barnoy
a4537b84bd PSP: made image viewer reset to the first image between engine loads
svn-id: r53460
2010-10-14 22:11:17 +00:00
Yotam Barnoy
7c22545899 PSP: added image viewer for viewing images during games
svn-id: r53455
2010-10-14 13:19:32 +00:00