Max Horn
be9e6e85db
added quit event
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svn-id: r8398
2003-06-08 12:11:14 +00:00
Paweł Kołodziejski
70210d5d3a
fix set costumes for v1
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svn-id: r8382
2003-06-07 14:02:07 +00:00
Paweł Kołodziejski
0c85e713ac
init costumes for v1 games
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svn-id: r8378
2003-06-07 04:24:57 +00:00
Max Horn
49b9a8fc9d
follow our coding conventions
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svn-id: r8377
2003-06-07 00:49:36 +00:00
Max Horn
86df3537b9
replaced GF_AFTER with _version
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svn-id: r8372
2003-06-07 00:13:26 +00:00
Max Horn
00b53b5e81
set _version to detector value
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svn-id: r8367
2003-06-06 23:56:56 +00:00
Max Horn
4b227da824
Preparations for removing GF_AFTER_V? flags
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svn-id: r8364
2003-06-06 22:51:33 +00:00
Torbjörn Andersson
2d74732afb
Always reset the VAR_GAME_LOADED variable (if it's available). This seems
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to fix bug #740148 , at least partially.
svn-id: r8362
2003-06-06 21:59:56 +00:00
James Brown
c89b04488d
Get rid of *64 targets, use 'maniac' and 'zak' autodetection for the AFTER_V1 flag instead.
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svn-id: r8348
2003-06-06 10:47:12 +00:00
Paweł Kołodziejski
00288b07f8
fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
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svn-id: r8345
2003-06-06 05:27:45 +00:00
Paweł Kołodziejski
1f846b55dc
changed height of virtscreen for v1 games
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svn-id: r8344
2003-06-06 04:20:41 +00:00
Max Horn
067609c832
cleanup
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svn-id: r8341
2003-06-06 00:16:34 +00:00
Paweł Kołodziejski
94bbf1b9a0
added v1 gfx codec, (not working)
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svn-id: r8329
2003-06-05 17:22:15 +00:00
Max Horn
740e7cc0ff
restricted check to V2, stupid mistake
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svn-id: r8323
2003-06-05 10:33:13 +00:00
Torbjörn Andersson
bd23bcd128
The Full Throttle end credits (press "W" to skip to them) look much nicer
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if the blast texts are drawn before the blast objects. This may cause
regressions, but if so perhaps we can fix them by conditionally making
blast texts produce a charset mask? Blast objects already honors the
charset mask, so the end result should be the same as if the object was
drawn first and the text afterwards.
svn-id: r8316
2003-06-05 07:25:36 +00:00
Torbjörn Andersson
b8080605cc
Inverse iris transition effect for V2 games. Also, some transition effects
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weren't working properly unless the entire screen was first marked as not
dirty. I hope fixing that didn't break anything else.
svn-id: r8314
2003-06-05 07:05:37 +00:00
Paweł Kołodziejski
1cbd8b55ed
fixed compilation for vc6
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svn-id: r8312
2003-06-05 05:03:57 +00:00
Bertrand Augereau
23196c1257
added a global CostumeRenderer in the VM, to avoid actors reinstancing it every time
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svn-id: r8307
2003-06-05 02:44:18 +00:00
Bertrand Augereau
69b55ea45f
put a setFeatures member that allows to precompute game-wide stuff, such as CostumeRenderer, when features change, ie extremely rarely
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svn-id: r8301
2003-06-04 23:03:23 +00:00
Max Horn
ffef453d1a
cache room strip offsets (this should help performance on PalmOS)
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svn-id: r8300
2003-06-04 21:45:29 +00:00
Max Horn
10b31ba7f0
init _CJKMode properly, in all cases
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svn-id: r8297
2003-06-04 20:06:55 +00:00
Max Horn
6fd0e4a07f
Patch #747021 : DIG&CMI 2 byte charset support (very heavily modified by me; still needs more cleanup but already works well enough)
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svn-id: r8293
2003-06-04 14:37:43 +00:00
Travis Howell
bc9a04b0cf
Add MANIAC64 to these two MANIAC checks
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svn-id: r8291
2003-06-04 13:15:06 +00:00
Paweł Kołodziejski
6dbd36d668
more v1 load directory ...
