Fabio Battaglia
b51eed9031
DINGUX: Add png icon in the dingux dist package
2012-06-22 13:23:29 +02:00
Johannes Schickel
0a26f7084f
ANDROID: Fix compilation broken with changes to grabOverlay.
2012-06-20 17:31:10 +02:00
Johannes Schickel
9701094fcd
N64: Fix check for whole width updates in copyRectToOverlay.
2012-06-20 17:21:50 +02:00
Johannes Schickel
703be9f87c
N64: Replace OverlayColor with uint16.
2012-06-20 17:21:05 +02:00
Johannes Schickel
36ac1e8b47
PSP: Replace OverlayColor with uint16.
2012-06-20 17:20:00 +02:00
Johannes Schickel
4b32d5de0e
WII: Fix check for whole width updates in copyRectToOverlay.
2012-06-20 17:18:19 +02:00
Johannes Schickel
6792f4450b
WII: Replace OverlayColor with uint16.
2012-06-20 17:14:51 +02:00
Johannes Schickel
ac8f282ce1
IPHONE: Replace OverlayColor uses with uint16.
2012-06-20 17:13:12 +02:00
Johannes Schickel
4fb9bceabc
Merge pull request #246 from lordhoto/osystem-void-buffers
...
OSYSTEM: Use void buffers for screen/overlay/mouse buffers and proper pitch values for overlay code
2012-06-20 08:02:26 -07:00
Johannes Schickel
f92f9f9faf
PS2: Small formatting fixes.
2012-06-19 01:48:21 +02:00
D G Turner
954d56a30f
PS2: Implement algorithm for day of week for use in tm_wday.
2012-06-18 20:21:22 +01:00
Johannes Schickel
aec9b9e22a
ALL: Let overlay related methods in OSystem take a void * and use a proper pitch values.
...
This is a first step to get rid of OverlayColor, which is a requirement for
proper 4Bpp overlay support.
2012-06-16 04:17:14 +02:00
Johannes Schickel
d27d951d0b
BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
...
This is mainly for consistency with OSystem::copyRectToScreen.
2012-06-16 03:28:42 +02:00
Johannes Schickel
31880186e1
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *" as buffer.
...
This removes the need to convert the parameter to copyRectToScreen to
"const byte *", which is commonly used in games, which use Graphics::Surface
to store their graphics data.
2012-06-16 02:18:01 +02:00
Matthew Hoops
249d48f77b
BACKENDS: Add #error for platforms not setting tm_wday in release builds
2012-06-10 14:53:26 -04:00
Matthew Hoops
b2f5721e58
COMMON: Add tm_wday to our TimeDate struct
...
Did not adapt bada or ps2 backends as I'm not sure how they should be handled
2012-06-09 20:21:48 -04:00
Johannes Schickel
a401f0a19e
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" logic.
...
All uses of the old target scale API actually wanted to disallow scaling of
the mouse cursor. This commit adapts our API to this and thus simplifies
backend implementations.
Some backends, most notable the Wii and Android, did some implementation of
the cursor target scale, which I didn't adapt yet. I added a TODO for the
porters there.
2012-06-03 02:02:57 +02:00
Johannes Schickel
b886bc0a41
IPHONE: Use InternalEvent directly.
2012-04-02 00:03:28 +02:00
Johannes Schickel
a92c54454f
IPHONE: Move event fetching implementation to iPhoneView.
2012-04-02 00:03:28 +02:00
Johannes Schickel
6626258e0f
IPHONE: Protect access to the event list via a mutex.
2012-04-02 00:03:28 +02:00
Johannes Schickel
d27d8cec83
IPHONE: Use Common::List to store the event queue.
2012-04-02 00:03:28 +02:00
Johannes Schickel
6e31b841de
IPHONE: Add some more debug printfs to graphics related OSystem functionality.
2012-03-29 02:34:26 +02:00
Christoph Mallon
9f827e3392
JANITORIAL: Remove +x from files, which should not be executable.
2012-03-17 22:43:32 +01:00
Johannes Schickel
223794fb38
ALL: Make use of defined() for the preprocessor consistent.
...
This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
2012-03-17 22:02:44 +01:00
Christoph Mallon
e618e6794d
JANITORIAL: Remove unnecessary empty default constructors/destructors.
2012-03-13 15:42:30 +01:00
Johannes Schickel
62f59389a4
IPHONE: Send dealloc message to iPhoneView's superclass at the end of dealloc.
