Filippos Karapetis
c38f58598b
- Simplified some functions to accept only the parts of the EngineState they need as parameters, instead of the whole EngineState
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- Moved the class table in the Segment manager - it's the only class using it directly
- Removed the sci11 flag from save games (we already know this, we don't need to store it)
- Moved script_get_segment() and get_class_address() inside the segment manager class
- Removed the script_locate_by_segment wrapper
- Simplified script_lookup_export() a lot by removing some paranoia checks
- Added some WIP code for automatically determining the game id in the fallback detector (still not working)
- General cleanup
svn-id: r43458
2009-08-17 05:55:21 +00:00
Walter van Niftrik
65e9ae163f
SCI: Added a crude speed throttler.
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svn-id: r43289
2009-08-11 20:18:15 +00:00
Walter van Niftrik
867b1c2b4d
SCI: Fix warnings.
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svn-id: r43218
2009-08-10 18:43:15 +00:00
Willem Jan Palenstijn
3c8e328e5c
SCI: check shouldQuit() in main loop
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svn-id: r42609
2009-07-19 10:50:14 +00:00
Willem Jan Palenstijn
8cb1cbfa7a
SCI: Fix breakpoints
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svn-id: r42599
2009-07-18 22:46:07 +00:00
Willem Jan Palenstijn
a1bb715611
SCI: Fix stepping in debugger
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svn-id: r42587
2009-07-18 12:51:12 +00:00
Filippos Karapetis
31a0c80905
Moved the kernel and the vocabulary outside of the engine state (they're static data, which never changes during a game)
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svn-id: r42398
2009-07-11 23:45:54 +00:00
Filippos Karapetis
763c6c8ca1
Fixed regression in the script parser from commit 42260
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svn-id: r42371
2009-07-11 06:19:29 +00:00
Filippos Karapetis
5ca94c5cce
- Moved printObject inside the Console class
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- Enabled the parts where disassemble() is called
svn-id: r42263
2009-07-08 13:08:51 +00:00
Filippos Karapetis
62499054a0
Some cleanup for the script debugger code:
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- Renamed struct DebugState to ScriptState and r_amp_rest to restAdjust inside EngineState. Changed restAdjust to be a uint16 (actually it is a uint16, but it was being casted back and forth from an unsigned integer, so this clears up its type and size)
- Moved the script state variables from inside the run_vm() into the ScriptState struct, so that they can be accessed by the console commands and the script debugger all the time, and removed the weird isValid code
svn-id: r42260
2009-07-08 10:25:37 +00:00
Filippos Karapetis
d55f7e72d0
Added auto-detection for games with older headers for script blocks, and removed game flag GF_SCI0_OLD
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svn-id: r42211
2009-07-07 10:28:05 +00:00
Filippos Karapetis
e4f6330418
Added a SCI1.1 case in the lofss opcode, like in the lofsa opcode (essentially, lofss and lofsa both load an offset, with lofsa loading it in the accumulator and lofss in the stack). lofss is rarely used in SCI1.1 games, which explains why no lofss-related crashes have been observed in SCI1.1
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svn-id: r42209
2009-07-07 07:51:26 +00:00
Filippos Karapetis
522b161bec
Replaced sciprintf() calls with printf, DebugPrintf, warning and error calls
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svn-id: r42167
2009-07-06 10:39:22 +00:00
Filippos Karapetis
5c60d94725
SCI1 games with absolute parameters to lofs instructions are automatically detected now. Removed the GF_SCI1_LOFSABSOLUTE game flag
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svn-id: r42118
2009-07-05 11:08:53 +00:00
Filippos Karapetis
9a96b20cd0
Replaced script_error and CORE_ERROR with error()
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svn-id: r42079
2009-07-03 21:59:07 +00:00
Filippos Karapetis
6fa8541aed
- Pushed debugstate into debug.h
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- When an error occurs, manipulate the execution stack before error() opens the console inside getDebugger(), like FreeSCI did. Added another method for obtaining the SCI console for use by the engine itself.
svn-id: r42062
2009-07-03 14:22:50 +00:00
Filippos Karapetis
c3403ac739
Moved some more debug state related variables in the DebugState struct
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svn-id: r42044
2009-07-02 23:58:05 +00:00
Max Horn
42de7a1573
Patch
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svn-id: r41647
2009-06-18 22:09:57 +00:00
Max Horn
0dcb1fa84f
SCI: Got rid of g_EngineState
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svn-id: r41359
2009-06-07 23:04:34 +00:00
Walter van Niftrik
a6ed05740f
SCI: Moved resource36 handling into resource manager.
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svn-id: r41349
2009-06-07 19:15:55 +00:00
Max Horn
ee21d82948
SCI: Fixed the broken SciEngine::pauseEngineIntern code by ensuring that SciEngine::_gamestate is updated whenever the EngineState gets changed (due to loading a savestate)
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svn-id: r41346
2009-06-07 17:18:11 +00:00
Willem Jan Palenstijn
60e02ad6a8
Store long-term pointers to object variables in a new ObjVarRef struct.
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Storing them as reg_t* could cause the pointers to become invalid
when they pointed into CloneTable since CloneTable can be re-allocated.
svn-id: r41220
2009-06-06 11:38:20 +00:00
Filippos Karapetis
7c84cca81d
Moved some more debug commands to ScummVM's coneole and removed some unused code
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svn-id: r41198
2009-06-05 19:04:14 +00:00
Max Horn
10c54394bd
SCI: Renamed EngineState::flags and version to _flags and _version (following our conventions); also slightly changed the EngineState constructor to init _version & _flags, and used this to make them constant
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svn-id: r41177
2009-06-04 21:44:39 +00:00
Max Horn
870db34cd1
SCI: Renamed _kfuncTable -> _kernelFuncs; and simplified/streamlined the kernel func map in kernel.cpp a bit
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svn-id: r41176
2009-06-04 21:42:24 +00:00
Max Horn
382ebea3fa
SCI: Renamed various debug related global variables to have a g_ prefix; and moved any 'extern' decls of them into a new header file
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svn-id: r41163
2009-06-04 11:28:05 +00:00
Filippos Karapetis
634e023485
Turned debug_weak_validations on by default again, as apparently some games like SQ3 fail in some validations (e.g. when loading). Also, fixed a potential out of bounds access when copying the value of __FILE__ into a buffer (as its value can be quite long in some cases).
