Commit graph

43 commits

Author SHA1 Message Date
Eugene Sandulenko
cb4ec21d13 GCW0: Fixed wording in the README 2016-10-09 16:14:13 +02:00
Eugene Sandulenko
42a023b81f GCW0: Mention that only 320x240 games are supported 2016-10-09 16:05:28 +02:00
Johannes Schickel
bb6bf4b1cb GCW0: Attempt to fix out-of-tree packaging. 2016-04-24 05:03:25 +02:00
Eugene Sandulenko
350bcc68c0 GCW0: Mention location of scummvm.log file in README 2016-04-18 08:48:16 +02:00
Eugene Sandulenko
1b06b58bf0 GCW0: Split README by chapters 2016-04-13 23:26:38 +02:00
Eugene Sandulenko
13685d3893 GCW0: Better bracket replacements in README 2016-04-13 22:49:34 +02:00
Eugene Sandulenko
cd01e2d546 GCW0: Attempt to fix README sections 2016-04-12 09:22:35 +02:00
Eugene Sandulenko
849ab0d9d3 GCW0: Clean up build script 2016-04-10 13:57:02 +02:00
Eugene Sandulenko
f5f41d7daa GCW0: Remove hardcoded list of skipped engines.
Now we rely on highres feature of the backends
2016-03-09 16:33:52 +01:00
Eugene Sandulenko
8b3f27753e GCW0: Disabled more 640x480-only engines 2016-03-05 13:05:21 +01:00
Eugene Sandulenko
1d1e6ed274 GCW0: Packaging fixes 2016-02-26 21:17:27 +01:00
Eugene Sandulenko
0fe8260a98 GCW0: Update port building and provide port-specific README
Fluidsynth is too problematic, stutters with some games,
so disabling it for the time being.
2016-02-26 20:57:27 +01:00
Eugene Sandulenko
2131023913 GCW0: Made packager reenterable 2016-02-24 23:23:02 +01:00
Eugene Sandulenko
22121c5104 GCW0: Disabling more features on GCW0 2016-02-24 23:23:02 +01:00
Eugene Sandulenko
6285d2f565 GCW0: Add release build script 2016-02-24 20:09:48 +01:00
Eugene Sandulenko
fe7ca47ed3 GCW0: Include free soundfont into release package 2016-02-24 19:00:41 +01:00
Johannes Schickel
627d766325 SDL: Add basic abstraction class for the SDL window. 2015-02-16 01:03:29 +01:00
Eugene Sandulenko
293a0d0046 GCW0: Create target with unstripped binaries 2014-10-26 14:32:47 -04:00
Eugene Sandulenko
d4c687ddc8 GCW0: Further work on the port 2014-10-26 07:00:36 -04:00
D G Turner
532dd85906 DINGUX: Add "small" virtual keyboard pack to port packaging. 2014-06-25 20:01:06 +01:00
Johannes Schickel
7803ce2fa4 DINGUX: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Fabio Battaglia
fd97e5ece3 DINGUX: Update the README file for Dingux
Added build instructions and a note on the obsolescence
of fixes for the old Dingux toolchain
2012-06-22 13:51:50 +02:00
Fabio Battaglia
b51eed9031 DINGUX: Add png icon in the dingux dist package 2012-06-22 13:23:29 +02:00
Christoph Mallon
23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
Max Horn
88913c0139 ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
  git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Max Horn
ecb8618cb7 BUILD: Unify build & configure rules for SDL based backends 2011-05-25 13:21:01 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
1a570c14e3 DINGUX: Remove unused (?) include 2011-05-03 14:28:15 +02:00
Max Horn
4e0e406181 SDL: Move #include <SDL.h> into a special wrapper file
svn-id: r54572
2010-11-29 16:16:50 +00:00
Max Horn
8f37f6634c SDL: Merge deinit() into OSystem_SDL destructor and overload fatalError
svn-id: r54526
2010-11-28 15:44:34 +00:00
Max Horn
d5840b72f9 DINGUX: Attempt to fix the new code for this backend
It seems in the gsoc2010-opengl branch, the dingux port was not anymore
updated at some point, so some changes that were made in general did not
make it till here. This is my attempt to fix at least the most obvious
problems, but without being able to compile it, all these changes should
be very carefully reviewed.

svn-id: r54522
2010-11-28 14:57:59 +00:00
Max Horn
7760077cf5 Merging the gsoc2010-opengl branch
svn-id: r54518
2010-11-28 14:56:31 +00:00
Fabio Battaglia
74a53df11b DINGUX: fix compilation for the opengl branch
Moved events related code to backends/events/dinguxsdl/*
and move graphics related code to backends/graphics/dinguxsdl/*
Subclass OSystem_POSIX instead of OSystem_SDL

svn-id: r53730
2010-10-23 09:30:26 +00:00
Jordi Vilalta Prat
8388e0dfea JANITORAL: Clean trailing whitespaces.
svn-id: r53160
2010-10-12 02:18:11 +00:00
Fabio Battaglia
76992402d7 DINGUX: remove wrong comment and fill the readme with some infos
svn-id: r52894
2010-09-25 21:54:41 +00:00
Fabio Battaglia
5982337485 DINGUX: Add placeholder for dingux specific readme
Add an almost empty readme for dingux, to be filled soon.

svn-id: r52745
2010-09-16 09:37:15 +00:00
Fabio Battaglia
7fea0c00b9 DINGUX: add exec wrapper for scummvm.elf
Add a wrapper to set HOME var when running scummvm on dingux.

svn-id: r52744
2010-09-16 09:32:10 +00:00
Fabio Battaglia
68dd99643c DINGUX and N64: changes to dists targets
Run instructions to copy engine data only if there is really some 
datafiles to copy for the built engines.

svn-id: r52656
2010-09-09 13:30:15 +00:00
Fabio Battaglia
690fea2933 DINGUX: Add dingux.mk with specific 'dist' targets
svn-id: r52632
2010-09-08 08:26:20 +00:00
Fabio Battaglia
12e0d8997b DINGUX: disable aspect ratio correction for some resolutions
Disable aspect ratio correction for games which have a native 240px 
height res, this fixes Maniac Mansion NES on dingux.

svn-id: r52422
2010-08-28 08:07:10 +00:00
John Willis
edea88cf54 dingux: Add standard ScummVM copyright headers to the dingux backend.
svn-id: r52309
2010-08-23 19:49:51 +00:00
Fabio Battaglia
b5cb6b7c98 DINGUX: whitspace commit to start buildbot
svn-id: r52280
2010-08-22 16:07:04 +00:00
Eugene Sandulenko
26dc4c2425 DINGOO: new port. Patch #3039277
svn-id: r52210
2010-08-19 12:43:37 +00:00