Commit graph

420 commits

Author SHA1 Message Date
Alexander Tkachev
b3bf532211 CLOUD: Make CloudManager singleton
It's needed to ::destroy() it in main().
2016-08-24 16:07:55 +06:00
Alexander Tkachev
03217cd5c3 CLOUD: Add CurlJsonRequest
Now we can do REST API request by creating CurlJsonRequest and waiting
for it to call our callback. Passed pointer is Common::JSONValue.

This commit also does some minor variable renaming fixes.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
fade746f37 CLOUD: Add USE_CLOUD feature
Adds USE_CLOUD in both configure and create_project.
2016-08-24 16:07:55 +06:00
Alexander Tkachev
ca2eeb2214 CLOUD: Add Cloud::Manager and Cloud::Storage
This commit introduces Common::CloudManager, which can be accessed from
OSystem.

The backend for this manager is Cloud::Manager (defined in
backends/cloud/manager.h). It should load all users storages from
configs and provide access to current Storage instance. For now it just
creates a new one.

Cloud::Storage (backends/cloud/storage.h) provides an API to interact
with cloud storage, for example, create new directory or sync files.
Right now it's not ready and has only two dummy methods: listDirectory()
and syncSaves().

There is Cloud::Dropbox::DropboxStorage backend
(backends/cloud/dropbox/dropboxstorage.h) for Cloud::Storage. Right now
it implements both listDirectory() and syncSaves() with starting timer
task and handling it by printing out some JSON examples.
2016-08-24 16:05:07 +06:00
Alexander Tkachev
7446ffd73b CLOUD: Integrate CloudThread into OSystem
Would be changed soon.
2016-08-24 16:05:07 +06:00
Bastien Bouclet
ad3ab61241 COMMON: Remove the EventRecorder dependency from OSystem
EventRecorder is in the gui lib which is not linked in the cxxtest suite.
2016-07-28 18:23:46 +02:00
Bastien Bouclet
5b927c06f1 SDL: Ony perform framebuffer detection once on startup 2016-07-14 12:04:06 +02:00
Bastien Bouclet
2141277df9 SDL: Detect the desktop resolution earlier
So that nothing has a chance to change it beforehand.
2016-07-14 12:04:05 +02:00
Bastien Bouclet
287f97228f BACKENDS: Make suggestSideTextures go through GraphicsManager 2016-07-14 12:02:55 +02:00
Bastien Bouclet
911e0e3915 BACKENDS: Remove launcherInitSize from GraphicsManager 2016-07-14 12:02:55 +02:00
Bastien Bouclet
52f2dfc869 SDL: Split the GraphicsManager into Surface and OpenGL 2016-07-14 12:02:51 +02:00
Johannes Schickel
b32f347531 SDL: Get rid of reference to SDL 1.3.
We only support SDL 1.2 and SDL 2.
2016-03-13 14:07:56 +01:00
Matthew Hoops
55a87c59b6 BACKENDS: Use a virtual function for creating the SDL audio CD manager 2016-03-13 13:53:40 +01:00
Pawel Kolodziejski
2fadf2e466 ALL: Synced with ScummVM 2015-12-22 00:24:01 +01:00
Bastien Bouclet
b9a1074999 PS3: Make use of an updated SDL2 version
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3.
2015-12-15 20:10:19 +01:00
Dries Harnie
8fc79af213 SYSTEM: Add side textures as a System feature 2015-08-17 13:25:46 +02:00
Pawel Kolodziejski
4fe80cd669 ALL: synced with ScummVM 2015-04-19 07:43:34 +02:00
Johannes Schickel
3f22c12c56 SDL: Handle icon setup in SdlWindow. 2015-02-16 01:25:22 +01:00
Johannes Schickel
627d766325 SDL: Add basic abstraction class for the SDL window. 2015-02-16 01:03:29 +01:00
Johannes Schickel
8530997fff SDL: Add experimental support for SDL2.
This is based upon skristiansson's change set to make ScummVM work with SDL2.
2015-01-25 20:23:25 +01:00
Johannes Schickel
d97889cea7 SDL: Cleanup graphics manager switching a bit. 2015-01-25 19:26:15 +01:00
Johannes Schickel
3a2db0135d SDL: Refactor WM specific functionality into SdlGraphicsManager. 2015-01-25 18:57:38 +01:00
Ingo van Lil
3d39e63da7 GRIM/EMI: Add Joystick/gamepad support 2015-01-12 19:45:18 +01:00
Pawel Kolodziejski
8b8783134f ALL: synced with ScummVM 2014-12-04 20:46:56 +01:00
Filippos Karapetis
d2c69a79fe BACKENDS: Remove trailing whitespace 2014-10-28 15:38:51 +02:00
Pawel Kolodziejski
8759900b6a ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
Johannes Schickel
63304ee9ec SDL: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
D G Turner
fc80f5a346 SDL: Move debugging code to output SDL video driver name to initBackend.
The initBackend() function is called later after the command line is
parsed and thus debug() prints can be used, which are much less noisy.
2014-02-16 16:33:35 +00:00
Pawel Kolodziejski
1d612eb865 ALL: synced with ScummVM 2014-02-16 15:01:08 +01:00
D G Turner
2589228329 SDL: Add debugging code to output SDL video driver name being used. 2014-02-12 12:11:53 +00:00
Pawel Kolodziejski
9098dfe9a2 ALL: sync with scummvm 2014-01-25 22:16:57 +01:00
Johannes Schickel
2fe303ce3f Merge pull request #409 from lordhoto/rtti
Enable RTTI and clean up the code by exploiting the availability of dynamic_cast.
2014-01-23 15:23:12 -08:00
Pawel Kolodziejski
b22d441a00 ALL: synced with scummvm 2013-12-08 13:25:24 +01:00
Kirben
3950dad947 SDL: Remove misleading comments, based on incomplete information at MSDN. GetLocalInfo is supported on Windows 95 onwards, but MSDN fails to mention older Windows versions. 2013-11-11 23:53:53 +11:00
Johannes Schickel
919e577ba6 SDL: Fix invalid memory access in getSystemLanguage.
A call to setlocale can invalidate the string a previous setlocale call
returned. Instead of saving a pointer we copy the returned string now. This,
for example, fixes invalid memory access on my system.

