Commit graph

107 commits

Author SHA1 Message Date
Pawel Kolodziejski
ca87f8b052 reverted lua related changes before broken state and changed savegame layer to prevent touch lua library 2006-05-13 10:16:19 +00:00
Travis Howell
6205fd2b44 Update FSF address and add tags 2006-04-02 14:20:45 +00:00
Marcus Comstedt
efbecfe5a1 Memory leak fixes:
* Deref the splash screen when we're done with it
* Free all scenes and actors when shutting down the engine
* Changed the destruction order of the engine and the resourceloader,
  since the engine's destructor now needs to call the resourceloader
  (indirectly).
2006-02-26 17:55:54 +00:00
Max Horn
a33830e073 Updated copyright disclaimer for 2006 2006-02-15 19:43:48 +00:00
Marcus Comstedt
1a3ae85f83 Event handling abstracted through Driver interface. 2006-02-05 20:40:16 +00:00
Marcus Comstedt
d358d90391 Added time functionality to the Driver interface, following the model
from ScummVM.

SDL-specific time code has been moved into the new class DriverSDL,
which now serves as a base class for DriverGL and DriverTinyGL.
2006-02-05 17:19:44 +00:00
Pawel Kolodziejski
a8d721ee4b readd delay anyway 2006-01-21 17:32:18 +00:00
Pawel Kolodziejski
71faaaa124 added speed main loop limit 2006-01-21 17:22:39 +00:00
Erich Edgar Hoover
848b96039b Menu support for hotkeys and 'text entry' box, savegame support for the name from the text entry 2005-12-26 19:26:46 +00:00
Erich Edgar Hoover
6a4dd1af5d Centralized save/restore system, x86-64 fixes for lua_Save and lua_Restore (should be more portable now), stored screenshots for savegames 2005-12-26 02:36:00 +00:00
Pawel Kolodziejski
607955401c added dim support 2005-08-28 23:25:14 +00:00
Pawel Kolodziejski
58e3e0903b basic grim demo support 2005-08-27 16:08:44 +00:00
Pawel Kolodziejski
160b1ff54d indent 2005-08-20 19:04:50 +00:00
Pawel Kolodziejski
72eeb142e9 added refresh window on invalide window state while user paint mode 2005-08-20 18:54:17 +00:00
Torbjorn Andersson
49a5e743c9 Made the fps string static. Otherwise it will always be empty when it's
drawn on the screen.
2005-08-15 15:30:54 +00:00
Pawel Kolodziejski
dd5154e5db implemented RestoreIMuse SaveIMuse opcodes 2005-08-14 14:07:03 +00:00
Pawel Kolodziejski
066dd6629c some changes to user draw mode 2005-08-14 13:26:37 +00:00
Pawel Kolodziejski
80f7bc8e2a added store/restore display buffer 2005-08-13 20:14:46 +00:00
Pawel Kolodziejski
d2a4376c73 next main loop changes and few others 2005-08-13 16:25:51 +00:00
Pawel Kolodziejski
92f126f9e2 next main loop changes (not finished) 2005-08-13 13:35:43 +00:00
Pawel Kolodziejski
21d9ea665e indent 2005-08-13 11:58:39 +00:00
Pawel Kolodziejski
f6093896c8 back from merge 2005-08-13 11:55:22 +00:00
Pawel Kolodziejski
be282dd536 get rid custom menu handler, and back original script handling, some changes in main loop(not finished)
still need finish few funcs for menu
2005-08-13 11:33:12 +00:00
Torbjorn Andersson
24bcd2bd25 Applied my own patch #1258241 to decrease CPU load during SMUSH cutscenes. 2005-08-13 06:49:40 +00:00
Pawel Kolodziejski
0df9c083fd fix warnings, cleanup code 2005-08-10 08:33:45 +00:00
Erich Edgar Hoover
0eec34348c fix for text object memory problems and some small improvements to the menu handling system 2005-08-10 05:30:58 +00:00
Erich Edgar Hoover
f16975f426 fixed some actor movement issues - fixed several scene changing issues - fixed memory bugs in LocalizeString and isVoicePlaying - fixed start_script called with LUA_T_NIL 2005-08-01 03:49:02 +00:00
Erich Edgar Hoover
2f89d06d03 Fix for scene changing bug (task cleanup problem) - better SMUSH looping - actor choring now allowed when actor not visible. commit from wrong folder, here's the rest. 2005-07-21 15:16:35 +00:00
Erich Edgar Hoover
b537213d94 Font patch from Andrea Corna - improved keyframe support - SMUSH looping support - improved IMUSE stability - additional error checking 2005-07-17 23:40:22 +00:00
Erich Edgar Hoover
6bebeb9fa2 Improved state object rendering - actor colormap support - preliminary debug message options - actor transparency support for hardware renderer 2005-07-10 18:57:27 +00:00
Gregory Montoir
8b313e5121 fixed some warnings and compilation under mingw :
- replaced _MSC_VER by _WIN32 define
- removed search.h include (not available here and tsearch() doesn't seem to be used anyway)
2005-04-08 22:29:06 +00:00
Pawel Kolodziejski
b061c7a539 added few opcodes used by savegame 2005-04-08 17:32:02 +00:00
Pawel Kolodziejski
3df679a857 added Get/SetTextSpeed opcodes 2005-04-08 11:47:47 +00:00
Pawel Kolodziejski
b4e227b8e8 whitespaces 2005-04-08 10:23:03 +00:00
Pawel Kolodziejski
92ab300774 forgot it after some crash tests 2005-04-08 06:50:09 +00:00
Pawel Kolodziejski
39e3aed426 added some part of primitives code 2005-04-07 19:29:06 +00:00
Pawel Kolodziejski
57c52d7498 patch from Erich Hoover: Menu support(partialy), Text fixes 2005-04-05 13:50:54 +00:00
Pawel Kolodziejski
c0ce067e56 patch fixes from Erich Hoover:
subtitles fixes

Thanks
2005-04-03 11:33:28 +00:00
Daniel Schepler
9abc55fcfd Implement a fullscreen mode. 2005-03-28 01:54:21 +00:00
Pawel Kolodziejski
9629ca0312 correct 2005-03-20 16:54:42 +00:00
Pawel Kolodziejski
f3d915f617 added experimental subtitles for speak, it may crash after finish speak line 2005-03-20 16:48:26 +00:00
Pawel Kolodziejski
b04615fac3 rest of LAF support patch and my addons for driver drawing 2005-03-19 21:48:23 +00:00
Pawel Kolodziejski
fcb27a10ba moved code. pause also while restore 2005-01-14 10:53:29 +00:00
Pawel Kolodziejski
cf5a9ebd0e cleanup code. pause/unpase while saving 2005-01-14 10:51:20 +00:00
Pawel Kolodziejski
310bffb3c0 fixed some warnings 2005-01-12 23:28:47 +00:00
Pawel Kolodziejski
e3b71377d3 added TinyGL driver as Residual software renderer 2005-01-12 18:06:43 +00:00
Pawel Kolodziejski
0792435198 added imuse save/restore stubs 2005-01-12 13:48:29 +00:00
Pawel Kolodziejski
8b67f943d1 removed not needed call 2005-01-11 20:01:12 +00:00
Pawel Kolodziejski
8952a50e90 synced a bit with local 2005-01-11 19:59:40 +00:00
Pawel Kolodziejski
ecf71e48dd attached 3d sound position to sound costume component 2005-01-10 09:53:02 +00:00