2012-03-05 21:27:47 +01:00
Johannes Schickel
323899d70b
IPOHNE: Move touch related global variables to iPhoneView.
2012-03-05 20:46:45 +01:00
Johannes Schickel
dec6082590
IPHONE: Prefix all global variables with "g_".
2012-03-05 20:44:41 +01:00
Johannes Schickel
aad85d957c
IPHONE: Fall back to CLUT8 in case a non-supported screen mode is set up.
...
This makes the iPhone backend conform with the 16bpp API and thus no longer
causes assertions to fail in case the client code tries to set up an
unsupported game screen format.
2012-02-29 19:05:43 +01:00
Tarek Soliman
657206bc5b
MAEMO: Define only special keys to Keymapper
...
Also get rid of static tables in headers.
2012-02-28 06:46:19 -06:00
Tarek Soliman
477c1b9a87
KEYMAPPER: HardwareInputSet now has defaults
...
Ports can add additional special keys.
SDL no longer carries the static tables.
Default behavior unchanged: HardwareInputSet() still gives an empty one.
2012-02-28 06:45:35 -06:00
Tarek Soliman
dfdfc2f297
KEYMAPPER: Fix WebOS compile
2012-02-27 13:45:14 -06:00
Tarek Soliman
533f80282b
KEYMAPPER: Rename EVENT_CUSTOM_BACKEND to EVENT_CUSTOM_BACKEND_ACTION
2012-02-27 13:04:59 -06:00
Tarek Soliman
6afac4e01e
KEYMAPPER: Rename HardwareKey to HardwareInput
2012-02-27 13:00:56 -06:00
D G Turner
7de7d1d414
NDS: Fix build after common util.h split.
2012-02-26 16:59:32 +00:00
Max Horn
367131ef0e
COMMON: Move Language and Platform functionality into separate files
2012-02-26 15:21:36 +01:00
Johannes Schickel
3b1e4b5bdc
IPHONE: Let hi-color games directly draw onto the screen texture buffer.
...
This avoids an unecessary copying step from the framebuffer to the texture
buffer.
2012-02-26 01:25:18 +01:00
Johannes Schickel
83ce8da935
IPHONE: Implement 16bpp color support.
...
This feature is currently disabled by default.
2012-02-26 01:01:19 +01:00
Johannes Schickel
23732c7179
IPHONE: Get rid of _gameScreenRaw, instead use _framebuffer internally.
2012-02-25 20:22:23 +01:00
Johannes Schickel
97e486dee3
IPHONE: Implement very basic GFX transaction support.
...
This allows for AR ratio correction changes to take place, even when the AR
setting is set after initSize for example.
2012-02-25 19:49:05 +01:00
Tarek Soliman
3edd4180f3
MAEMO: Move static table out of .h file
...
Thanks fuzzie & LordHoto for pointing this out
2012-02-24 21:43:08 -06:00
Johannes Schickel
f1a4f508af
IPHONE: Move aspect ratio settings to VideoContext.
2012-02-24 22:43:02 +01:00
Johannes Schickel
7fe3bdebc0
Merge pull request #197 from phoenixtail26/cleanedARCorrection.
...
This is a manual merge with some conflict fixups.
Conflicts:
backends/platform/iphone/iphone_video.mm
2012-02-24 22:32:49 +01:00
Johannes Schickel
c3b52343dc
IPHONE: Only update on screen mouse coordinates when it's needed.
2012-02-24 01:44:17 +01:00
Johannes Schickel
5c55866068
IPHONE: Cleanup mouse cursor handling slightly.
...
Now the scaling etc. will be precalculated instead of being done on every
frame.
2012-02-24 01:33:37 +01:00
Johannes Schickel
d691ef2260
IPHONE: Clean up mouse texture coordinate handling.
2012-02-24 01:13:44 +01:00
Johannes Schickel
d93e1558fc
IPHONE: Move some global variables to iPhoneView.
2012-02-24 01:02:29 +01:00
Johannes Schickel
5863f6a556
IPHONE: Add a mouse texture buffer surface to VideoContext.
2012-02-24 00:56:46 +01:00
Johannes Schickel
4f85ad6b99
IPHONE: Fix mouse coordinates for hi res games.
2012-02-23 21:55:36 +01:00
Johannes Schickel
3f37842580
IPHONE: Directly use the game screen's texture buffer.
...
This gets rid of another intermediate buffer.
2012-02-23 21:52:44 +01:00