See de8da01b0e for the commit introducing the
invalid memory access.
2013-11-03 18:47:03 +01:00
D G Turner
de8da01b0e SDL: Remove side effect of setlocale() call to get Language.
This is to fix bug #3615148 -  "ALL: sscanf("%f"), atof() etc. not
portable due to Locale"

The side effect of setlocale("") is to change the active locale
from the default of "C" to the detected system locale, but this
changes the behaviour of sscanf() and several other functions
in a system dependent and non-portable way. This has caused
bugs in the ZVISION engine when running Zork Nemesis.

The solution is to restore the default "C" locale after the call
to get the language.

Thanks to criezy for working out this fix.
2013-11-03 17:10:18 +00:00
Johannes Schickel
ea6d38d5f3 SDL: Make activateManager/deactivateManager SdlGraphicsManager specific.
We can do this now that we can use virtual inheritance and dynamic_cast
because we enabled RTTI.
2013-10-24 00:06:32 +02:00
Johannes Schickel
092d36f392 SDL: Reduce code duplication a bit.
Now instead of initializing this in OSystem_SDL::initSDL (and in subclasses
overwriting this) we simply initialize it in OSystem_SDL::init.
2013-10-23 22:59:13 +02:00
Johannes Schickel
c323dedf3c SDL: Fix default graphics mode for switchable case.
The former code (incorrectly) assumed that the getDefaultGraphicsMode returns
the index in the table returned by getSupportedGraphicsModes. Now the correct
ID is searched and then used.
2013-10-23 22:59:09 +02:00
Johannes Schickel
d34c9d5bcb SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL. 2013-10-23 22:59:06 +02:00
Johannes Schickel
a9cb67df08 SDL: Only allow switching of SurfaceSDL <-> OpenGL when no custom manager is used. 2013-10-23 22:59:02 +02:00
Johannes Schickel
17cb26b93c SDL: Simplify initial graphics manager selection for OpenGL. 2013-10-23 22:58:53 +02:00
Johannes Schickel
4080a7a3f6 SDL: Get rid of _glModesCount. 2013-10-23 22:58:50 +02:00
Johannes Schickel
c5e2b5158c SDL: Get rid of loop in OSystem_SDL::setGraphicsMode. 2013-10-23 22:58:46 +02:00
Johannes Schickel
e91300f70c SDL: Clean up graphics mode handling for OpenGL backend.
Instead of custom memory management Common::Array is used now.
2013-10-23 22:58:42 +02:00
Johannes Schickel
1a56b521b5 SDL: Always initialize video subsystem in initSDL. 2013-10-23 22:58:38 +02:00
Johannes Schickel
6e46e9dfaf SDL: Clean up graphics manager switching slighty.
Sadly this also requires us to extend GraphicsManager for this SDL specific
feature. However, since that's only used in the SDL backend and Tizen it
should be fine for now...
2013-10-23 22:58:34 +02:00
Johannes Schickel
5ce830b976 SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL
creation has been adapted since it uses a different constructor now.
2013-10-19 22:14:24 +02:00
Pawel Kolodziejski
790db038c0 ALL: sync with scummvm 2013-10-13 11:30:34 +02:00
Johannes Schickel
8a6e57cba1 BACKENDS: Remove OpenGL and OpenGL SDL backend.
This breaks our Tizen port.
2013-10-05 00:20:02 +02:00