Johannes Schickel
cf685fbc6c
ACCESS: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Johannes Schickel
a155220100
ENGINES: Add comparator to sort SaveStateDescriptors based on slot.
2016-02-25 21:39:45 +01:00
Johannes Schickel
47f82d439d
DREAMCAST: Fix listing of savefiles.
...
We introduced a new pattern '#' in 06641f29a7
.
Starting from that commit all backends were supposed to support it. Dreamcast
was missed. To support it in Dreamcast we now use Common::String::matchString
to do pattern matching.
2016-02-25 21:05:53 +01:00
Martin Kiewitz
fb007a5914
AGI: Add detection for 13th Disciple 1.01 bug #7010
2016-02-25 18:16:01 +01:00
Eugene Sandulenko
eb9c24ac0e
WAGE: Added detection for Eidisi I
2016-02-25 11:51:22 +01:00
Eugene Sandulenko
1415e620e4
WAGE: Implemented cropping in cosole. That fixes crashes in Bug Hunt
2016-02-25 11:51:21 +01:00
Kirben
6ac4c9dedb
SCUMM: Fix the lip sync animation in later HE games.
2016-02-25 20:46:47 +11:00
Paul Gilbert
fdcdf7e326
MADS: NEBULAR: Fix hotspot for doll in laboratory
2016-02-24 20:59:44 -05:00
Eugene Sandulenko
4411155869
GCW0: Trigger keyboard only on button down, not on up, otherwise it required holding
2016-02-24 23:31:37 +01:00
Eugene Sandulenko
2131023913
GCW0: Made packager reenterable
2016-02-24 23:23:02 +01:00
Eugene Sandulenko
22121c5104
GCW0: Disabling more features on GCW0
2016-02-24 23:23:02 +01:00
Thierry Crozat
47c03cdc29
I18N: Regenerate translations data file
2016-02-24 21:52:17 +00:00
Thierry Crozat
b7f121036d
I18N: Update spanish translation
...
The update was provided by Tomás Maidagan.
2016-02-24 21:51:59 +00:00
Martin Kiewitz
3cf34d6417
SCI: Add script patch for qfg3 combat speed problem
...
Fixes bug #6247
2016-02-24 21:36:50 +01:00
Eugene Sandulenko
ca4c242b88
WAGE: Simplified detection table
2016-02-24 20:35:34 +01:00
Eugene Sandulenko
46ca9c2674
WAGE: Added detection for Dungeon World II
2016-02-24 20:16:59 +01:00
Eugene Sandulenko
6285d2f565
GCW0: Add release build script
2016-02-24 20:09:48 +01:00
Eugene Sandulenko
a11d7810e0
GCW0: Made fluidsynth default sound device
2016-02-24 19:04:23 +01:00
Eugene Sandulenko
fe7ca47ed3
GCW0: Include free soundfont into release package
2016-02-24 19:00:41 +01:00
Eugene Sandulenko
76a27626bd
CONFIGURE: Fix for latest gcw0 toolchain
2016-02-24 18:54:03 +01:00
Eugene Sandulenko
cadc46409f
CONFIGURE: Remove trailing spaces
2016-02-24 18:52:29 +01:00
Eugene Sandulenko
8295f7f0ff
WAGE: Fixed crash in Double Trouble. Needs more work.
2016-02-24 11:35:11 +01:00
Eugene Sandulenko
3cb1877b45
WAGE: Added detection for Double Trouble
2016-02-24 11:33:31 +01:00
Eugene Sandulenko
23485305fb
WAGE: Add detection for Canal District
2016-02-24 11:33:31 +01:00
Martin Kiewitz
f3c2d7629d
SCI: Fix FM-Towns audio language selection
...
This first of all combines both detection entries and makes it
possible so that the user can directly choose English or Japanese
without having to add the game twice.
But it also fixes the in-game option to switch between English
and Japanese. Prior to this commit it was only possible to for
example switch from Japanese to English once, but it was not
possible to switch back without quitting the game and starting it
again.
2016-02-24 00:51:50 +01:00
Ori Avtalion
009f753187
TUCKER: Hide cursor in cutscenes
2016-02-24 00:13:53 +02:00
Filippos Karapetis
9cd4769c8a
WAGE: Fix compilation with MSVC
...
Including EventRecorder.h directly in the engine has the odd side
effect of including winnt.h twice
2016-02-24 00:10:48 +02:00
Filippos Karapetis
a229edaea8
WAGE: Silence false positive MSVC warnings
2016-02-24 00:10:48 +02:00
Johannes Schickel
82fca783b3
Merge pull request #679 from tobiatesan/fix_roto
...
