Paul Gilbert
64b45e68aa
ACCESS: Fix loading or exiting game when Maya is active player
2014-12-12 22:49:06 -05:00
Paul Gilbert
f6a1faa5e4
ACCESS: Fix check for scene area that can be clicked in
2014-12-12 22:49:00 -05:00
Paul Gilbert
bb93268ee2
ACCESS: Fix left button flag beig stuck after saving & loading games
2014-12-12 22:48:53 -05:00
Paul Gilbert
f0f19dbea0
ACCESS: Fix for vertical scrolling after using inventory screen
2014-12-12 22:48:47 -05:00
Strangerke
abb4b9d1e6
ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52
2014-12-12 22:48:33 -05:00
Paul Gilbert
4c71b12e02
ACCESS: Fix memory leaks
2014-12-12 22:48:16 -05:00
Strangerke
f75fa68c05
ACCESS: Add a replacement of configSelect, currently just initializing _hintLevel
2014-12-12 22:48:06 -05:00
Paul Gilbert
7434c764c6
ACCESS: gcc compilation fixes
2014-12-12 22:47:55 -05:00
Paul Gilbert
89b20c618f
ACCESS: Fix to correctly draw partly off-screen sprites
2014-12-12 22:47:44 -05:00
Strangerke
d8c97d259b
ACCESS: add code to replace the checks on KEYBUFCNT
2014-12-12 22:47:33 -05:00
Paul Gilbert
fde1ea9d0e
ACCESS: Improve usage of ImageEntry _flags IMGFLAG enum
2014-12-12 22:47:22 -05:00
Strangerke
953321cc26
ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic flaw
2014-12-12 22:47:11 -05:00
Paul Gilbert
0cafe2719d
ACCESS: Fix for proper vertical scrolling on the ship
2014-12-12 22:47:00 -05:00
Paul Gilbert
84d500a35a
ACCESS: Fix flickering slaver guard
2014-12-12 22:46:49 -05:00
Paul Gilbert
9cd2bbf6bd
ACCESS: Move slaver guard functions into the Guard class
2014-12-12 22:46:36 -05:00
Strangerke
486b7d7e04
ACCESS: Add detection for Amazon English Demo
2014-12-12 22:46:20 -05:00
Strangerke
0a28a77e1a
ACCESS: Silent warning
2014-12-12 22:46:01 -05:00
Strangerke
451a29ada5
ACCESS: Fix character in first screen when the intro is played
2014-12-12 22:45:42 -05:00
Strangerke
79fa346ca0
ACCESS: Implement calcIQ
2014-12-12 22:45:29 -05:00
Strangerke
2ea4601589
ACCESS: Implement helpTitle
2014-12-12 22:45:17 -05:00
Paul Gilbert
7a691f38cf
ACCESS: Fix guard movement logic on slaver boat
2014-12-12 22:44:58 -05:00
Paul Gilbert
cc8a8bfddd
ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
2014-12-12 22:44:43 -05:00
Strangerke
a8c99d1986
ACCESS: Some work on drawHelp (WIP)
2014-12-12 22:44:16 -05:00
Strangerke
6e2d63e4cd
ACCESS: Implement checkRiverCollide()
2014-12-12 22:44:04 -05:00
Strangerke
5674bed27b
ACCESS: Implement updateObstacles
2014-12-12 22:43:51 -05:00
Paul Gilbert
9fa0fc845e
ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scene
2014-12-12 22:43:42 -05:00
Paul Gilbert
b01f5d61d7
ACCESS: Fix vertically scrolling up the screen
2014-12-12 22:43:33 -05:00
Paul Gilbert
8eeb5bd8e6
ACCESS: Refine scene 9 workaround to stop movement problems on ship
2014-12-12 22:43:24 -05:00
Strangerke
f1b99b0ede
ACCESS: Implement plotRiver
2014-12-12 22:43:14 -05:00
Strangerke
51ccd0c1fb
ACCESS: Implement moveCanoe
2014-12-12 22:43:03 -05:00
Strangerke
0c4fdc6a48
ACCESS: Implement some more RIVER functions
2014-12-12 22:42:50 -05:00
Paul Gilbert
68dc425cd4
ACCESS: Implemented buildRow for vertical screen scrolling
2014-12-12 22:42:36 -05:00
Strangerke
cc07c2e5a2
ACCESS: Implement two more RIVER related functions
2014-12-12 22:42:10 -05:00
Paul Gilbert
74a15d6599
ACCESS: Fix the mWhileDownRiver cutscene
2014-12-12 22:41:45 -05:00
Strangerke
36a3c5d234
ACCESS: Implement riverJumpTest
2014-12-12 22:41:33 -05:00
Paul Gilbert
cdb2159ba2
ACCESS: Workaround for original Amazon bug trying to draw player in
...
cutscene
In scene 33, the game briefly adds the player to the _images list, even
though no player sprites have been loaded, since it's a cutscene scene
2014-12-12 22:41:18 -05:00
Paul Gilbert
a9131a93c3
ACCESS: Fix freeing alternate player sprites resource
2014-12-12 22:40:58 -05:00
Paul Gilbert
d2d75dd4a7
ACCESS: Workaround for original game bug doing inventory check
...
In scene 31, moving the corrugated metal does a check on an invalid item
index
2014-12-12 22:40:44 -05:00
Strangerke
08c6539900
ACCESS: Implement cmdEndVideo
2014-12-12 22:40:35 -05:00
Strangerke
ddfe739554
ACCESS: Implement copyVideo
2014-12-12 22:40:26 -05:00
Paul Gilbert
74a61d1118
ACCESS: Fix the ability to switch between players
2014-12-12 22:40:17 -05:00
Strangerke
80ec09d0ae
ACCESS: Rename a function
2014-12-12 22:40:07 -05:00
Strangerke
9e84be664c
ACCESS: Implement a couple of script functions
2014-12-12 22:39:56 -05:00
Paul Gilbert
a0beb08984
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
2014-12-12 22:39:42 -05:00
Strangerke
1cbaab55cd
ACCESS: Split cmdDead in order to use it in RIVER
2014-12-12 22:39:28 -05:00
Paul Gilbert
ada5ca20f9
ACCESS: Reorganise Amazon game-specific variables that are saved
2014-12-12 22:39:11 -05:00
Paul Gilbert
ff003f3b65
ACCESS: Fix the jungle walk 2 cutscene
2014-12-12 22:38:58 -05:00
Strangerke
7fbd145f5d
ACCESS: Use a new structure instead of a byte array for River Objects
2014-12-12 22:38:49 -05:00
Strangerke
c1b3db90c4
ACCESS: Implement riverSound
2014-12-12 22:38:39 -05:00
Paul Gilbert
30f602b6cb
ACCESS: Further fixes for panning
2014-12-12 22:38:31 -05:00