Commit graph

58 commits

Author SHA1 Message Date
Eugene Sandulenko
18ce381060 Got rid of ARRAYSIZE in advanceDetector calls
svn-id: r24881
2006-12-19 03:52:04 +00:00
Max Horn
1f26cb8965 Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
svn-id: r24685
2006-11-12 03:23:29 +00:00
Eugene Sandulenko
a977988058 Next step in AdvancedDetector unification. Moved all common functions to
macroses. Now typical usage is just list of macros with parameters and 
array of game details.

svn-id: r24670
2006-11-10 22:43:10 +00:00
Gregory Montoir
f9cf368a67 got rid of two memory leaks
svn-id: r24589
2006-11-03 21:01:49 +00:00
Max Horn
7889783cac const correctness
svn-id: r24488
2006-10-24 09:44:20 +00:00
Max Horn
dca237598b Added a const qualifier inside struct ADGameDescription (rule of thumb: Make as many pointers and members const as possible, it helps prevent bugs, and potentially helps the optimizer)
svn-id: r24181
2006-10-08 00:20:44 +00:00
Eugene Sandulenko
107a9f3bef Moved unrelated fields out of ADGameDescription structure.
svn-id: r24090
2006-10-02 23:31:14 +00:00
Eugene Sandulenko
988ddf2b36 Unify SAGA/AGOS detection code so other engines could also reuse it
without further code duplication.

svn-id: r24083
2006-10-02 22:21:57 +00:00