Eugene Sandulenko
a1d22a063b
SWORD25: Fix warnings
...
svn-id: r53254
2010-10-12 22:50:28 +00:00
Eugene Sandulenko
f95da5e3ee
SWORD25: Made game run with extracted data
...
svn-id: r53252
2010-10-12 22:49:08 +00:00
Eugene Sandulenko
72130c284d
SWORD25: Fix couple more warnings
...
svn-id: r53236
2010-10-12 22:43:36 +00:00
Eugene Sandulenko
47904bc7b2
SWORD25: Mass-astyle.
...
svn-id: r53222
2010-10-12 22:35:55 +00:00
Paul Gilbert
86bef1508c
SWORD25: Converted the input engine to use the ScummVM event manager
...
svn-id: r53203
2010-10-12 22:21:24 +00:00
Paul Gilbert
2006e564a1
SWORD25: Moved the Lua library into it's own namespace
...
Previously with some of the files I was leaving the #include references to the library inside the global namespace. However, since the engine itself is now inside a namespace, I had to do a lot of changes, such as lua_State to ::lua_State. This way is cleaner, and I just need to add a 'using namespace Lua' where needed.
svn-id: r53198
2010-10-12 22:18:35 +00:00
Paul Gilbert
53a9d2d0a1
SWORD25: Converted the math folder files
...
svn-id: r53197
2010-10-12 22:17:11 +00:00
Paul Gilbert
2d8e94e4ff
SWORD25: Converted Lua interface classes
...
svn-id: r53195
2010-10-12 22:16:21 +00:00
Eugene Sandulenko
293bf95c01
SWORD25: Replacing headers with ScummVM ones plus original (C)
...
svn-id: r53188
2010-10-12 22:13:00 +00:00
Eugene Sandulenko
69b618a8f5
SWORD25: Compilation fixes
...
Majority of files now compile under Windoze.
svn-id: r53182
2010-10-12 21:54:21 +00:00
Eugene Sandulenko
65da804f58
SWORD25: Path fixes for includes
...
svn-id: r53180
2010-10-12 21:49:51 +00:00
Eugene Sandulenko
a683a420a9
SWORD25: Importing original sources
...
svn-id: r53171
2010-10-12 21:38:20 +00:00