Adrian Frühwirth
c7f3416daa
JANITORIAL: Remove trailing whitespace
2018-05-20 23:40:20 +02:00
Paul Gilbert
a42ca33a1c
XEEN: Add 'strength' debugger command
2018-04-07 16:30:04 -04:00
Paul Gilbert
60fdd3d5f2
XEEN: Added intangible debugger command
2018-03-29 21:35:25 -04:00
Paul Gilbert
8c4f90893d
XEEN: Add data for Swords of Xeen to create_xeen
2018-03-28 20:49:44 -04:00
Paul Gilbert
2be2339a21
XEEN: Simplify debugger map command
2018-03-27 21:52:20 -04:00
Paul Gilbert
5b5abd4743
XEEN: Change Map _loadDarkSide bool to int _loadCcNum
2018-03-27 21:45:17 -04:00
Paul Gilbert
5645d63acd
XEEN: Standardize on a single SPELLS_PER_CLASS define
...
There was previous confusion because characters can have a maximum of
39 spells for their class. But the spell list for each class has
40 entries, of which the last one, #39 , is always the 'No Spell' value
2018-03-19 18:33:47 -04:00
Paul Gilbert
500ed10658
XEEN: Add an enum SpellsCategory enum, code simplification using it
2018-03-18 20:02:45 -04:00
Paul Gilbert
22456b345f
XEEN: Change bool _isDarkCc to int _ccNum
...
Originally the flag was whether the party was on the Dark Side,
but as a bool I was having to cast it to an int side/cc number in
more and more places. So now I've converted it to _ccNum, and it
can be used directly as an int
2018-03-17 20:27:42 -04:00
Paul Gilbert
ccfbc8f305
XEEN: Cleanup of animate3d method's ranged attack code
2018-01-20 20:54:36 -05:00
Paul Gilbert
a8377334b7
XEEN: Add invincible debugger command
2018-01-20 18:32:46 -05:00
Paul Gilbert
2410da08f7
XEEN: Add spells debugger command to give party all the spells
2018-01-16 22:42:14 -05:00
Paul Gilbert
66e531c92b
XEEN: Fix saving monster data to exactly match original
2017-12-27 01:12:04 -05:00
Paul Gilbert
073380ffb7
XEEN: Added debug commands for changing map & position
2017-12-27 00:32:51 -05:00
Paul Gilbert
b032b6ebb6
XEEN: Starting to do archive access more like the original
...
Previously the game wasn't paying much attention to the access of
dark.cc vs xeen.cc, which was causing problems when trying to
travel to Dark Side. This is the beginnings of a refactoring
to more closely work like the original does
2017-12-20 21:47:16 -05:00
Paul Gilbert
2c2803863e
XEEN: Debugger commands for gold and gems
2017-11-11 12:21:39 -05:00
Paul Gilbert
e981f3bf2e
XEEN: Fix message in dump debugger command
2016-09-17 20:03:50 -04:00
Paul Gilbert
ad9e00d213
XEEN: Added dump command to the debugger
2016-09-17 15:42:24 -04:00
Paul Gilbert
7bbbfd2ad0
XEEN: Implementing more script opcodes
2015-03-02 21:39:49 -05:00
Paul Gilbert
8e6708e600
XEEN: Hook up debugger properly and implement spell command
2015-03-01 21:58:58 -05:00
Paul Gilbert
21d981f8e8
XEEN: Fix compiler warnings
2015-01-02 12:34:45 -10:00
Paul Gilbert
a933e661a9
XEEN: Added skeleton events manager and screen class
2014-12-25 19:29:38 +11:00
Paul Gilbert
d0225f7532
XEEN: Initial commit
2014-12-23 15:49:35 +11:00