Eugene Sandulenko
cb4ec21d13
GCW0: Fixed wording in the README
2016-10-09 16:14:13 +02:00
Eugene Sandulenko
42a023b81f
GCW0: Mention that only 320x240 games are supported
2016-10-09 16:05:28 +02:00
Johannes Schickel
bb6bf4b1cb
GCW0: Attempt to fix out-of-tree packaging.
2016-04-24 05:03:25 +02:00
Eugene Sandulenko
350bcc68c0
GCW0: Mention location of scummvm.log file in README
2016-04-18 08:48:16 +02:00
Eugene Sandulenko
1b06b58bf0
GCW0: Split README by chapters
2016-04-13 23:26:38 +02:00
Eugene Sandulenko
13685d3893
GCW0: Better bracket replacements in README
2016-04-13 22:49:34 +02:00
Eugene Sandulenko
cd01e2d546
GCW0: Attempt to fix README sections
2016-04-12 09:22:35 +02:00
Eugene Sandulenko
849ab0d9d3
GCW0: Clean up build script
2016-04-10 13:57:02 +02:00
Eugene Sandulenko
f5f41d7daa
GCW0: Remove hardcoded list of skipped engines.
...
Now we rely on highres feature of the backends
2016-03-09 16:33:52 +01:00
Eugene Sandulenko
8b3f27753e
GCW0: Disabled more 640x480-only engines
2016-03-05 13:05:21 +01:00
Eugene Sandulenko
1d1e6ed274
GCW0: Packaging fixes
2016-02-26 21:17:27 +01:00
Eugene Sandulenko
0fe8260a98
GCW0: Update port building and provide port-specific README
...
Fluidsynth is too problematic, stutters with some games,
so disabling it for the time being.
2016-02-26 20:57:27 +01:00
Eugene Sandulenko
2131023913
GCW0: Made packager reenterable
2016-02-24 23:23:02 +01:00
Eugene Sandulenko
22121c5104
GCW0: Disabling more features on GCW0
2016-02-24 23:23:02 +01:00
Eugene Sandulenko
6285d2f565
GCW0: Add release build script
2016-02-24 20:09:48 +01:00
Eugene Sandulenko
fe7ca47ed3
GCW0: Include free soundfont into release package
2016-02-24 19:00:41 +01:00
Johannes Schickel
627d766325
SDL: Add basic abstraction class for the SDL window.
2015-02-16 01:03:29 +01:00
Eugene Sandulenko
293a0d0046
GCW0: Create target with unstripped binaries
2014-10-26 14:32:47 -04:00
Eugene Sandulenko
d4c687ddc8
GCW0: Further work on the port
2014-10-26 07:00:36 -04:00
D G Turner
532dd85906
DINGUX: Add "small" virtual keyboard pack to port packaging.
2014-06-25 20:01:06 +01:00
Johannes Schickel
7803ce2fa4
DINGUX: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
Fabio Battaglia
fd97e5ece3
DINGUX: Update the README file for Dingux
...
Added build instructions and a note on the obsolescence
of fixes for the old Dingux toolchain
2012-06-22 13:51:50 +02:00
Fabio Battaglia
b51eed9031
DINGUX: Add png icon in the dingux dist package
2012-06-22 13:23:29 +02:00
Christoph Mallon
23a0f5318c
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
Max Horn
88913c0139
ALL: Remove trailing whitespaces
...
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-20 00:59:48 +02:00
Max Horn
ecb8618cb7
BUILD: Unify build & configure rules for SDL based backends
2011-05-25 13:21:01 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
1a570c14e3
DINGUX: Remove unused (?) include
2011-05-03 14:28:15 +02:00
Max Horn
4e0e406181
SDL: Move #include <SDL.h> into a special wrapper file
...
svn-id: r54572
2010-11-29 16:16:50 +00:00
Max Horn
8f37f6634c
SDL: Merge deinit() into OSystem_SDL destructor and overload fatalError
...
svn-id: r54526
2010-11-28 15:44:34 +00:00
Max Horn
d5840b72f9
DINGUX: Attempt to fix the new code for this backend
...
It seems in the gsoc2010-opengl branch, the dingux port was not anymore
updated at some point, so some changes that were made in general did not
make it till here. This is my attempt to fix at least the most obvious
problems, but without being able to compile it, all these changes should
be very carefully reviewed.
svn-id: r54522
2010-11-28 14:57:59 +00:00
Max Horn
7760077cf5
Merging the gsoc2010-opengl branch
...
svn-id: r54518
2010-11-28 14:56:31 +00:00
Fabio Battaglia
74a53df11b
DINGUX: fix compilation for the opengl branch
...
Moved events related code to backends/events/dinguxsdl/*
and move graphics related code to backends/graphics/dinguxsdl/*
Subclass OSystem_POSIX instead of OSystem_SDL
svn-id: r53730
2010-10-23 09:30:26 +00:00
Jordi Vilalta Prat
8388e0dfea
JANITORAL: Clean trailing whitespaces.
...
svn-id: r53160
2010-10-12 02:18:11 +00:00
Fabio Battaglia
76992402d7
DINGUX: remove wrong comment and fill the readme with some infos
...
svn-id: r52894
2010-09-25 21:54:41 +00:00
Fabio Battaglia
5982337485
DINGUX: Add placeholder for dingux specific readme
...
Add an almost empty readme for dingux, to be filled soon.
svn-id: r52745
2010-09-16 09:37:15 +00:00
Fabio Battaglia
7fea0c00b9
DINGUX: add exec wrapper for scummvm.elf
...
Add a wrapper to set HOME var when running scummvm on dingux.
svn-id: r52744
2010-09-16 09:32:10 +00:00
Fabio Battaglia
68dd99643c
DINGUX and N64: changes to dists targets
...
Run instructions to copy engine data only if there is really some
datafiles to copy for the built engines.
svn-id: r52656
2010-09-09 13:30:15 +00:00
Fabio Battaglia
690fea2933
DINGUX: Add dingux.mk with specific 'dist' targets
...
svn-id: r52632
2010-09-08 08:26:20 +00:00
Fabio Battaglia
12e0d8997b
DINGUX: disable aspect ratio correction for some resolutions
...
Disable aspect ratio correction for games which have a native 240px
height res, this fixes Maniac Mansion NES on dingux.
svn-id: r52422
2010-08-28 08:07:10 +00:00
John Willis
edea88cf54
dingux: Add standard ScummVM copyright headers to the dingux backend.
...
svn-id: r52309
2010-08-23 19:49:51 +00:00
Fabio Battaglia
b5cb6b7c98
DINGUX: whitspace commit to start buildbot
...
svn-id: r52280
2010-08-22 16:07:04 +00:00
Eugene Sandulenko
26dc4c2425
DINGOO: new port. Patch #3039277
...
svn-id: r52210
2010-08-19 12:43:37 +00:00