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svn-id: r41154
2009-06-04 08:25:48 +00:00
Filippos Karapetis
3c7b434b04
- Sorted the console commands a bit more
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- Removed the commands which manipulated variables and turned them into debug variables instead
- Rewrote help so that it's more organized and easier to read
- Unified the debug variable names
svn-id: r41136
2009-06-03 09:45:16 +00:00
Filippos Karapetis
2ce6cca98b
Moved some more console commands to ScummVM's debug console
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svn-id: r41129
2009-06-02 23:29:58 +00:00
Filippos Karapetis
780926991e
Moved some more console commands to ScummVM's debug console
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svn-id: r41126
2009-06-02 19:03:43 +00:00
Filippos Karapetis
98f64cfa2f
Removed the gfxw_new_visual and gfxw_new_port wrappers, moved _kfuncTable inside the Kernel class and moved gfxw_find_port inside the GfxVisual struct
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svn-id: r41125
2009-06-02 14:16:59 +00:00
Filippos Karapetis
99c6874630
Split the kernel functions away from the vocabulary functions (WIP, saving/loading is broken)
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svn-id: r41101
2009-06-01 14:12:43 +00:00
Filippos Karapetis
e55388c787
Removed script_error_flag and script_debug_flag, which were used to error out if something went wrong and open the debugger console. Changed all the places where they were used to error() out instead, as ScummVM's debugger console can open on error()
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svn-id: r41073
2009-05-31 15:34:23 +00:00
Filippos Karapetis
4441ca4b3e
- Further objectification of the SCI vocabulary functions
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- Rewrote the sci_opcodes enum so that it's easier to read
- Made the engine error out if data is sent to an invalid selector (which is a fatal condition)
svn-id: r41069
2009-05-31 14:55:32 +00:00
Torbjörn Andersson
0999534749
The error() and warning() functions add ! and newline automatically. (I didn't
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look at debug() and debugC(), since I'm really bored with this now. :-)
svn-id: r41061
2009-05-31 10:02:16 +00:00
Filippos Karapetis
a4d13cef8c
More objectification of the Vocabulary functions
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svn-id: r41057
2009-05-31 02:37:24 +00:00
Filippos Karapetis
76406c35ec
Started objectifying the vocabulary functions (WIP)
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svn-id: r41051
2009-05-30 22:15:00 +00:00
Filippos Karapetis
3490819a66
- Removed debug_mode from the engine state
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- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function
- Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND
- Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables
svn-id: r41033
2009-05-30 15:40:49 +00:00
Max Horn
813853ccc2
SCI: Converted several fprintf(stderr) calls to warning/error (the remaining fprintf calls should probably be replaced by suitable debug/debugC/debugN invocations)
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svn-id: r40993
2009-05-29 13:07:14 +00:00
Willem Jan Palenstijn
67fa1fb59c
SCI: Fix potential dangling pointer more robustly,
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by changing the executionStack implementation to a list.
svn-id: r40971
2009-05-28 22:42:18 +00:00
Max Horn
99b520dd09
SCI: Merged SfxPlayer/NewPlayer code into sfx/core.cpp
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svn-id: r40965
2009-05-28 22:02:45 +00:00
Willem Jan Palenstijn
7d5bbd7f71
SCI: Fix potential dangling pointer after reallocation
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svn-id: r40963
2009-05-28 19:18:29 +00:00
Filippos Karapetis
4799cbf1c3
Removed the PREG, PSTK, IS_NULL_REG and REG_EQ defines
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svn-id: r40767
2009-05-21 17:18:46 +00:00
Walter van Niftrik
a1364e37f7
SCI: Some debugger fixes and cleanup.
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svn-id: r40732
2009-05-19 20:40:21 +00:00
Max Horn
8add60bf8c
SCI: Cleanup/paranoia checks
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svn-id: r40711
2009-05-19 00:02:10 +00:00
Max Horn
b0c1cf52e0
SCI: Got rid of EngineState::execution_stack_pos; overally, the resulting code should be even stricter in detecting invalid VM stack access (and some bugs when loading saves might be fixed now...)
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svn-id: r40694
2009-05-18 18:15:45 +00:00
Max Horn
fc9096ba1d
SCI: Replaced SegManager::getHeap() by Script::getHeap()
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svn-id: r40683
2009-05-18 12:34:03 +00:00
Walter van Niftrik
7c5fbf83f5
SCI: LSL6 invalid selector workaround is now always active, not just at
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startup. Added support for mirrored pic drawing.
svn-id: r40648
2009-05-17 13:37:54 +00:00
Walter van Niftrik
7f5bd2447e
SCI: Allow the VM to continue when the invalid selector access occurs at the start of LSL6.
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svn-id: r40627
2009-05-16 12:46:59 +00:00
Filippos Karapetis
87e8f94fde
- Moved all the files out of /sci/scicore and into /sci
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- Moved /scicore/sciconsole.h into /engine, and renamed /engine/scriptconsole.cpp to /engine/sciconsole.cpp
svn-id: r40608
2009-05-15 14:07:45 +00:00