WINTERMUTE: Fix order of arguments in sprite rotation
2016-02-23 23:03:23 +01:00
Tobia Tesan
a4b3131209
WINTERMUTE: Fix order of arguments in sprite rotation
2016-02-23 22:49:40 +01:00
Johannes Schickel
22a60e6c0b
WIN32: Fix plugin provider build for 64bit target.
2016-02-23 22:31:30 +01:00
Thierry Crozat
b4318201d4
I18N: Regenerate translations data file
2016-02-23 20:47:36 +00:00
rootfather
1fad7e41c5
I18N: Fix typo in de_DE.po
2016-02-23 20:43:04 +00:00
rootfather
7a93d171f7
I18N: Update German .po file
...
This upates the German .po file with the changes introduced
recently. The whole update was done by Simon Sawatzki (SimSaw),
thank you for that!
2016-02-23 20:42:45 +00:00
Martin Kiewitz
82165bb6f6
SCI: Improve kAnimate fastcast detection, Remove EQ1 hack
...
- Add "kAnimate fast cast state" to "version" debug command
- Make it possible for script patcher signatures to get fully
used outside of the regular script patcher
- Remove previous fastcast detections and replace them with
a signature heuristic
- Remove object name checking, when fastcast global is set
- Heuristic detects "fast cast" support incorrectly for multilingual
KQ5, but it seems the game never sets the global, so it won't
matter. KQ5 CD (also SCI1 late) has fastcast support.
- Remove hack in GfxView::draw
- Add lots of comments to ScriptPatcher class
This fixes EcoQuest 1 Floppy showing the anemone on top of the
message box (see bug #5170 )
2016-02-23 20:17:18 +01:00
Eugene Sandulenko
64e21078da
WAGE: Fix crash when border is off-screen. Bug Hunt was affected.
2016-02-23 11:18:44 +01:00
Eugene Sandulenko
d516cac634
WAGE: Improved debug output
2016-02-23 11:18:44 +01:00
Eugene Sandulenko
a7f560ca61
WAGE: Fix assert in string Operand, as it allows TEXT_INPUT as string
2016-02-23 11:18:44 +01:00
Eugene Sandulenko
ea0fb987e0
WAGE: Fix crashes for poorly initialized objects
2016-02-23 11:18:43 +01:00
Eugene Sandulenko
a2553489a6
WAGE: Added safeguard checks for operands
2016-02-23 11:18:43 +01:00
Eugene Sandulenko
d7b008fa9a
WAGE: Added detection for "3rd Floor" and "Bug Hunt"
2016-02-23 11:18:43 +01:00
Thierry Crozat
5fc715acca
I18N: Regenerate translations data file
2016-02-22 21:15:11 +00:00
Thierry Crozat
31f06184c6
I18N: Update Russian and Belarusian translations (patch #1635 )
2016-02-22 21:13:36 +00:00
Mikel Iturbe Urretxa
1838a55c15
I18N: Add Basque additional string translation
2016-02-22 21:02:40 +00:00
Martin Kiewitz
480035d6aa
SCI32: Do not clear screen when restoring for SCI32
...
Fixes graphical issues, when restoring saved games.
SCI32 did not clear the screen and also did not even redraw the
screen on restore. It only redraws elements that have changed.
Behavior verified using TSR in DOSBox (see comments).
Also added comment about clearing the screen for SCI16.
2016-02-22 21:38:01 +01:00
Eugene Sandulenko
23bc6bb846
WAGE: Initialize class variables
2016-02-22 18:45:58 +01:00
Eugene Sandulenko
dd6119bdad
WAGE: Fix buffer overrun
2016-02-22 18:45:58 +01:00
Martin Kiewitz
2c247a03e9
SCI: Add hack for Pepper's Adventure in Time CDAUDIO issue
...
Game checks for file CDAUDIO. Currently the kFileIO(Exists)
code is working pretty slowly on at least Windows. Needs to get
fixed properly by enhancing SaveFileManager().
This is primarily for branch 1.8.0.
2016-02-22 14:24:37 +01:00
Bastien Bouclet
d6881100dd
MOHAWK: Only allow saving/loading from the main event loop
2016-02-22 09:58:41 +01:00
Bastien Bouclet
becbe41527
MOHAWK: Continue to poll the events when playing blocking sounds
2016-02-22 09:57:24 +01:00