Johannes Schickel
d38a22011e
ZVISION: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Johannes Schickel
224a634d7e
ZVISION: Only request actual save slots in listSaves.
2016-01-26 16:35:30 +01:00
Johannes Schickel
045717ca2c
ZVISION: Use tabs for indentation in detection.cpp.
2015-12-28 00:18:30 +01:00
David Russo
e323853598
ZVISION: Reorganize detection data
...
Migrated static detection data to detection_tables.h
and removed the need for detection.h includes. Also
edited game option descriptions.
2015-07-07 15:24:26 +01:00
David Russo
fd8ac7ea79
ZVISION: Change mentions of ZVision to Z-Vision
...
To match official documentation (e.g. game manual, credits).
2015-07-07 15:24:25 +01:00
Torbjörn Andersson
76eadc75e2
ZVISION: Add detection for Italian Zork Nemeis (bug #6786 )
2015-01-31 19:43:57 +01:00
Filippos Karapetis
11e429672e
ZVISION: Add detection for the Spanish version of ZGI (bug #6764 )
2015-01-16 01:52:24 +02:00
RichieSams
fb97e58886
ZVISION: Add support for German ZGI - CD version
...
Fixes #6760
2015-01-13 19:53:38 -06:00
Bastien Bouclet
4b1cec6247
ZVISION: Add detection for the French version of ZGI
2015-01-13 15:47:30 +01:00
RichieSams
468a26be40
ZVISION: Add detection for Nemesis CD - German version
...
CSCR.ZFS is the same between the German and the French versions. Therefore
we added a detection entry using the language file NEMESIS.STR
2015-01-10 22:19:46 -06:00
Filippos Karapetis
79b92fe046
ZVISION: Clean up save logic, and fix a thumbnail-related FIXME
...
This fixes the save game thumbnails when using the original save/load
screens
2015-01-09 01:09:53 +02:00
Filippos Karapetis
9e1510e715
ZVISION: Provide a better description for the double FPS game option
2015-01-09 00:37:16 +02:00
Filippos Karapetis
339abc781c
ZVISION: Add detection for the French version of Zork: Nemesis
2015-01-07 23:49:12 +02:00
Filippos Karapetis
4ffaf4df37
ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD
...
VOB file handling is based on clone2727's work. The lowres videos are
played for now, until AC3 sound handling is implemented
2015-01-07 11:42:27 +02:00
Filippos Karapetis
1016838bd5
ZVISION: Add support for disabling animations while turning
...
Also, clean up and document game configuration options, and add a TODO
for QSound support
2014-12-27 16:34:27 +02:00
Filippos Karapetis
ba40b3ea49
ZVISION: Clean up the game settings
2014-12-27 14:29:56 +02:00
Filippos Karapetis
e5f0ee2271
ZVISION: Implement auto-saving
2014-12-26 18:22:18 +02:00
Filippos Karapetis
e4b2913e4a
ZVISION: Reorder the detection entries
2014-12-26 04:05:48 +02:00
Filippos Karapetis
4d0ebfaa22
ZVISION: Move the save manager together with the other file classes
2014-12-26 04:03:20 +02:00
Filippos Karapetis
ecb1979245
ZVISION: Implement more advanced engine features
...
Save game thumbnails and save game creation date have now been
implemented
2014-12-08 01:25:27 +02:00
Filippos Karapetis
ec1fdeb25a
ZVISION: Implement several advanced engine features and ScummVM dialogs
...
The functionality to return to launcher, list saves, delete saves, load
games from the launcher and load and save games during runtime has been
implemented. Also, ScummVM save/load dialogs have been implemented.
Saved games now have three numbers in their file extension, bumping the
possible save game slots up to 999
2014-12-08 01:08:27 +02:00
Filippos Karapetis
2a4a6df5f2
ZVISION: Remove superfluous spacing and reorder some includes
2014-12-03 01:12:35 +02:00
Kevin Becker
deeeb0646f
ZVISION: Added detection for Zork Grand Inquisitor English DVD version.
2014-11-19 07:44:44 -05:00
Kevin Becker
b12b1e1d25
ZVISION: Added detection for Zork Nemesis English Demo.
2014-11-19 07:44:23 -05:00
Kevin Becker
f7b2cd0a7d
ZVISION: Added detection for Zork Grand Inquisitor English Demo.
