Paul Gilbert
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af6034efcd
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ACCESS: MM: Implement proper game data and fonts in access.dat
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2018-07-20 19:05:56 -07:00 |
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Eugene Sandulenko
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dead4aa014
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
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Paul Gilbert
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cc11941203
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ACCESS: Fix crash at end of AGOE floppy chapter 6
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2016-05-13 22:19:03 -04:00 |
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Paul Gilbert
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a31312c0a8
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ACCESS: Fix display of ending credits
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2016-02-03 22:46:28 -05:00 |
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Paul Gilbert
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a6150f9308
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ACCESS: Creation of access.dat for holding Access games engine data
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2015-11-27 12:12:32 -05:00 |
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Willem Jan Palenstijn
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6ec9c81b57
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Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
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2015-07-22 22:43:42 +02:00 |
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Torbjörn Andersson
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becac8f570
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ACCESS: Remove workaround delay from Amazon intro
The delay is no longer needed, now that fade-in works. I don't get
any noticeable delay after the fade-in in DOSBox either.
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2015-07-09 23:45:12 +02:00 |
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Torbjörn Andersson
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5de5a7afaa
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ACCESS: Use looping audio stream for Amazon intro's projector sound
This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
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2015-07-09 23:45:12 +02:00 |
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Torbjörn Andersson
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396d6f2839
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ACCESS: Increase delay in Amazon intro to allow fanfare to finish
There's probably a better way of handling this, but as long as we
hard-code a delay, we may as well try to make it fit.
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2015-07-05 19:55:33 +02:00 |
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Strangerke
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56754c2a9d
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ACCESS: MM - Make RMOUSE game-specific
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2015-01-02 22:34:45 +01:00 |
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Strangerke
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576bab349c
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ACCESS: Use loadSoundTable instead of push_back in several places
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2014-12-27 17:21:04 +01:00 |
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Strangerke
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6a7834a05e
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ACCESS: Rename loadSoundTable
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2014-12-27 16:55:07 +01:00 |
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Strangerke
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39eab59388
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ACCESS: Rewrite sound queueing (WIP)
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2014-12-27 15:31:43 +01:00 |
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Strangerke
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24f0cce9c6
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ACCESS: Fix bug in setHorizontalCode()
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2014-12-21 22:43:12 +01:00 |
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Paul Gilbert
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7cb18f8e7a
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ACCESS: Fix crash in the introduction sequence
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2014-12-20 10:59:16 -05:00 |
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Paul Gilbert
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a7bfa55aa8
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ACCESS: Fix compiler warnings
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2014-12-20 10:01:52 -05:00 |
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Paul Gilbert
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18df28f74d
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ACCESS: Extra initialization for various classes
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2014-12-19 23:36:53 -05:00 |
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Paul Gilbert
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37b5ee24f5
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ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
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2014-12-19 22:45:00 -05:00 |
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Paul Gilbert
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95aa9a13a6
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ACCESS: Refactor most of ASurface statics to instance variables
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2014-12-18 21:45:55 -05:00 |
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Strangerke
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67a40fd9b0
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ACCESS: Add missing space before semicolumn in constructors
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2014-12-17 19:14:14 +01:00 |
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Strangerke
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492d974550
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
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Strangerke
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56d28bc4c8
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ACCESS: Split doCredit in two, putting demo code in a separate function
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2014-12-17 07:58:24 +01:00 |
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Paul Gilbert
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7ae4fca38e
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ACCESS: Fix foreground parallex in opening scene
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2014-12-16 22:21:49 -05:00 |
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Paul Gilbert
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0e4a4a28ad
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ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduction
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2014-12-14 21:33:14 -05:00 |
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Paul Gilbert
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e806c63332
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ACCESS: Formatting fixes
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2014-12-14 18:37:31 -05:00 |
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Paul Gilbert
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37aefd08f2
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ACCESS: Add enum for inventory items referred in hardcoded logic
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2014-12-14 18:27:29 -05:00 |
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Paul Gilbert
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310853a285
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ACCESS: Add dirty rects when plotting images to the screen
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2014-12-13 22:33:23 -05:00 |
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Paul Gilbert
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b1f63a9985
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ACCESS: Fix for player movement and stab action in pit scene
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2014-12-12 23:08:08 -05:00 |
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Strangerke
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c82fb8c957
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ACCESS: Reduce screen pointer usage in amazon logic
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2014-12-12 23:07:46 -05:00 |
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Strangerke
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a6cc9250d3
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ACCESS: Remove a useless variable, some renaming
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2014-12-12 23:07:35 -05:00 |
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Paul Gilbert
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c2e5dd8487
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ACCESS: Fix positioning of Ant in pit scene
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2014-12-12 23:07:12 -05:00 |
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Paul Gilbert
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547f3debb2
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ACCESS: Separate timer updates from frame updates, and overall delay cleanup
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2014-12-12 23:07:00 -05:00 |
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Paul Gilbert
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781c6ff8c4
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ACCESS: Initial enum cleanup for Ant fields
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2014-12-12 23:06:46 -05:00 |
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Paul Gilbert
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cdc27778c0
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ACCESS: Add a button to allow skipping the river scene
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2014-12-12 23:05:36 -05:00 |
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Paul Gilbert
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beba0b40d5
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ACCESS: Minor cleanup of _saveRiver flag
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2014-12-12 23:05:25 -05:00 |
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Strangerke
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8d97dc9891
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ACCESS: stops the SFX sounds in the intro at the end of the countdown
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2014-12-12 23:04:44 -05:00 |
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Paul Gilbert
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c69480f6bf
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ACCESS: Fix event pollig in death flashing loop
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2014-12-12 23:04:24 -05:00 |
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Paul Gilbert
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b20c755f46
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ACCESS: Fix progressing within the river
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2014-12-12 23:04:09 -05:00 |
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Strangerke
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35922c28c8
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ACCESS: Add a hack to fake queueing
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2014-12-12 23:03:59 -05:00 |
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Strangerke
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7508e7b5f8
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ACCESS: Minor River cleanup
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2014-12-12 23:03:27 -05:00 |
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Paul Gilbert
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8e90ef2ec7
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ACCESS: Minor river code clean up and saving fix
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2014-12-12 23:03:06 -05:00 |
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Strangerke
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3cf0893979
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ACCESS: Add a cheat mode which currently skips the guard in chapter 8
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2014-12-12 23:02:41 -05:00 |
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Paul Gilbert
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bf361715e0
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ACCESS: Simply river savegame fields
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2014-12-12 23:02:16 -05:00 |
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Paul Gilbert
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67b3304f71
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ACCESS: Clean up keyboard control
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2014-12-12 23:01:37 -05:00 |
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Paul Gilbert
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1f42800e0c
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ACCESS: Further cleanup of river obstacles checks
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2014-12-12 23:00:57 -05:00 |
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Strangerke
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84ba0df9b2
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ACCESS: Janitorial
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2014-12-12 23:00:46 -05:00 |
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Paul Gilbert
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f2cd2ee5b3
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ACCESS: Move river death flags from engine to River class
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2014-12-12 23:00:16 -05:00 |
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Paul Gilbert
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93b1516f9f
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ACCESS: Fix display of rocks in the river arcade scene
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2014-12-12 22:59:59 -05:00 |
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Paul Gilbert
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c1e80440b5
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ACCESS: Fix the formatting of a bunch of else statements
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2014-12-12 22:59:45 -05:00 |
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Paul Gilbert
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4c2ab8b297
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ACCESS: Remove misnamed duplicate _screenVirtX field
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2014-12-12 22:59:25 -05:00 |
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