Ori Avtalion
064df1ff27
GOB: Reduce audio header dependencies
2016-04-14 17:18:33 +03:00
Max Horn
91e925d8ce
GOB: Get rid of unused Audio::mixer references
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Also remove the unused AdLib::_rate member variable.
2015-07-19 17:06:18 +02:00
Walter van Niftrik
e31da911c9
GOB: Implement custom AdLib volume control
2015-07-07 20:19:45 -04:00
Johannes Schickel
ea21bc939a
GOB: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
Sven Hesse
658608d0dd
GOB: Correct a delete/delete[]-mismatch
2013-04-15 18:24:09 +02:00
Sven Hesse
3189729c97
GOB: Don't leak in sampleLoad() when loading fails
2012-07-30 01:44:46 +02:00
Sven Hesse
2d05974b5c
GOB: const correctness in SoundBlaster::playComposition()
2012-07-30 01:24:18 +02:00
Sven Hesse
95d9052c8d
GOB: Fix a very stupid mistake in the Gob1 background track selection
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Thanks to salty-horse for catching that. :)
2012-06-23 18:24:29 +02:00
Sven Hesse
08c0fa9105
GOB: Remove a superfluous semicolon
2012-06-16 03:04:35 +02:00
Sven Hesse
a24cb57c9d
GOB: Loop the Little Red title music
2012-06-16 02:58:53 +02:00
Sven Hesse
fe44939eba
GOB: Play the music on the title screen of Gob1 EGA
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The EGA version of Gobliiins comes with an MDY track.
While the original doesn't play it, we thought it might
be a nice idea to play it nevertheless.
2012-06-11 06:20:34 +02:00
Sven Hesse
03ef6689c0
GOB: Rewrite the AdLib players
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This is a complete rewrite of the AdLib players for ADL and MDY/TBR
files in the Gob engine.
Major changes
1) The AdLib base class is now completely separated from all file
format code and can theoretically be used by any OPL2-based
format (within reason)
2) The new code is far better documented and more readable
3) The MDY player now actually works. The MDY/TBR format is
in reality the MUS/SND format created by AdLib as a simpler
alternative to the ROL format
4) Since the MAME emulator is quite buggy and leads to noticable
wrong percussion in the Gobliins 2 title music, the new AdLib
player will try to create a DOSBox OPL. If it's not compiled in,
or if the user configured opl_driver to "mame", it will print
out appropriate warnings.
2012-06-11 05:18:06 +02:00
Sven Hesse
1998ab500e
GOB: Tell Geisha that we have no AdLib
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The title music is then played from SND files instead of
MDY/TBR files (that we still don't yet support).
2011-09-14 21:42:18 +02:00
Johannes Schickel
44068338e5
GOB: Made some static data const.
2011-09-08 20:03:30 +02:00
D G Turner
8356656575
GOB: Replace snprintf() usage with Common::String::format()
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Safer and less portability issues.
2011-06-02 02:20:51 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
765540a5fd
GOB: Avoid hiding overloaded virtual methods
2011-02-26 20:25:44 +02:00
Sven Hesse
0793e5c0a3
GOB: Adibou has background atmosphere
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svn-id: r55644
2011-01-30 00:02:14 +00:00
Sven Hesse
65bc46d3ab
GOB: Add Script::evalInt() and Script::evalString()
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svn-id: r55634
2011-01-29 22:47:53 +00:00
Sven Hesse
ce3d4b5d1b
GOB: Add GobEngine::isCurrentTot()
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svn-id: r55630
2011-01-29 22:45:51 +00:00
Sven Hesse
0c3a33c354
GOB: Change _curTotFile and _totToLoad into Common::String
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svn-id: r55629
2011-01-29 22:45:15 +00:00
Sven Hesse
16a3cc8a84
GOB: Clean up class DataIO
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Removing the need for class DataStream and that handle mess.
svn-id: r53984
2010-10-31 20:07:14 +00:00
Arnaud Boutonné
5cd3ea41db
GOB: Clean up of Fascination code
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Move Fascination specific function to appropriate classes, plus some style modifications
svn-id: r52267
2010-08-21 18:16:04 +00:00
Arnaud Boutonné
bdedf90c59
Suppress one more useless debug message
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svn-id: r52162
2010-08-17 19:04:04 +00:00
Arnaud Boutonné
8b649178ce
Fascination - Add workaround for script bug: wrong track name is called in storage room
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svn-id: r52107
2010-08-15 23:40:24 +00:00
Johannes Schickel
cbbb78d9f2
Enforce conversion formatting on pointer casts in the DEV code.