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svn-id: r8274
2003-06-02 18:15:09 +00:00
Max Horn
67c8782431
make V2 games use transition effects
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svn-id: r8271
2003-06-02 11:33:48 +00:00
James Brown
9be08a55f9
Clean up debugger Restart function and move to SCUMM restart function
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svn-id: r8263
2003-06-02 05:38:45 +00:00
Max Horn
4292d621af
cleaned up the restart/pause/shutdown situation a bit; added comment that explains how restart might be implemented
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svn-id: r8260
2003-06-02 02:25:24 +00:00
Jochen Hoenicke
ff5705b32c
Added VAR_MUSIC_TIMER support to playerV2. Now Zak intro is synchronized.
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svn-id: r8245
2003-06-01 16:42:29 +00:00
Travis Howell
fa481d90e5
Enable loom sound patch, works in both loomega and indy3ega
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Use Amiga flag for Amiga versions for now
svn-id: r8222
2003-06-01 04:03:40 +00:00
Max Horn
e63dec5f56
clearUpperMask -> clearCharsetMask
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svn-id: r8206
2003-06-01 01:02:35 +00:00
Max Horn
5d3bef9c57
added hack to make The Dig work again, tbus might break all sorts of other things (though I don't really see how, but that won't stop the bugs :-)
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svn-id: r8189
2003-05-31 17:58:15 +00:00
Torbjörn Andersson
3a64beb904
Fix typo in previous commit
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svn-id: r8174
2003-05-31 13:45:45 +00:00
Torbjörn Andersson
98986713d1
Set the "machine speed" variable for V2 games. I think it's safe to assume
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that modern hardware will handle the more elaborate version of the EGA Zak
intro without any problems.
svn-id: r8173
2003-05-31 13:43:05 +00:00
Max Horn
d5d0440e8c
cleanup
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svn-id: r8169
2003-05-31 11:57:18 +00:00
Max Horn
9b8f49e900
Use language index for The Dig, too
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svn-id: r8159
2003-05-30 23:24:29 +00:00
Max Horn
eb039ec554
some cheap doxygen docs; cleanup
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svn-id: r8154
2003-05-30 20:13:29 +00:00
Max Horn
3d28cfaf82
cleanup
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svn-id: r8145
2003-05-30 15:06:29 +00:00
Max Horn
61de12d3a1
Modified version of erik's patch #745986 : Experimental V2 mouseover stuff
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svn-id: r8142
2003-05-30 14:29:07 +00:00
Max Horn
691e1f390a
rewrote Actor::needBgReset related code (this could cause regressions...)
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svn-id: r8126
2003-05-30 00:55:21 +00:00
Max Horn
f0a9f4fb2c
added some doxygen comments to common/system.h; cleaned up the OSystem interface a bit
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svn-id: r8116
2003-05-29 21:45:26 +00:00
Max Horn
89a6ebb867
removed obsolete
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svn-id: r8095
2003-05-29 11:48:44 +00:00
Max Horn
34bf11b43f
spelling
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svn-id: r8062
2003-05-28 21:28:30 +00:00
Max Horn
1f70da0155
const as const can!
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svn-id: r8058
2003-05-28 20:01:47 +00:00
Jonathan Gray
adf3892a09
remove uneeded target
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svn-id: r8031
2003-05-26 23:34:06 +00:00
Jamieson Christian
bd61a1298e
Added 'mmamiga' game ID to disable PC speaker emulator
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svn-id: r8028
2003-05-26 23:16:24 +00:00
Jamieson Christian
dbad55e532
Added Hoenicke's PC-speaker waveform generator
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and script interpreter for GF_OLD_BUNDLE music resources.
We'll try to get the waveform generator into a
MidiDriver wrapper for use with the 'SPK' resources
of later games, but this is usable for now.
Great work, Hoenicke!
svn-id: r8023
2003-05-26 22:03:04 +00:00
Max Horn
8eec984eb7
more const qualifiers
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svn-id: r8002
2003-05-26 13:14:57 +00:00
Max Horn
684b7288f3
change behaviour for loading save games from the command line so that if you load a COMI save game from disk 2, you don't have to first insert disk 1
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svn-id: r7910
2003-05-24 22:42:26 +00:00
Max Horn
0384d27e83
(somewhat hackish) support for COMI CD changing on Mac OS X; reordered stuff in scumm.h
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svn-id: r7908
2003-05-24 22:17:45 +00:00
Jamieson Christian
eb09051517
Added XMIDI support to IMuse. IMuse now plays music from Humongous games.
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Added some IMuse property options to support some assumptions that seem to be made by Humongous games.
This is still preliminary. It will play music, and it will switch between songs. But I don't know if it's switching to the right song at the right time.
svn-id: r7869
2003-05-23 18:35:53 +00:00