Eugene Sandulenko
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18ce381060
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Got rid of ARRAYSIZE in advanceDetector calls
svn-id: r24881
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2006-12-19 03:52:04 +00:00 |
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Max Horn
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1f26cb8965
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Reworked code in the advanced game detector (getting rid of much of the evil #define hell it consisted of previously)
svn-id: r24685
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2006-11-12 03:23:29 +00:00 |
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Eugene Sandulenko
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a977988058
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Next step in AdvancedDetector unification. Moved all common functions to
macroses. Now typical usage is just list of macros with parameters and
array of game details.
svn-id: r24670
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2006-11-10 22:43:10 +00:00 |
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Gregory Montoir
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f9cf368a67
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got rid of two memory leaks
svn-id: r24589
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2006-11-03 21:01:49 +00:00 |
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Max Horn
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7889783cac
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const correctness
svn-id: r24488
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2006-10-24 09:44:20 +00:00 |
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Max Horn
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dca237598b
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Added a const qualifier inside struct ADGameDescription (rule of thumb: Make as many pointers and members const as possible, it helps prevent bugs, and potentially helps the optimizer)
svn-id: r24181
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2006-10-08 00:20:44 +00:00 |
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Eugene Sandulenko
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107a9f3bef
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Moved unrelated fields out of ADGameDescription structure.
svn-id: r24090
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2006-10-02 23:31:14 +00:00 |
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Eugene Sandulenko
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988ddf2b36
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Unify SAGA/AGOS detection code so other engines could also reuse it
without further code duplication.
svn-id: r24083
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2006-10-02 22:21:57 +00:00 |
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