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svn-id: r49068
2010-05-17 22:46:53 +00:00
Johannes Schickel
0d995c5920
Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
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Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc .
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)
This commit does not touch "adlib" and "ADLIB" uses!
Also it does not update all the SCUMM detection entries, which still use "Adlib".
svn-id: r47279
2010-01-12 21:07:56 +00:00
Sven Hesse
e861fab808
Added a Key and ShortKey enum
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svn-id: r42121
2009-07-05 11:27:11 +00:00
Sven Hesse
d03dc08b64
Wrapping resources (out of TOT, EXT, IM? and EX? files) loading into its own class
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svn-id: r41839
2009-06-24 21:49:37 +00:00
Sven Hesse
4ab4517016
Added stream-reading loading wrappers to MDYPlayer and added a workaround to fix TBR reading for the moment
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svn-id: r41781
2009-06-22 20:27:47 +00:00
Sven Hesse
dd9e62e31e
Adding DataIO::existData()
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svn-id: r41752
2009-06-22 10:12:33 +00:00
Sven Hesse
d4855ff819
Splitting an ADLPlayer and MDYPlayer from the AdLib class
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svn-id: r41633
2009-06-18 13:27:35 +00:00
Sven Hesse
c9517af76e
Replacing some #includes by forward declarations
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svn-id: r41632
2009-06-18 13:27:14 +00:00
Arnaud Boutonné
7eaf013bbf
Gob - *WIP* incomplete implementation of MDY/TBR
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svn-id: r41498
2009-06-13 22:14:58 +00:00
Arnaud Boutonné
8803d4b3a6
Gob - Added atmosphere music to WinGob1, WinGob2 and WinGob3
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svn-id: r40363
2009-05-06 17:18:38 +00:00
Sven Hesse
51109a5cfc
Adding simple support for protracker playback
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svn-id: r39550
2009-03-19 23:40:59 +00:00
Sven Hesse
0eee801261
No background "music" shading in Urban Runner
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svn-id: r35373
2008-12-15 02:16:45 +00:00
Sven Hesse
68dcb1ffee
Background "music" for Urban Runner, though only 8bit for now
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svn-id: r35352
2008-12-14 03:44:39 +00:00
Sven Hesse
bbe6ff006e
Music/Video handling fixes/stubs
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svn-id: r35351
2008-12-14 03:08:02 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
8d8c46e36f
Cleanup: Got rid of _quit and _rtl variables in engine.h/.cpp which are not used anymore. Found some _quit flags in Agos and Gob and replaced with bool quit() where appropriate
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svn-id: r33848
2008-08-13 20:45:00 +00:00
Christopher Page
c14804e22f
Added main menu dialog files. Gob is now using the new _quit flag
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svn-id: r32771
2008-06-24 23:19:23 +00:00
Sven Hesse
8da68b2964
Script variables are now always stored in the game version's native endianess.
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This should make Woodruff playable on big-endian systems.
svn-id: r32352
2008-05-28 21:15:11 +00:00
Sven Hesse
a70d37009a
Correctly delete'ing CDROM and Backgroundatmosphere, fixing segfaults on machines slower than mine (thanks, LordHoto ;))
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svn-id: r32210
2008-05-22 14:25:27 +00:00
Sven Hesse
6e13bde213
Changing debug channels a bit
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svn-id: r32157
2008-05-17 19:01:00 +00:00
Sven Hesse
18db41db50
Implemented the background "music" / atmospheric sounds in Woodruff
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svn-id: r31949
2008-05-08 15:51:02 +00:00
Sven Hesse
220d6ce82f
Restructured sound code
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svn-id: r31937
2008-05-08 00:47:23 +00:00