Commit graph

11 commits

Author SHA1 Message Date
Pawel Kolodziejski
9240a7374b changes types as in scummvm, split vima codec to seperate file, added smush code, added hack in lua for play smush currently only intro, output gfx and sound(no mixer yet) 2003-12-12 08:39:07 +00:00
James Brown
214e9a933b 'unbreak' Residual - disable Zbuffer and (broken) screenblocks code by default. Add hacky commandline options for these. 2003-09-21 09:51:59 +00:00
Vincent Hamm
8dadf8823b more on the screenBlock thingy
Slow, but speed will be improved soon
2003-08-30 19:04:07 +00:00
Pawel Kolodziejski
2c1676db4a added windows target, hash maps still not compilable for resource.cpp 2003-08-24 17:56:03 +00:00
James Brown
5d4aeaf0e2 Disable zbuffer by default (please leave this disabled) - prevents abismal fps and major bugs on many cards. Will make a command-line option later on.
:
2003-08-24 14:32:13 +00:00
Daniel Schepler
dd19714d58 Improve the depth buffer transformation. 2003-08-24 13:37:30 +00:00
Lionel Ulmer
1e0d825a98 Implementation of the Z Buffer. It works fast enough on my TNT2 board,
no idea about other vendors though.

Note that the '0xFFFF - (z / 64)' formula is empirical and will need
to be fixed :-)
2003-08-23 13:52:43 +00:00
Lionel Ulmer
342f73f286 Disable TEXTURE_2D after background drawing to be in-line to what
engine.cpp does.
2003-08-20 11:00:39 +00:00
Lionel Ulmer
cd9ac833f4 Use texture engine to draw backdrops... Way faster now than before :-) 2003-08-20 10:30:07 +00:00
James Brown
1f637307bd Add fixme for huuuuuuge performance bottleneck 2003-08-16 17:34:33 +00:00
Vincent Hamm
fd60abaa0c renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
Renamed from bitmap.cc (Browse further)