Paul Gilbert
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889a564e73
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ACCESS: Fix definition of river data structures
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2014-12-12 22:59:14 -05:00 |
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Strangerke
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cbd772ea5f
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ACCESS: Avoid the call to loadScreen in mWhileDownRiver
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2014-12-12 22:58:21 -05:00 |
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Strangerke
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2413fd0798
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ACCESS: Skip the end of the full intro in the demo
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2014-12-12 22:58:01 -05:00 |
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Strangerke
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860f7c717c
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ACCESS: Implement the demo logic in doTitle
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2014-12-12 22:57:50 -05:00 |
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Strangerke
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66f9d71f1d
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ACCESS: Add some code for the intro (WIP)
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2014-12-12 22:55:56 -05:00 |
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Strangerke
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0eeb5b5bf3
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ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEvents
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2014-12-12 22:55:30 -05:00 |
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Strangerke
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0028556d6c
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ACCESS: improve the sound during the title countdown
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2014-12-12 22:55:08 -05:00 |
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Strangerke
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11870c4144
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ACCESS: Implement music player (WIP)
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2014-12-12 22:54:52 -05:00 |
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Strangerke
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11e920f427
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ACCESS: Split SoundManager and MusicManager
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2014-12-12 22:53:43 -05:00 |
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Paul Gilbert
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d37593d5c1
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ACCESS: Replaced delayMilli calls to use pollEventsAndWait
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2014-12-12 22:53:09 -05:00 |
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Paul Gilbert
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a8e111fae4
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ACCESS: Refactor opening scenes logic into Opening class
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2014-12-12 22:52:51 -05:00 |
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Paul Gilbert
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b478b05df2
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ACCESS: Move _saveRiver from engine to River class
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2014-12-12 22:51:43 -05:00 |
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Paul Gilbert
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2151919434
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ACCESS: Remove accidental resetting of _vm pointers
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2014-12-12 22:51:34 -05:00 |
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Paul Gilbert
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01e9214c7d
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ACCESS: Only save river scene fields when actually in the river scene
I'm still not happy everything needed is being synchronised, so this
way we can work on it further without upsetting other Amazon saves
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2014-12-12 22:51:15 -05:00 |
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Paul Gilbert
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1716cd9b30
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ACCESS: Major refactoring of Amazon logic into their own classes
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2014-12-12 22:51:04 -05:00 |
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