2014-11-19 07:44:03 -05:00
Marisa-Chan
8b18ba64ae
ZVISION: Add support for doubleFPS feature
2014-10-23 17:13:56 +07:00
Marisa-Chan
45589950c0
Merge remote-tracking branch 'upstream/master' into zvision
...
Conflicts:
engines/zvision/animation/rlf_animation.cpp
engines/zvision/animation_control.h
engines/zvision/core/console.cpp
engines/zvision/core/events.cpp
engines/zvision/cursors/cursor.cpp
engines/zvision/cursors/cursor_manager.cpp
engines/zvision/cursors/cursor_manager.h
engines/zvision/fonts/truetype_font.cpp
engines/zvision/graphics/render_manager.cpp
engines/zvision/graphics/render_manager.h
engines/zvision/inventory/inventory_manager.h
engines/zvision/inventory_manager.h
engines/zvision/meta_animation.h
engines/zvision/module.mk
engines/zvision/scripting/actions.cpp
engines/zvision/scripting/control.h
engines/zvision/scripting/controls/animation_control.cpp
engines/zvision/scripting/controls/animation_control.h
engines/zvision/scripting/controls/input_control.cpp
engines/zvision/scripting/controls/lever_control.cpp
engines/zvision/scripting/controls/timer_node.cpp
engines/zvision/scripting/controls/timer_node.h
engines/zvision/scripting/puzzle.h
engines/zvision/scripting/scr_file_handling.cpp
engines/zvision/scripting/script_manager.cpp
engines/zvision/scripting/script_manager.h
engines/zvision/sidefx.cpp
engines/zvision/sound/zork_raw.cpp
engines/zvision/sound/zork_raw.h
engines/zvision/video/video.cpp
engines/zvision/video/zork_avi_decoder.h
engines/zvision/zvision.cpp
engines/zvision/zvision.h
2014-06-13 21:43:04 +07:00
Johannes Schickel
aa4c5d46f7
ZVISION: Make GPL headers consistent in themselves.
2014-02-18 02:39:40 +01:00
RichieSams
b6af5ae40a
ZVISION: Change ZGI detection entry platform to Windows from DOS
...
ZGI wasn't released on DOS
2013-10-25 18:10:50 -05:00
Marisa-Chan
25834faf07
ZVISION: Style modifing by astyle.
2013-10-20 18:39:06 +00:00
Marisa-Chan
cf99a88322
ZVISION: Change platform detection of ZGI, dos->win.
2013-10-18 19:48:57 +00:00
RichieSams
bad28dc158
ZVISION: Standardize includes order and format
...
Format is:
common/scummsys.h (Only if a .cpp file)
header file for this file (Only if a .cpp file)
zengine includes
other includes, grouped by module
2013-10-02 09:10:00 -05:00
RichieSams
11576c5aa9
ZVISION: Rename ZVisionGameIds to use standard format
2013-09-29 21:41:43 -05:00
richiesams
623b2625ff
ZVISION: Properly end the AD table
2013-08-05 11:53:58 -05:00
Filippos Karapetis
89d8496dba
ZVISION: Add detection entry and directories for ZGI
2013-08-04 13:32:55 -05:00
richiesams
a30f49b556
ZVISION: Add a game type enum to detection
...
This is needed for sound file differentiation
2013-08-04 13:32:19 -05:00
richiesams
16cc970c9e
ZVISION: Normalize remaining CRLF to LF for the remote
2013-08-04 13:31:58 -05:00
richiesams
8ae85892d6
ZVISION: Alter video handling to follow the new video audio track wrapper.
...
Commit 7a49802c01b0c39be4e86335689db8f3359fde68 created an audio track
hook that allows video decoding to use a differnt audio track encoding method
Also, re-normalize line endings
2013-08-04 13:31:41 -05:00
richiesams
5d64107ff3
ZVISION: normalized file endings
2013-08-04 13:31:40 -05:00
richiesams
0303850bf7
ZVISION: Allow detection to go off inner directory
...
Game detection needs to be off an actual resource, but all the resources
are in subdirectories. This updates the code to search for the specific
subdirectory.
2013-08-04 13:30:32 -05:00
richiesams
d0b341e6ca
ZVISION: Create zvision bare structure
...
Add zvision base engine to engines/zvision as well as
modify the necessary engine files (configure.engines, etc.)
in order for it to be recognized.
2013-08-04 13:29:44 -05:00